STORE PRICES (what we expect)

The store should feel like you are buying Mars bars (Just like how coatings have come with drinks and snacks in the past), not paying DLC prices for coatings. The store is one of, if not the main reason that people are leaving and if it is not reduced enough, everyone will be furious.
I will NEVER pay 20 or 15 Euro on store items. 10 should be the maximum and 5 should be common and individual items should be 1 - 3 euro. (Individual helmets for example)
If they want the player count to go back up and have people spend money, this is a must!.

That being said. Thank you to the 343i devs for your hard work

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$1 for an item just means that item is worthless and isn’t worth being put into the store in the first place.

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You have no reasonings to your point. Explain

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I agree. If they reduce the prices 10-15% and call it quits that’s not nearly enough. Prices need to come down 40-50% in most cases. These are digital assets for Pete’s sake. They can be made one time and sold millions of times. No reason to charge such crazy high prices. and I’m very interested to see how they price items outside of the bundles.

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That’s not true. It’s “worth” a buck.

What?

A one dollar item might already feel worthless to some, when you are used to 7 bucks for the color blue, or 20 bucks for a “bundle”.

Also price isn’t the worth of a product, it’s how much people are willing to pay for it.

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Its a waste of time asking a developer to make a skin (anything for that matter) if its next to worthless when placed into store. They might as well not bother making skins when its that low. The entire point of the store is to make money to support the developers (and big daddy Microsoft) so at that point the store becoming literally nickel and dime shop lol.

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I’m not saying they should price items at $1, but if they did and they sold 1 million of them then that’s far from worthless. Obviously this example is highly exaggerated but it shows how low priced cosmetics that cost minimal to produce and implement in game can be highly profitable.

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On the topic of store prices:

I expect nothing. And I will most likely be let down.

But I guess I’m not in the target audience anymore.

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What you’re saying makes no sense. These are digital items 343 can’t run out off. You can make bundles 20 dollars and 1 in 50 people buy them. You can make the same bundle 4 dollars and suddely 30 out of 50 people buy them. They can probably make prices lower than that with maybe 95% of people buying them.

Lowering a price doesn’t mean you will earn less as a company. Especially not when it comes to digital items.

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I mean, if it means they can keep making profits, from multiple people, over longer periods of time… I don’t think they’ll mind.

If everything in the store was a dollar, I’d have probably bought everything (excluding 1 or 2 things maybe.) and that’d be what? $18 total? Over 3 weeks? Multiply that by whatever the steam player count is, and you already have a decent sum right there.

Of course it doesn’t make sense for everything to be $1 (value disparity and all), but even then, if those $20 bundles were $5, even $10, they’d have way more purchases.

It’s digital, the overhead is pretty much the same if they sell 1 or 1,000,000.

I don’t think they or us would expect them to only sell one.

People make real life items and sell for $1 and their TOTAL overheads grow the more they sell (excluding mass production discounts).

The love and care a potato farmer puts into a potato, I bet they’d love to get $1 each for their spuds :joy:

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What they need to do is sell most items individually for $3-5, and have bundles only for thematically appropriate gear. The Mr. Chief bundle may have been overpriced, but at least everything in it was themed around Mr. Chief, that’s a decent example of a bundle.

The Anubis bundle on the other hand only had the helmet that was themed around Anubis armor. The other pieces, color, and pose had nothing to do with it.

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All this talk about the store this last month or so, but 343 main focus should be about creating a complete game. It’s actual really disappointing how they think the store is more important than creating a decent Halo game.

343 screwed up so bad that it’s literally going to take years for this mess of a game to get to the point that it will be in a good place.

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It shouldn’t even be in the store to begin with. There’s literally only a handful of armor sets in the game and half of them come from the store or the battle pass.

That’s pretty concerning.

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The store isn’t important. The items in it are. They should’ve been in the base game.

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They have the campaign priced the same as a full Halo game (campaign+MP with full content) and then on top of that they have overpriced items, with most of it locked behind a paywall.

This is irrelevant. Don’t know why you bring it up.

Assumptions. Its possible that it could result in the exact same numbers of sales, which would be a huge net negative profit wise (compared to what they would’ve made otherwise, obviously still makes some profit overall)

Again, its a store. Its meant to sell premium items. Its not meant to be a charity.

I’m going to talk about this point in another way. How valuable is something that 60% of the playerbase has? What’s the point of it if everybody has it? Imagine the cat ears phenomenon X 5. Why would a whale even bother buying anything knowing that its not really anything special?

I’m in favor of devs getting paid. That is all you really need to know about where I’m coming from.

I’m going to tell you something that you don’t wanna here.

Summary

Bungie charged for Campaigns too, not only that but they charged money for maps. I know, 343i are evil for doing what everybody else does. They should just have modders/volunteers work on the game instead of paid developers.

I think that Gamepass definitely factored in, meaning that only like 10% of the people that actually played the Campaign bought it for full price. Gamepass has drastically decreased the value of single player experiences.

Other major f2p games have much cheaper store products, it is not a matter of paying the devs. It is MS trying to do a money grab

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I’ve heard this, interesting that no one ever actually gives any sort of evidence or meaningful discussion about it.

of course MS are trying to get money out of Halo, they’ve been doing that since 2001 my dude. open your eyes. This isn’t a small Indie studio, this is a company with hundreds of employees. Next thing your going to tell me is that bears crap in the woods lol.