I’ve gone through a few threads and noticed a bit of a trend; there is a high population of players who cringe at the Halo 5 story, while others are disappointed in the overall game play, and almost if not all, have had their quips with the originality of some new ideas implemented in this title.
For me personally, I’d say the story has provided the biggest missed “opportunity” to explore some of Halo’s more beloved characters’ past, or even make a future for new ones. The stories of Halo titles have always captured me, even to the point I’d skip the multiplayer experience (addicting as it is) to make sure I re-run every title on the hardest difficulties, exploring every corner, researching every glitch and easter egg found. Fast forward, the past two releases (H4&5) I have tried to run through the story as fast as possible (which, to be honest Halo 4 wasn’t that bad, more corny). Surprising as it is to say, I’d never bet a single penny a Halo franchise, even after Bungie’s departure, would drop the ball in terms of story; sure graphics and even game play could hinder a title’s future marketability, but a Halo story!? I’d look at you and probably say, your playing a Call of Duty son…but realize CoD doesn’t have the numeral “5” in any of its names.
What’s your biggest let down in terms of Halo’s core pillars: story, game play, or originality.
(Example: Game Play - aiming system, map sizes, game modes
Example: Originality - armor mods, unlimited sprint, Spartan abilities)
Story: Great characters, poor plot: Locke, Buck, Tanaka, and Vale are all really interesting, and distinct. I would have liked to explored these characters more (and Blue Team for that matter), rather than the main plot we got, which didn’t really pack any punch, to say the least. I’m ready for another non-Master Chief Halo title. - Gameplay: Game modes: Halo 5 multiplayer is the best it has ever been, but I still feel like we’re missing some great game modes. Where’s our 1 Flag CTF, Oddball, Stockpile, etc.?
Poor character design, too much tell and not show moments, bad awkward moments, mainly between Locke and Buck. Buck not being the same witty one as in ODST etc…
The problem with the story is there is a lack of character development, didn’t follow what Halo 4 established and misleading marketing campaign.
With gameplay, I’m overly satisfied with it sure it doesn’t play like Halo 2 or 3 it’s my opinion so don’t go out and yell at me for other a different opinion than you.
I’m perfectly fine with the gameplay, but the story and, to a lesser extent, originality were sore spots for me in Halo 5. Everything that happened in Halo 4 and Spartan Ops may as well have never happened for as much as Halo 5 references those events, none of the characters got much time to shine, and turning Cortana evil is one of the dumbest and most insulting things I’ve seen from any Halo story be it the games, books, comics, etc.
Can some one explain this “character development” complaint to me? I don’t feel Halo has ever had it. If you want to know more about the characters it’s up to you really. You have you go outside the games for it. I am not afraid to admit I have only recently done it, the last four years or so, and have to say I have really missed out on a whole new world of Halo. Get into the books and outside media of Halo. I wish I had more time to read the book. I am almost done with New Blood and it’s pretty good. Tells you about how Buck became a Spartan. Not sure which book to read next but I have a few.
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> Can some one explain this “character development” complaint to me? I don’t feel Halo has ever had it. If you want to know more about the characters it’s up to you really. You have you go outside the games for it. I am not afraid to admit I have only recently done it, the last four years or so, and have to say I have really missed out on a whole new world of Halo. Get into the books and outside media of Halo. I wish I had more time to read the book. I am almost done with New Blood and it’s pretty good. Tells you about how Buck became a Spartan. Not sure which book to read next but I have a few.
Halo 4 was a good start for the Chief at least, also for Cortana until her face-heel turn in Halo 5. However, I’d differ with other people in the character development department by reminding everybody that new characters like Osiris could further develop in future games.
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> > 2533274816788253;10:
> > Can some one explain this “character development” complaint to me? I don’t feel Halo has ever had it. If you want to know more about the characters it’s up to you really. You have you go outside the games for it. I am not afraid to admit I have only recently done it, the last four years or so, and have to say I have really missed out on a whole new world of Halo. Get into the books and outside media of Halo. I wish I had more time to read the book. I am almost done with New Blood and it’s pretty good. Tells you about how Buck became a Spartan. Not sure which book to read next but I have a few.
