First of all, I am not suggesting a nerf to aim assist, as while it is strong, halo is the flagship title for xbox, and it was developed to be played on controller. Controller players make up the majority demographic of the game, so if there is one group that should have the short end of the stick, it should be mouse and keyboard players. With that being said, there are major problems with accuracy on PC. There was a post here that showed how controllers have on average 20-30% more accuracy than mnk players. Pros have stated that they do not see mnk ever being used in the competitive scene. At the end of a slayer match you can look and see for yourself: that some players will have 60+% accuracy while others will have 30-50.
If you play on PC, you’ve probably noticed this. When an enemy is strafing back and forth, changing directions like crazy, it is extremely difficult to track onto them. At the higher ranks and higher sbmm in social, it only gets worse. Most everyone will strafe like crazy making the game feel jittery, and you’ll notice that most players will be on controller. This all goes away however, if an enemy is standing still, jumping through the air and telegraphing their movement, or simply not strafing and traveling in a straight line.
Now why is this? It is because of the rate at which you can hit top speed while strafing. For example, when you press forward in this game, you will immediately travel at 100% walk speed. If you are shooting at someone strafing right, they can immediately change directions to the left with no warning; and immediately be traveling at full speed. It wouldn’t matter if you are the best pro mnk player in the world; the human brain can literally not react to an object that can change its direction and speed instantaneously.
How this benefits controller and punishes mnk: I’ve put about 100 hours into this game, about half and half with each input. On controller, the game will automatically track onto a strafing enemy. On controller, the aim assist will automatically track enemies moving left and right (video evidence linked below). On PC however, you must correct your crosshair every time the enemy moves manually. This is punishing to PC players, as if you perform well and rise through the ranks/social matchmaking queues, instead of meeting players with better skill and aim than you, you are met with people who have a flat advantage over you.
Now to solve this, all that must be done is to simply reduce the rate at which you can hit full speed. So lets say if you were to walk forward, instead of hitting max speed instantly, you would start 25% speed, and over the duration of a second or so your speed would gradually increase to the maximum. This would not slow down the gameplay, as you would still be able to move as fast as you could before, it would just make everyone move less jittery and unpredictable. The sprint would remain unchanged as well, so if you needed to hit full speed to escape a grenade for example, you still could. This would make tracking far easier with a mouse, and it does not affect the aim assist of a controller player at all. Both sides get what they want, both inputs can be competitively valid, and halo infinite will more accessible and fair no matter which platform you chose.
Why I know this will work: Every previous Halo
In all of the previous halos that can be played on mnk through MCC, you’ll notice that it is far easier to track strafing enemies moving left and right across the screen. This is because none have the instant strafe acceleration infinite has that I explained. The aim assist is still strong in MCC (if not even stronger), but PC players can still hold their own so long as they have good aim and tracking. However in this game, having good aim with mnk is punishing and discouraging. Again I’m not calling for a nerf to aim assist, as it’s important for every to be able to do well. But there is a clear divide between the two inputs, and halo infinite should be as fair and accessible as possible.
Works Cited:
Demonstration of how controllers track strafing enemies
Controller vs Mnk Accuracy post https://www.reddit.com/r/halo/comments/r3es60/accuracy_stats_for_kbm_vs_controller/?utm_source=share&utm_medium=web2x&context=3