Stop stealing assassinations

Seriously! This is the most annoying thing about the gamemode. I love assassinating AI more than a simple punch, but I’m just FORBIDDEN by my “teammates” who kill my target regardless of being a guaranteed death. Like, why? Just let me kill the opponent in a more satisfactory way, don’t steal it.
You could say “Oh, it’s for the Yoink! medal.” Ok, I get it but I wouldn’t be complaining if it happened every now and then. It happens ALL THE TIME. Heck, even this happens to the Warden. Can you please just let the assassin kill his target and move on to others?
Edit: Thought I did, but I didn’t specify what I was talking about. I was specifically talking about Warzone Firefight, but it can also apply to regular Warzone and Campaign. My apologies.

They should make it if the ally melees the victim of an assassination AFTER the knife drops their shields, then they don’t get the kill for it, and the original player doing the assassination still gets the credit for it.

> 2535470336450595;2:
> They should make it if the ally melees the victim of an assassination AFTER the knife drops their shields, then they don’t get the kill for it, and the original assassination still gets the credit for it.

Or just give them immunity. That way, the animation is complete and the assassin get the credit for it. Like, that animation, especially when talking about the Warden, was most likely earned and it’s just so annoying that it’s just… yoinked like that.

To play devil’s advocate here, assassinating is often the least efficient way to kill something. I steal assassinations all the time in SWAT and WarZone, especially when clearing the base in the first part. I don’t have time to watch your Spartan dance around to humiliate some nameless Soldier, I wanna get going!

I know having assassinations stolen is -Yoink!-, but it’s most definitely a risk on the assassinator’s behalf. Anytime you choose to assassinate you’re choosing to hold prey still and defenseless.

If you want people to quit stealing them, I recommend playing exclusively with friends you trust. That’s really the only feasible solution.

> 2533275010817669;1:
> You could say “Oh, it’s for the Yoink! medal.”

I don’t believe there is a yoink medal in H5. They may be yoinking for commendation purposes though?

> 2533275010817669;3:
> > 2535470336450595;2:
> > They should make it if the ally melees the victim of an assassination AFTER the knife drops their shields, then they don’t get the kill for it, and the original assassination still gets the credit for it.
>
> Or just give them immunity. That way, the animation is complete and the assassin get the credit for it. Like, that animation, especially when talking about the Warden, was most likely earned and it’s just so annoying that it’s just… yoinked like that.

Yeah that works, but that’d be quite gimmicky and what would happen with that is while there’s all these enemies I can assassinate, I’m invulnerable and I can just keep assassinating all of them until their gone.

> 2533274803493024;4:
> To play devil’s advocate here, assassinating is often the least efficient way to kill something. I steal assassinations all the time in SWAT and WarZone, especially when clearing the base in the first part. I don’t have time to watch your Spartan dance around to humiliate some nameless Soldier, I wanna get going!
>
> I know having assassinations stolen is -Yoink!-, but it’s most definitely a risk on the assassinator’s behalf. Anytime you choose to assassinate you’re choosing to hold prey still and defenseless.
>
> If you want people to quit stealing them, I recommend playing exclusively with friends you trust. That’s really the only feasible solution.
>
>
> > 2533275010817669;1:
> > You could say “Oh, it’s for the Yoink! medal.”
>
> I don’t believe there is a yoink medal in H5. They may be yoinking for commendation purposes though?

I usually play Warzone Firefight because regular Warzone just can never be my cup of tea for a multitude of reasons. In any case, efficient or not, it’s very satisfying. In most situations in Firefight, it’s safe to assassinate, but it’s definitely a more critical decision in Warzone.

Well, I only have one friend that plays Halo regularly. Not much of a social type.

That’s impossible. Halo 5 has medals for everything it’s ridiculous. But it can’t be earned in Firefight, of that I know.

> 2535470336450595;5:
> > 2533275010817669;3:
> > > 2535470336450595;2:
> > > They should make it if the ally melees the victim of an assassination AFTER the knife drops their shields, then they don’t get the kill for it, and the original assassination still gets the credit for it.
> >
> > Or just give them immunity. That way, the animation is complete and the assassin get the credit for it. Like, that animation, especially when talking about the Warden, was most likely earned and it’s just so annoying that it’s just… yoinked like that.
>
> Yeah that works, but that’d be quite gimmicky and what would happen with that is while there’s all these enemies I can assassinate, I’m invulnerable and I can just keep assassinating all of them until their gone.

Not quite. I say immunity to the target only. The problem is with the allies, therefore, the target. The assassin will still be vulnerable but at least he’ll be able to kill the target with no yoinkers to ruin the day.
EDIT: Sorry for double-post.

> 2533275010817669;1:
> Heck, even this happens to the Warden.

I can understand normal AI, but there’s no way that I’m gonna stop shooting the Warden just because you or someone else is trying to assassinate him. For starters, people are trying to get the Warden kill commendation done and secondly, I’m doing it so I can get or keep my first place on the scoreboard and I’ll get more RP for killing him. Most of the time, I can’t even tell if people are trying to assassinate him and succeeding anyway.