>
> Halo 4 was a good start for the Chief at least, also for Cortana until her face-heel turn in Halo 5. However, I’d differ with other people in the character development department by reminding everybody that new characters like Osiris could further develop in future games.
They give good tidbits of Osiris in H5. But if people want more… Buck, H3 ODST game and Halo New Blood book, Vale was in the book Hunters in the Dark I believe. Locke, Halo Nightfall movie where he was an ONI agent ( Cortana also points out how he was an assassin for ONE). As for Blue Team the animated movie Halo Reach (I believe it was anyways) shows them in the very beginning of the Spartan program. To really understand the full depth of Halo you have to go outside the games.
Edit. Dr Halsey I know you know the book side better than me I am just adding to the topic
Story: I liked where 343 was going with halo 4’s character interactions, the Prometheans were a little on the fence for me the whole bit with the librarian felt very rushed and out of left field, but the interactions between Chief and Cortana felt like a lot of care went into them, the same care that feels very absent from Halo 5. Even in Spartan Ops the character building, though limited, that occurred in Lasky, Palmer, Halsey and Thorne was admirable, and a good first step in the right direction. The marketing leading up to Halo 5 felt spot on, we understood how Chief could be pushed to go AWOL after Halo 4’s ending, Hunt the Truth set up a brilliant distrust of ONI and a enthralling subject and tone. The stage was set perfectly for Halo 5 to continue its character development, bring in fan favorites in Blue Team which could have been incredibly interesting to see them have dialogues with Chief like he and Cortana did in 4, and introduce a new cast of Characters in Osiris that we don’t want to side with initially because they’re ONI but through great writing we grow to like them enough so when the two groups do inevitably crash against each other that it actually means something. And they tripped and fell flat on their faces. Everything was set up perfectly for them to make a brilliant campaign and they just couldn’t follow through.
Originality: my only other gripe is that they chose quantity over quality with the armor sets, but the reach helmets coming in a few weeks will make me very happy. Maps look same-y visually but the way they play is diverse, just wish they were able to express that diversity more in the visuals.
I was disappointed with the lack of variety of Spartan abilities and equipment. If you think about it, load out varieties would of been amazing. Kind of like in Titanfall 2. Spartan abilities and equipment were my favorate thing in Halo. Some people reason for hating it was that it caused chaos which they were mad about.
Story also failed to draw me in didn’t know any characters or care about them. Nothing about them stuck out that I would care and remember them.
Warzone was nice but with all the variants and uneven req levels it just became too imbalance. I really would like a warzone vanilla balanced mode. It is too chaotic with uneven req levels over time.
Aim just felt inconsisten and very random. It appears to be exponential but people keep saying its daul but it isn’t but giving how I aimed before I think it used to be.
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> > 2533274812652989;11:
> > > 2533274816788253;10:
> > > Can some one explain this “character development” complaint to me? I don’t feel Halo has ever had it. If you want to know more about the characters it’s up to you really. You have you go outside the games for it. I am not afraid to admit I have only recently done it, the last four years or so, and have to say I have really missed out on a whole new world of Halo. Get into the books and outside media of Halo. I wish I had more time to read the book. I am almost done with New Blood and it’s pretty good. Tells you about how Buck became a Spartan. Not sure which book to read next but I have a few.
> >
> > Halo 4 was a good start for the Chief at least, also for Cortana until her face-heel turn in Halo 5. However, I’d differ with other people in the character development department by reminding everybody that new characters like Osiris could further develop in future games.
>
> They give good tidbits of Osiris in H5. But if people want more… Buck, H3 ODST game and Halo New Blood book, Vale was in the book Hunters in the Dark I believe. Locke, Halo Nightfall movie where he was an ONI agent ( Cortana also points out how he was an assassin for ONE). As for Blue Team the animated movie Halo Reach (I believe it was anyways) shows them in the very beginning of the Spartan program. To really understand the full depth of Halo you have to go outside the games.
