just from this clip i saw, the player beats two players with this gun, its just an automatic weapon it shouldent be this powerful!! to early to call yet i know.
Also, i think halo 4 is going to somewhat disappoint some people!
look at the facts:
-we are all excited yes, but
-h4 isn’t going to be like h2 or h3
-it still has armor abilities, which look to be somewhat worse in h4
-there is still bloom on some weapons
-there is hit markers(see it how you will)
-a lot of things are similar to bf, e.g load out screen after death and spawn whenever you like…
this will be the most unlike halo game of them all, so if people thought reach was bad, then only god knows…
i think every one is excited to see a new halo because reach was bad but this is going to be simular cant you see!(this could be good or bad)
I AM 100% not saying halo 4 will be bad, i just think that people don’t realize this will be like reach in the case of aa’s and bloom etc.
I think people just saw the BR and overlooked the face that this isnt going to be like h2 or 3. BUT bring on the change
It’s becaus every weapon is going to be useful, and none situational (at least the ones you start with) there won’t be a dominant weapon which is more versatile than all the other weapons.
As I see it automatic weapons have needed a buff since Reach. I didn’t really like how the assault rifle lost against the DMR at close range if the DMR wielder could land headshots. It basically got rid of the need for the assault rifle so I’m glad that the assault rifle is stronger. I’m also not biased towards automatic weapons as I am mainly a marksman (check my service record if you want).
You could argue that it means that the more skilful player survives but this is what turns new players away from Halo and causes the community to shrink.
Actually this is looking more and more like the Halo I’ve always wanted. Halo has always been epic, but they are adding even more into the game, and if its at all like 3/Reach in terms of customization, just because something is added doesn’t mean it can’t be disabled. Is it wrong to want to see more from a series you enjoy?
Actually I’m kind of glad. one of the AA’s looks like the promethian shield from the campaign. I can see this being quite powerful from the front (perhaps even repel grenades and some heavier weapons?) but you are still vulnerable from the flanks (and if i saw properly, apparently to Melee). I’ve seen people asking for directional shields before (Jackal gauntlets, usually) and now we are getting them. It appears that while they are definitely looking to take the game in an ambitions new direction, they have still been listening to the community.
> As I see it automatic weapons have needed a buff since Reach. I didn’t really like how the assault rifle lost against the DMR at close range if the DMR wielder could land headshots. It basically got rid of the need for the assault rifle so I’m glad that the assault rifle is stronger. I’m also not biased towards automatic weapons as I am mainly a marksman (check my service record if you want).
>
> You could argue that it means that the more skilful player survives but this is what turns new players away from Halo and causes the community to shrink.
no, no, no. what shrinks community it´s to make gameplay favour the less skilled players. if there is no skill gap then what´s the point of learning the game? they will jump away when another generic FPS comes out and people who really like halo will have a nerfed MP. THIS happened to reach.
> Actually this is looking more and more like the Halo I’ve always wanted. Halo has always been epic, but they are adding even more into the game, and if its at all like 3/Reach in terms of customization, just because something is added doesn’t mean it can’t be disabled. Is it wrong to want to see more from a series you enjoy?
>
> Actually I’m kind of glad. one of the AA’s looks like the promethian shield from the campaign. I can see this being quite powerful from the front (perhaps even repel grenades and some heavier weapons?) but you are still vulnerable from the flanks (and if i saw properly, apparently to Melee). I’ve seen people asking for directional shields before (Jackal gauntlets, usually) and now we are getting them. It appears that while they are definitely looking to take the game in an ambitions new direction, they have still been listening to the community.
Yeah i know but i have heard alot of people say that reach isnt
Iike true halo, and reach ruined halo with aa’s and bloom
If you look at the first kill, it was being used at pretty much its optimum range (with maximum bloom, the reticule was still almost entirely taken up by the opponent’s chest) and the player had decent aim, yet it still overheated just after getting the kill.
So no, I wouldn’t say it’s OP. It’s powerful in its range, as it should be, but won’t be very powerful in mid-range where it will overheat too quickly and get absolutely annihilated by something like the BR. So yea, from what I’ve seen, it seems pretty much exactly how it should be
> > self-snip
>
> Yeah i know but i have heard alot of people say that reach isnt
> Iike true halo, and reach ruined halo with aa’s and bloom
>
>
> So what does that make halo 4 for them?
Different people play the same games for different reasons. For the fans who liked the simpler (forgive me but its true) gameplay of the original trilogy, halo 4 might indeed not be the game they are looking for. Reach and Halo 4 add many elements to the original trilogy’s formula. Many fans claim they they break balance, and I admit that in Reach they very well may have done so. I sincerely hope they they are implemented better in Halo 4. Other fans, like myself, are more into the game for the story, and if it is fun (balance is, infact, a part of this for me), cool and interesting nothing else really matters.
To be clear, I don’t mean to imply that the earlier games were bad or lacking in any way. They were great games with awesome gameplay, and is is because of how awesome the earlier games are that I cannot wait to play Halo 4. However I feel that there is no reason to stop trying to improve or add new elements, as long as they fit and work. I for one and interested in seeing how the game evolves.
I also don’t mean to downplay others opinions. Theirs are as valid as my own. What I sincerely hope is that Halo 4 manages to find a way to satisfy everyone.
> > As I see it automatic weapons have needed a buff since Reach. I didn’t really like how the assault rifle lost against the DMR at close range if the DMR wielder could land headshots. It basically got rid of the need for the assault rifle so I’m glad that the assault rifle is stronger. I’m also not biased towards automatic weapons as I am mainly a marksman (check my service record if you want).
> >
> > You could argue that it means that the more skilful player survives but this is what turns new players away from Halo and causes the community to shrink.
>
> no, no, no. what shrinks community it´s to make gameplay favour the less skilled players. if there is no skill gap then what´s the point of learning the game? they will jump away when another generic FPS comes out and people who really like halo will have a nerfed MP. THIS happened to reach.
So, they added a reason for you to backpeddle when you use the DMR or BR, and all of a sudden it lowers the skill gap?
You do know you can use another AA along with sprint, right? Use the Thruster pack to keep a distance away from the target to stay out of its effective range.
I kinda hate how if you use a BR or DMR at long range, its skill, but if you use an AR or some equivalint to it, at close range and you’re a noob. -_-