I’m sick of it. I used to tolerate the occasional game of ZB Slayer DMR’s, but now it seems like that’s the first thing everyone goes to, even if it’s on the worst map. ZB IMO is a little too fast paced and the RoF needs to go down. PLEASE 343 put the fire rate down!
IMPORTANT! PLEASE READ!!!
GUYS!!! Calm down and I would be deeply appreciative if you would refrain from speaking… Read my previous post on page 2 before ANYONE replies to anyone else’s post agreeing and saying, “I absolutely agree! ZB isn’t luck-based!”.
ZB is the best thing since the return of the 3sk pistol.
I don’t see how zero bloom promotes “spamming” or is “luck based” in any way, seeing as how:
a) players get given a set cadence, directly prohibiting players from being able to mash the trigger and change the outcome/pace of the match
b) Zero bloom literally turns off bloom, something that the majority of the community and 343 has believed to be more luck based than accuracy based in certain situations
c) Every precision weapon, with the exception of the Halo 3 BR, had no bloom and instead a fixed reticle
And no, the CE magnum had no bloom. There are two firing modes: precise trigger pull fire and inaccurate trigger hold fire. During trigger pull fire the reticle remains the same. During trigger hold fire the reticle expands to an alternate fixed reticle and does not contract until the players lets go of the trigger. There is no direct correlation between accuracy and cadence, therefore it is not bloom.
> I’m sick of it. I used to tolerate the occasional game of ZB Slayer DMR’s, but now it seems like that’s the first thing everyone goes to, even if it’s on the worst map. ZB IMO is just spamming and WAY to fast and luck-based. PLEASE 343 put the fire rate down!
> > I’m sick of it. I used to tolerate the occasional game of ZB Slayer DMR’s, but now it seems like that’s the first thing everyone goes to, even if it’s on the worst map. ZB IMO is just spamming and WAY to fast and luck-based. PLEASE 343 put the fire rate down!
>
> Adapt
I will be honest. Zero bloom doesn’t work very well in reach. In other games yes, however I noticed reach is different. The ZB allows anyone that can aim a gun in a game get a kill. How fast depends on the person. If you put that in reach, you have people dying left and right. Not how halo is. Maybe its the maps? Maybe its the game style? Or maybe we are just not used to is yet.
Whatever the reason, it doesn’t play right in reach.
> I will be honest. Zero bloom doesn’t work very well in reach. In other games yes, however I noticed reach is different. The ZB allows anyone that can aim a gun in a game get a kill. How fast depends on the person. If you put that in reach, you have people dying left and right. Not how halo is. Maybe its the maps? Maybe its the game style? Or maybe we are just not used to is yet.
>
> Whatever the reason, it doesn’t play right in reach.
>
> That’s just my 2 cents.
It has nothing to do with the actual removal of the random feature. It has to do with how the other features in the game react to the single change. I hope 343i realizes that, like Newton’s theory, one change needs an opposite, equal change. You can’t just remove bloom and expect the game to be fine. What can we do to counter this removal? Increase movement speed. Now that the DMR is 4Shot, we need to be able to dodge shots. That’s why overall movement speed has been increased in most custom games. It plays out really nicely. Obviously enough, 343i is going to have to implement this into Reach’s matchmaking.
> You can’t just remove bloom and expect the game to be fine. What can we do to counter this removal? Increase movement speed. Now that the DMR is 4Shot, we need to be able to dodge shots. That’s why overall movement speed has been increased in most custom games. It plays out really nicely. Obviously enough, 343i is going to have to implement this into Reach’s matchmaking.
Or they could slow bullets down so it plays a bit like The Matrix.
> > I will be honest. Zero bloom doesn’t work very well in reach. In other games yes, however I noticed reach is different. The ZB allows anyone that can aim a gun in a game get a kill. How fast depends on the person. If you put that in reach, you have people dying left and right. Not how halo is. Maybe its the maps? Maybe its the game style? Or maybe we are just not used to is yet.
> >
> > Whatever the reason, it doesn’t play right in reach.
> >
> > That’s just my 2 cents.
>
> It has nothing to do with the actual removal of the random feature. It has to do with how the other features in the game react to the single change. I hope 343i realizes that, like Newton’s theory, one change needs an opposite, equal change. You can’t just remove bloom and expect the game to be fine. What can we do to counter this removal? Increase movement speed. Now that the DMR is 4Shot, we need to be able to dodge shots. That’s why overall movement speed has been increased in most custom games. It plays out really nicely. Obviously enough, 343i is going to have to implement this into Reach’s matchmaking.
Exactly it doesn’t work in reach. That’s why I posted. It’s not whither it sucks or not, it just needs to be either removed or countered. Most people will probably not want the former.
> ZB IMO is just spamming and WAY to fast and luck-based.
Well, IMO, ZB is anything but luck based…you know, considering the one thing ZB does is take away the luck factor created by bloom.
Also, there’s no “spamming” with a capped rate of fire. It’s called aiming. Learn how to do it, and you just might start to appreciate ZB instead of hating it.