I meant if they want to charge for armor and not give stuff for free or make it earnable then it costs too much. Kinda obvious sherlock lol
I just canāt agree on this.
I much prefer the game having no nonsense, and just being how it is. Want the cosmetics in the shop? Itās your choice to buy them or not. Want to just stick to the free items? No problem with that.
Warframe is incredibly predatory, just like CoD. Itās always this same argument of āit really doesnāt take that long at allā. No, it does. It takes a silly amount of time. And then you have to sit and wait to actually use the stuff. Itās a predatory system through and through.
I like the fact that I can pickup and drop Halo I at any point in time. I have no push to make me want to earn some slow drip of in game currency⦠when the real point is to get people to buy it because the grind is so bad.
I still think changes need to be made, but I really donāt want currency to be earned in game. The only place I could see this is maybe giving a small sum of it when you hit rank 100 in the BP.
just saying, I donāt know why anyone would think making small adjustments would āimprove thingsā.
343 is not creating a game for the player base. This is 343 manipulating the player base because the player allows themselves to be manipulated.
I donāt know why you would be against earning in game currency if it doesnāt affect you or how you play the game. What COD did with their BP was spot onā¦you buy the BP once and you earn enough credits during the BP to buy the next one for āfreeā with the unlocked/earned credits. If they did that in Halo Infinite then Iād buy the BP right now. Obviously this also entices players into spending in store with their āfreeā credits and then having to buy the BP againā¦but it gives the players the choice to spend now or save.
40 - 50 % decrease in price is a move in the right direction honestly, hopefully when they allow stuff to be bought individually it will be cheap
The problem is that they only do that because most players donāt make it to the finish line. Its a way to caox players into coming back to play.
But like you said, thats why I think the only place I would be ok with it, is at the end of completing the BP since its not time gated in Halo. So 1000c for hitting BP rank 100 every season I would be ok with.
Any other place where you earn credits, its always just a predatory system to get people to feel like they HAVE to come back to the game every week. And that isnāt something I want in any game.
I want the GAMEPLAY to be the single reason I return to a game. Having to prioritize what games I play based on their ācarrot on a stick reward systemā Iām 100% against. Because the real purpose of it is āgive players the illusion of value, so that we can get them to stick around and spend even more $$$. And the whole time they spend all this time chasing this small carrot, they will dupe themselves into thinking their time spent in game chasing the carrot is reason to drop more $$$ā.
So simply earning credits by playing the game makes you feel like you HAVE to come back? That sounds like a you problem
Not at all, I donāt make in game purchases. I just know how the industry works.
The amount of credits will NEVER be worth it. Itās all a manipulative scheme. People will buy a $10 BP, get $10 of āvalueā, and then think its worth an additional $60 to drop on in game crap. That is how they make their money.
Itās not that im 100% against the idea of earning in game currency. Its just that it will never be enough. So Iād rather just have the system be as it is. Want the thing? Buy it. Donāt want to spend the money? Donāt.
No nonsense systems trying to influence the players choice beyond that.
You will never find me defending monetisation in gamesā¦I hateā¦HATEā¦microtransactions and always have done as I could see how it would change the gaming industry years and years ago.
Unfortunately we are stuck with it and the business model clearly worksā¦you only have to look at the grotesque profits made via COD Warzone to see how successful the F2P model is from a business perspective.
With that being said, they literally have to use the ācarrot on the stickā method to keep players coming back, feel motivated to playā¦itās all part of making players buy in to the system via very basic marketing techniques. It is predatory and I hate itā¦but unfortunately it looks like it is here to stay, but we still have the choice to either buy in or just play for free. As long as they donāt start putting game modes, weapons, maps and campaign content behind a pay wall then players like yourself and me do not have to open our wallets or handover our credit card details.
Sure, but that is why I also prefer the current model in H:I. The only reason to play is to simply play. I didnāt play at all last week, and Iām not behind for it. I could decide not to play until forge comes out and I lose nothing of tangible value. I could come back in 8 months and have the same access as I did today, but now have more modes to play.
Introduce some kind of earned credit system? That all goes away. Suddenly there is more reason to reach āevent rank 4, 8, and 12ā. Suddenly hitting BP rank 100 has more value associated with it. Itās unavoidable that such a system will find a way to try and get people to spend more time and money in game. Now the ultimate challenge also rewards 100c.
I just canāt help but be against any such system. Now⦠if we had a system where you just got 100c for every hour I played? Ok sure. I can get behind that. But we all know it will never be that way.
The prices donāt even look like theyāve changed lmao.
Sorry but if you donāt think $10 is worth the stuff you get from the BP, thatās your problem. That is great value.
As for the credits, who cares if you think it will never be enough? You will make credits for playing and then you can spend it on what you want.
It is your fault that you feel obliged to play every day just because you are scared of being ābehindā other players
Pretty sad troll attempt dude
Again, that sounds good on paper, but that isnāt the way it works. And I never said I thought the BP isnāt worth the $8ā¦
The differences is that you continue to pretend that these earned credit systems are giving money away to the consumers⦠they arenāt. They are manipulating the consumers to spend MORE money. Heck, to spend money at all. And this is all through what boils down to āforcedā engagement.
So for me, Id rather play for 100 hours and get no fake value, then play for 100 hours and have 343 toss me a dime and disguise it as if it was $50. Which is exactly what every earned credit system does.
CoD and Fortnight arenāt raking in the cash because they are a charity.
I suppose it depends on your perception of āvalueā. Personally I donāt see how earning credits would change my perceived value to the game itself, events or BP. If you just want to play and enjoy the game now or in 8 months time, then these in game rewards that you āearnā wonāt change thatā¦unless, like I said before, they introduce weapons, maps, game modes or campaign content that weād otherwise not be able to access without purchasing or earning the credits.
Thissssss! They have to pay the devs somehow. If you donāt like the prices donāt buy the items. The shiny armor doesnāt give you more accuracy. Itās literally not necessary.
Itās no the perceived value of the game, its the perceived value of the earned credits that is the problem.
The only earned credit system that I could get behind is if it was 100% attached to gameplay/match completion. And thatās it. No time gating, no grinds to āunlockā those credits. Just a flat credit amount per hour played. If it worked like that? Ok, I could get behind it.
Or in haloās case, if it was tied to the BP like I mentioned.
āYour opinion is invalid.ā -You
The devs are paid a salary regaurdless of who pays for microtransactions
I think we both pretty much agree on our contempt for such monetisation so I think weāre pretty much on the same pageā¦and I also think weāre both intelligent enough not to get duped into any kind of credit system no matter how it is implemented. We have still have our decision making abilities and we still have the choice to buy in or not to buy inā¦and that decision and choice will vary from person to person depending on their perceived value and what they want from the game. This is all about marketing, manipulation and profitā¦but we are not being forced and we still have the choice.