Strafing and air movment NEEDS to be fixed!

No, but I’ve not heard very many people saying what you said. And you claim to speak for most people. Why don’t you just speak for yourself, because you’re not everyone. And a lot of people don’t feel the same.

And you claim people would realize what they’ve lost, but from what I see when Halo reverted a lot of the advanced movement from 5 to Infinite a lot of people seemed to like the final product. And having strafe enertia would make the game more in line with classic Halo, which a lot of people really like.

1 Like

Only a minority cared about halo 5 which is why everyone is not demanding for that stuff back. However a lot more love classic halo and theyre fine with the strafing otherwise they would all be complaining like you but theyre not. Also if we are talking about previous halo’s then halo infinites strafing is similar to halo 2 and not out of the ordinary.

take your own advice then, because how can you say a lot of people dont feel the same? unless youre referring to minuscule amount of people voicing their concerns.

Anyway, heres what happens when you make strafing slower. Instant slidiing then becomes too important and then you have a game where you need to constantly slide to get the best advantage. people like you will then complain about constant sliding to perform well and then that will get nerfed to be like halo 5. Then we end up with the most boring movement ever because you want realism in a game. its all about balance and halo infinites movement has got it while being interesting at the same time.

take your own advice then, because how can you say a lot of people dont feel the same? unless youre referring to minuscule amount of people voicing their concerns.

A lot is a smaller quantity than most. I’ve talked to a lot of people. I haven’t talked to most people.

Anyway, heres what happens when you make strafing slower. Instant slidiing then becomes too important and then you have a game where you need to constantly slide to get the best advantage. people like you will then complain about constant sliding to perform well and then that will get nerfed to be like halo 5. Then we end up with the most boring movement ever because you want realism in a game. its all about balance and halo infinites movement has got it while being interesting at the same time.

Did the first five Halo games (CE, 2, 3, ODST, Reach) have the most boring movement ever? Because they didn’t have any of this advancement movement. I prefer those games. I’m not saying this game should change. I’m just saying you don’t speak for everyone. Some people prefer the older combat/movement.

1 Like

and i corrected myself to something more realistic and said most people.

Ive also heard a alot of peoples opinions over the last few months and they like the movement. I also seen very little complaints in comparison so most seem to like it. Is your word more important than mine?

classic halo’s movement was boring(people do like simplicity though and it was balanced). halo 2 had fast strafing. never really played it but i remember the halo 2 community not being impressed with the new changes in halo 3 as they felt it was not as interesting. halo infinite has made movement more interesting while remaining balanced which is impressive. halo infinite actually works without sprint and slide, im sure there will eventually be a playlist for you. maybe they will even add inertia.

Multiple videos online claim it. Pro level players claim it.

I also seen very little complaints in comparison so most seem to like it.

Have you checked the reddit threads about Infinites Inertia? A lot of complains there.

Is your word more important than mine?

You’re claiming most. I’m not. Logic would put the burden of proof on you. It’s not whose word is more important. We’re both just two people, I’d call us equals.

classic halo’s movement was boring(people do like simplicity though) but it was balanced. halo 2 had fast strafing. never really played it but i remember the halo 2 community not being impressed with the new changes in halo 3 as they felt it was not as interesting. halo infinite has made movement more interesting while remaining balanced which is impressive. halo infinite actually works without sprint and slide, im sure there will eventually be a playlist for you. maybe they will even add inertia.

All of the games including four had near linear strafe velocity. The strafe acceleration is near the same in 2 & 3. In Halo 2 there is a bit less inertia, but the acceleration is slowed a bit for a moment when you change speeds. There is data to back this up:

(h)ttps://www.reddit.com/r/halo/comments/1d741c/why_the_strafes_throughout_the_series_feel_so/

Check the actual curves of the data. You’ll see the near linear velocity and near parabolic displacement. All of these games are similar, but not exactly the same strafe acceleration. All are very different than Infinite.

A lot of people prefer Halo 3. A lot of people prefer the classic Halo movement. None were that close to Infinite. And I don’t think Infinite has better. I don’t think Classic Halo had boring movement. I think you had to rely on other tactics in combat, which isn’t a bad thing, just different.