> 2533275010817669;6:
> > 2533274803493024;4:
> > To play devil’s advocate here, assassinating is often the least efficient way to kill something. I steal assassinations all the time in SWAT and WarZone, especially when clearing the base in the first part. I don’t have time to watch your Spartan dance around to humiliate some nameless Soldier, I wanna get going!
> >
> > I know having assassinations stolen is -Yoink!-, but it’s most definitely a risk on the assassinator’s behalf. Anytime you choose to assassinate you’re choosing to hold prey still and defenseless.
> >
> > If you want people to quit stealing them, I recommend playing exclusively with friends you trust. That’s really the only feasible solution.
> >
> >
> > > 2533275010817669;1:
> > > You could say “Oh, it’s for the Yoink! medal.”
> >
> > I don’t believe there is a yoink medal in H5. They may be yoinking for commendation purposes though?
>
> I usually play Warzone Firefight because regular Warzone just can never be my cup of tea for a multitude of reasons. In any case, efficient or not, it’s very satisfying. In most situations in Firefight, it’s safe to assassinate, but it’s definitely a more critical decision in Warzone.
>
> Well, I only have one friend that plays Halo regularly. Not much of a social type.
>
> That’s impossible. Halo 5 has medals for everything it’s ridiculous. But it can’t be earned in Firefight, of that I know.

The yoink and killjoy medals were removed post-Reach since they are by nature a griefing action.

Even in WZFF I can understand yoinking in situations. The WE assassination feels like it’s an hour long, and it’s one of the slower commendations to finish so many players may have good reason to want the kill just as bad as you do.

Edit: LUKEPOWA beat me to some of these points :slight_smile:

> 2727626560040591;8:
> > 2533275010817669;1:
> > Heck, even this happens to the Warden.
>
> I can understand normal AI, but there’s no way that I’m gonna stop shooting the Warden just because you or someone else is trying to assassinate him. For starters, people are trying to get the Warden kill commendation done and secondly, I’m doing it so I can get or keep my first place on the scoreboard and I’ll get more RP for killing him. Most of the time, I can’t even tell if people are trying to assassinate him and succeeding anyway.

The Warden is different. They can still keep shooting the Warden. I’m just saying that sometimes, the fireteam is so aggressive that anyone who attempts to assassinate him won’t even be able to stab him and I honestly find that quite ridiculous. And I play Firefight for fun, not competitively. Yes, I try to get the top score, but that doesn’t mean I have to be an idiot and steal a kill from people who probably deserved it.

> 2533274803493024;9:
> > 2533275010817669;6:
> > > 2533274803493024;4:
> > >
> >
> > I usually play Warzone Firefight because regular Warzone just can never be my cup of tea for a multitude of reasons. In any case, efficient or not, it’s very satisfying. In most situations in Firefight, it’s safe to assassinate, but it’s definitely a more critical decision in Warzone.
> >
> > Well, I only have one friend that plays Halo regularly. Not much of a social type.
> >
> > That’s impossible. Halo 5 has medals for everything it’s ridiculous. But it can’t be earned in Firefight, of that I know.
>
> The yoink and killjoy medals were removed post-Reach since they are by nature a griefing action.
>
> Even in WZFF I can understand yoinking in situations. The WE assassination feels like it’s an hour long, and it’s one of the slower commendations to finish so many players may have good reason to want the kill just as bad as you do.
>
> Edit: LUKEPOWA beat me to some of these points :slight_smile:

Really? I remember getting a Yoink medal in Halo 4. Maybe I’m just making up images but I better check to be sure.

> 2533275010817669;7:
> > 2535470336450595;5:
> > > 2533275010817669;3:
> > > > 2535470336450595;2:
> > > > They should make it if the ally melees the victim of an assassination AFTER the knife drops their shields, then they don’t get the kill for it, and the original assassination still gets the credit for it.
> > >
> > > Or just give them immunity. That way, the animation is complete and the assassin get the credit for it. Like, that animation, especially when talking about the Warden, was most likely earned and it’s just so annoying that it’s just… yoinked like that.
> >
> > Yeah that works, but that’d be quite gimmicky and what would happen with that is while there’s all these enemies I can assassinate, I’m invulnerable and I can just keep assassinating all of them until their gone.
>
> Not quite. I say immunity to the target only. The problem is with the allies, therefore, the target. The assassin will still be vulnerable but at least he’ll be able to kill the target with no yoinkers to ruin the day.
> EDIT: Sorry for double-post.

If the target is immune than there’s no health is being lost, so therefore, If you were to take away the “mortality” of the victim, than the only thing that would happen is the animation would play and no one would be killed and none would get a kill.

What they should do is make neither player invincible, but when the assassination thief tries to take the assassination, his hits won’t register until the assassination is over. Same for them using a gun, their bullets won’t register until it’s over.

Also, assassinations are supposed to be used for stealth combat and not meant to be done in a public scene. Assassinating when there’s more than a few around isn’t recommended.

> 2535470336450595;11:
> > 2533275010817669;7:
> > > 2535470336450595;5:
> > > > 2533275010817669;3:
> > > > > 2535470336450595;2:
> > > > > They should make it if the ally melees the victim of an assassination AFTER the knife drops their shields, then they don’t get the kill for it, and the original assassination still gets the credit for it.
> > > >
> > > > Or just give them immunity. That way, the animation is complete and the assassin get the credit for it. Like, that animation, especially when talking about the Warden, was most likely earned and it’s just so annoying that it’s just… yoinked like that.
> >
> > Not quite. I say immunity to the target only. The problem is with the allies, therefore, the target. The assassin will still be vulnerable but at least he’ll be able to kill the target with no yoinkers to ruin the day.
> > EDIT: Sorry for double-post.
>
> If the target is immune than there’s no health is being lost, so therefore, If you were to take away the “mortality” of the victim, than the only thing that would happen is the animation would play and no one would be killed and none would get a kill.
>
> What they should do is make neither player invincible, but when the assassination thief tries to take the assassination, his hits won’t register until the assassination is over. Same for them using a gun, their bullets won’t register until it’s over.

Making the target immune to everything that isn’t YOU or YOUR knife is just what’s needed. 343, as the devs of the game, can do whatever they want. This would basically be a cakewalk, if even that.