All caps for a purpose. This is absolutely ridiculous.
In every other Halo game they had the sense to count anyone in the top 50% of the game as the “victor” of a free for all gametype. Free For All, especially FFA Regicide, is far too random to only judge the person who got first as the winner, especially considering how many fewer kills than anyone else, how many more deaths, and how many less assists he could have. It’s not the player who performs the best that wins in Regicide. Performing well in the end generally punishes you because you give out 35 point bonuses to people who get those points 2,3,4 times and keep up to your score despite performing terribly.
So who in their right mind decided that a daily challenge should have a player vying for something that only 1/6 players can go for, and then go on to do it 9 times in one day? Considering the roll of the die Regicide is (unless everyone in the game really, REALLY sucks), that means by the standard of “odds” the approximate number of games the average player has to pull their hair out playing to get this challenge is 54. Which is plain absolutely ridiculous.
I can see this being perfectly ok in any team gametype. But not FFA Regicide by any means, at least not if top 50% or even top 33% isn’t counted as a victory.
Now this isn’t from the mouth of a sore loser. I’m perfectly happy knowing that the person with the highest score won the game. But for all intents and purposes of challenges and ranking, it doesn’t work.