While I dont have proof, my conclusion based on what i see people think about the game over the past few months compared to those who have problems is worth taking into consideration, its not hard to help but feel most people like the strafing. The small amount of people complaining dont understand the domino effects of how inertia would make the sliding too important that it would become annoying(like destiny 2) and then that would need to be nerfed too to satisfy those people. Its all about balance. the best infinite can do is create a classic playlist for people who want a more simpler version instead of bastardizing the updated version.

halo 2 had inertia but it was pretty close to non existent that it might as well not be there.

Here is a bunch of people on the Halo subreddit talking about it:

(h)ttps://www.reddit.com/r/halo/comments/px6829/strafing_definitely_needs_a_bit_of_inertia/

People on the subreddit seem more against the strafe acceleration in this game. Talk to the people there. There’s a lot of them, and a lot of them don’t like it.

And did you check the data? Halo 2 had a decent amount of strafe inertia. The average speed is only slightly faster than Halo 3. And the decrease in inertia is somewhat tamed by a delay to acceleratation after you change directions. You can see in the chart where the first segment of the piecewise graph for the velocity in Halo 2 after the change in direction had a smaller slope. More so than in the graph for Halo 3. This makes the initial change of direction a little smoother, but had the effect that the average speed really isn’t that different between the two, which is why the displacement graphs look almost the same.

I also have doubts it would have the impact on sliding you’re talking about. As mid combat to initiate the slide you’d have to sacrifice being able to shoot to initiate a Sprint. And you have less control over change in direction during sliding. But again, I’m not saying it should change in Infinite, just that I prefer the classic movement.

Edit: Another thing to consider is that previous games where console only. And it’s a bit harder to mash the joystick back and forth instantly than it is to mash A->D->A->D.

all i know is, halo 3 feels like mud, halo 2 doesnt. out of alll the halo games, infinite feels the most freeing like i can do anything. its not instant either, it takes time to move the stick or press a button which is why it feels closer to halo 2. i know this because of the bots, their strafing is weird compared to real people.

i found an interesting comment in that thread

"I’ve played a lot of shooters over the years, many with movement like this and once you learn how to play the game it tends to make for good gameplay.

If what you say is what people want, I at least hope a fun and skillful balance is found where the strafe is still good because a good (fast) strafe is one of the most exciting things about the game for me. I think that newschool Halo should have a snappier strafe and if this is on purpose I think they’re on to something ─ hopefully they don’t backpedal too far though."

he also mentions in another comment how its not about being able to land everyshot but making your opponent miss more. its about spotting your opponents movement pattern while trying to make your own movement pattern more unpredictable. mashing strafing is not going to get you far because thats generally predictable and you will easily be outplayed. Inertia in halo 3 at high level play meant no one really missed at close range, the movement was too predictable and projectiles stop being projectiles at close range which made battles a bit stale unless far away.

ADAD and stick movement arent too dissimilar but mk and controller will always have their pros and cons.

1 Like

All of this was because they removed the thruster pack

SRINT DOES NOT WORK BY ITSELF.

It either needs the thruster pack or it needs to be removed because it’s exactly why the strafing is all messed up. It’s why people get around corners without being punished. It’s why air strafing is the way it is

1 Like

Look, I’ve provided you objective data that shows Halo 2 and 3 had similar strafe speeds. As did all Halo games upto Halo 4. I’ve given you evidence that of people who feel similarly. You posting people’s opinions about how they prefer the new system is fine. I know some people do. I never contradicted. My point was always that there are a number of people who prefer a more classic strafe speed, and I think I’ve demonstrated.

Also, AD and stick may not be completely dissimilar, but try out one compared to the other. You start off full speed the moment the other button is pressed down. It’s faster, and it adds to the speed people can strafe. When strafing is already faster being able to do it even faster matters.

Personally, I feel when you are up close you should land most of your shots if you’re good. That’s my opinion. But it’s why I’m not really swayed by arguments about making your opponent miss more often while you also miss more. That’s fine if that’s what you want. It’s not how I feel things should be, and it’s okay we disagree. I never claimed “most” people agrees with me. You did.

2 Likes

saying halo 2 and 3 strafe is similar is ridiculous. how it actually plays in game is what actually matters due to its acceleration and inertia. halo 3 had slow acceleration which is mainly why the strafe was predictable but we are arguing about predictable movement and not necessarily inertia alone.

