Story dry or just me

I like reach i know what there doing and whats happening. But the way it was presented it seemed dry felt like Noble team took there union break while 6 did everything. I dont if it was everyone sounding alomst the same or just the fact they were bossing 6 around but i was glad to see them go. Jorge was the only one it seemed to me that did work or wasn’t a cookie cut out of the rest of the team.
-Discuss

> I like reach i know what there doing and whats happening. But the way it was presented it seemed dry felt like Noble team took there union break while 6 did everything. I dont if it was everyone sounding alomst the same or just the fact they were bossing 6 around but i was glad to see them go. Jorge was the only one it seemed to me that did work or wasn’t a cookie cut out of the rest of the team.
> -Discuss

It was a bit dry, and yeah, I didn’t like how they bossed 6 around so much, I mean, he’s a Lieutenant, and he’s taking orders from Jorge and Jun. Of course that’s the way it was with MC, and part of being the main character, so you know what to do. The other Spartans did seem pretty helpless, you were solo alot, and they kind of only helped when they felt it was necessary. And I was expecting something a little more on a larger scale, maybe with other things going on, the whole planet was being invaded and you didn’t really see all that much, at least compared to The Fall of Reach

Campaign was dry.

THe reason that you dont get to see much of reach in the story is because Noble probably didnt go to those places.

Carter tells Six “None of that Lone Wolf stuff”
Carter sends Six out on a mission and chills with the rest of Noble.

Honestly it did bug me a little the way they would send Six out to do a whole lot of stuff alone while they would wait as a team. They could have at least made it seem like the others were doing things too like they did in Halo 3.

> Carter tells Six “None of that Lone Wolf stuff”
> Carter sends Six out on a mission and chills with the rest of Noble.

I think he meant “dont go on off without us unless we tell you to”. He probably wanted to also make use of Noble 6 being a lone wolf, because he knows he can get the job done and have less casulties.

Campaign was lame as all hell. I played through legendary solo on release day, havn’t played through since. Just SOOOOOOOOOOOOOOOO boring.

campaign was totally dry, story-wise and gameplay-wise.

> campaign was totally dry, story-wise and gameplay-wise.

Gameplay-wise, not so much, but there is a lot of button pressing…

Story-wise, it’s very, very dry. I don’t know why many critics had hailed Reach’s story. It wasn’t very engaging at all.

Needed some Joseph Staten, am I right?

Ah negative people.
Cutscenes were fantastic, looked great and were exciting.
Same sort of gameplay as all the other Halo’s. Warthogs, Falcons, Sabres. Killing and more killing.
Variety of objectives.
Awesome looking places.
Great music.

It was Halo. It is not some massive campaign game like LA Noire and such.

People just got them selves too hyped like always and when one thing bugged them like Armour Lock they went away and cried.

> Needed some Joseph Staten, am I right?

This.

I love Reach, but I think Bungie could have had bigger ambitions for the scale of the campaign battles.

I agree that the scale of the battles should have been bigger and more ambitious. I mean, in tip of the spear you start out in this epic battle in the cutscene but then its right back to very linear, focused gameplay. Don’t get me wrong it was still fun, but a huge battle with different areas to go and help out in for a level or two would have been awesome

The Halo: Reach campaign was simply horrible, period.