>
> Edit. Dr Halsey I know you know the book side better than me I am just adding to the topic
I can’t say I fundamentally disagree, but that shouldn’t be an excuse for 343 to half–Yoink- what the characters can bring into the games. When we can look in the books and see Blue Team’s personalities yet Frank O’Connor can then say that they don’t have strong personalities, that’s a problem if the franchise director can’t see that.
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> I’m perfectly fine with the gameplay, but the story and, to a lesser extent, originality were sore spots for me in Halo 5. Everything that happened in Halo 4 and Spartan Ops may as well have never happened for as much as Halo 5 references those events, none of the characters got much time to shine, and turning Cortana evil is one of the dumbest and most insulting things I’ve seen from any Halo story be it the games, books, comics, etc.
Hate to always suck up to Halsey’s posts but, I could not possibly put it any better than this.
I think the gameplay and the campaign are both trash. I think everything from the movement mechanics to the weapon sandbox and even the artstyle, is uninspired, generic and shallow.
I’d go more in depth, but Waypoint isn’t -Yoinking!- worth it.
To expect tons of characterization enough for 8+ characters and a great plot from a shooter that must ultimately be centered around defeating villain of the month is just ridiculous. Sure, some games have it, but they are unicorns, its not common. This is a shooter. Not an RPG.
If people want deep characterization maybe they should be expressing interest in 343 to do a Halo RPG instead of retreading the same -Yoink- games they’ve already done a la Halo Wars 2.
Of course, won’t happen, because people still think they can get their cake and eat it too, people are anti-RPG, or anti-anything new, even though Halo 1/2/3/4/ were not paragons of storytelling. Reach was special, but because it was a 1-shot game and Bungie could do whatever they wanted with it.
So what’s Halo 5 lacking? They made Cortana a villain. Granted, anyone paying attention kinda saw it coming in the ending of Halo 3 where she starts going rampant, but then 343 screwed up by sidestepping it in H4 just to reintroduce it in H5 in the worst possible manner - enforce galactic order through WMDs! Like that’s not a hackneyed plot.
it is, however, quite fun to play the campaign with a friend or two, and I enjoy the team revive mechanic they stole from GoW among other things. Also the multiplayer is very fun and well done.
> 2535461287427665;1:
> I’ve gone through a few threads and noticed a bit of a trend; there is a high population of players who cringe at the Halo 5 story, while others are disappointed in the overall game play, and almost if not all, have had their quips with the originality of some new ideas implemented in this title.
>
> For me personally, I’d say the story has provided the biggest missed “opportunity” to explore some of Halo’s more beloved characters’ past, or even make a future for new ones. The stories of Halo titles have always captured me, even to the point I’d skip the multiplayer experience (addicting as it is) to make sure I re-run every title on the hardest difficulties, exploring every corner, researching every glitch and easter egg found. Fast forward, the past two releases (H4&5) I have tried to run through the story as fast as possible (which, to be honest Halo 4 wasn’t that bad, more corny). Surprising as it is to say, I’d never bet a single penny a Halo franchise, even after Bungie’s departure, would drop the ball in terms of story; sure graphics and even game play could hinder a title’s future marketability, but a Halo story!? I’d look at you and probably say, your playing a Call of Duty son…but realize CoD doesn’t have the numeral “5” in any of its names.
>
> What’s your biggest let down in terms of Halo’s core pillars: story, game play, or originality.(Example: Game Play - aiming system, map sizes, game modes
> Example: Originality - armor mods, unlimited sprint, Spartan abilities)
well im a forger. and a huge lore person. so for me i would say, the bugs. im a large forger and OHHHHHHHHHHH the bugs i come across makes it so hard to forge. im a builder, scripter, welder. and all of those have SO many bugs my piano dosent drive anymore.
i would have the song making my way downtown while i drive around in a piano. i cant do that any more.
I thought the music was weak compared to past titles. Music can really be the part to push an experience over the top. Halo CE’s campaign was great, but it wouldn’t have been as memorable to me without the awesome music to go along with it.