I do think most people agree with me. I think most people are enjoying the strafing. Only a small few are complaining which means most are fine with it.

what most people have a problem with is aiming and i think that could be reworked with certain weapons that require continuous accuracy rather than bursts of accuracy which i think aim fine with less aim assist. some weapons need more aim assist than others due to the nature of a joystick. kinda off topic, but wanted to mention it.

You are punished for jumping. When you jump, you lose your aim assist while in the air.

Also I quite like the changes to movement as an alternate to H5’s very fast speed and unlimited thruster.

Reducing overall movement speed and removing unlimited thruster but keeping a high directional movement acceleration (imo) has kept a movement skill gap present in firefights while getting rid of the advanced movement that a lot of players didn’t like.

It’s not ridiculous. There is objective data. Personally I don’t think either feels anything like Infinite, and the data agree with me. Have you even looked at the data?

I do think most people agree with me. I think most people are enjoying the strafing. Only a small few are complaining which means most are fine with it.

As I said, there are plenty of people complaining about it on Reddit. Though it’s fine if you think most enjoy it as. You have no evidence to back up a claim that most would, but keep on thinking it.

its easy to get evidence of people complaining than not complaining about movement. the evidence you showed me however was 30 comments in a thread.

anyone in this forum will tell you halo 2’s strafing is a lot different to halo 3’s. its the whole reason halo 3 BR has slower projectiles. your irrelevant data is not going to deny this fact. sorry. i’m not trying to annoy you.

Bro why does this sound like some cheesy oneliner?

You’ve got a like regardless.

There’s been other threads. Also, not everyone who dislikes something complains. What’s your point. You don’t have any proof of what you’re claiming.

People can say what they want. And the strafing does feel a bit different. I did admit that. But in terms of how you actually move, there isn’t much different. There is less inertia, but slower initial acceleration. This makes it feel a little smoother, but ultimately the speeds you move most of the times and the total displacement are quite similar. The data is there. And sorry to tell you but imperical data is more proof than anecdotal evidence.

Edit: I’m not gonna bother replying, because we’re going in circles. I’ve made my point. I’ve posted data as evidence. Feel free to ignore based on your feelings. I don’t care. Good day.

i thought you werent the person that cries proof. people who complain are the ones that want to be heard most. thats like a fact of life. do you really expect me to find forums of people talking positivlly about strafing. no, why would there be.

so your saying bungie made the br have slower projectiles for jokes and not because the movement was more predictable than halo 2’s?

It is not punishing a bad strafe. It’s allowing a good strafe. The old halo games had a standard base setting, and a tournament settings.

Tournament settings
-110% base movement speed. You don’t feel that slow acceleration you do in default speed.

There are other settings that existed as well, but you’re honing in on strafing which Is part of base movement speed.

Old halo, such as halo 3 had default settings for social, and even for standard ranked. You weren’t playing the official tournament settings unless you were in the mlg playlist. You were essentially playing an easier game, which still kept the "easy to pickup, hard to master in tact. It tightens the skill gap in gun skill. Then it had other settings like 110% damage, 90% shield recharge rate, disabled motion tracker.

It sounds more like your struggle is that you’re just very used to the social settings of the past, and perhaps only played the light competitive experience like standard ranked. I advocated for halo infinite to follow halo 3s model, because i believe many people feel the way you do, and the player population for the tournament setting playlists has never been extremely high.

We’re playing the tournament settings in our ranked mode today, and some of it leaks Into social. Lots of frustrated players who feel like they can’t aim who aren’t trying to play hyper competitive, and want a more manageable fun and…I guess loose experience. The settings themselves basically discourage the hyper competitive players from being in there, so it’s a good means of differentiating the xperience for players. Halo 3 is held dear by many for these factors many probably never even noticed. It’s not a knock to puff out a chest and say hey this or that dude never even played mlg git gud. Not at all. It’s just a means of showcasing why the game feels the way it does, and why many long time players feel this sudden jolt in their experience of what they expected vs the reality they feel when they play the game.

THANK YOU. Someone finally freaking saying it besides me. Everyone who calls themselves a Halo fan is seriously overlooking this obvious flaw.