Stop putting me into losing 2-1 CTF games

Not much more to say here, because it’s stupidly simple and stupidly easy to fix, yet for some reason keeps happening. If a team is losing 2-1 in a CTF game, and the enemy HAS THE FLAG AGAIN, don’t put me in that game, for -Yoink- sake. I’ve had two games in a row where I’ve played for less than one -Yoink!- minute before I lost the game.

Just when I thought 343 had done something good with BTB, less than a week later they make me take it back with this bull.

Its a pain in the butt having to join games where you’re losing. But oh well, what can one do?

Yeah it’s kind of annoying but just try to relax, I mean why does it matter if you lose some games? I’m sure they’re over with quickly after you join, anyway.

> 2533274904158628;3:
> Yeah it’s kind of annoying but just try to relax, I mean why does it matter if you lose some games? I’m sure they’re over with quickly after you join, anyway.

I don’t think the loss itself is of much importance, I think it has more to do with joining a game where you are automatically put on a side which is at a disadvantage and it is close to impossible to turn.

Also, if we say you wait a minute between pressing search match and finally being able to play, you have quite a high search to playtime ratio. I want to play more than I search, alot more.

> 2533274795123910;4:
> I don’t think the loss itself is of much importance, I think it has more to do with joining a game where you are automatically put on a side which is at a disadvantage and it is close to impossible to turn.
>
> Also, if we say you wait a minute between pressing search match and finally being able to play, you have quite a high search to playtime ratio. I want to play more than I search, alot more.

That’s true, it’s basically a waste of time. Personally I wouldn’t call it rage-inducing, but then again, it happened to OP twice in a row which is pretty awful.

I think in order for this to be fixed, they would either have to scrap JIP altogether, or add some kind of mechanic where the game doesn’t allow people to join when the match reaches a certain hopeless point, such as the score being 2-1 with the enemy holding the flag. I can’t say how easy it would be to implement, though.

> 2533274904158628;5:
> > 2533274795123910;4:
> > I don’t think the loss itself is of much importance, I think it has more to do with joining a game where you are automatically put on a side which is at a disadvantage and it is close to impossible to turn.
> >
> > Also, if we say you wait a minute between pressing search match and finally being able to play, you have quite a high search to playtime ratio. I want to play more than I search, alot more.
>
>
> That’s true, it’s basically a waste of time. Personally I wouldn’t call it rage-inducing, but then again, it happened to OP twice in a row which is pretty awful.
>
> I think in order for this to be fixed, they would either have to scrap JIP altogether, or add some kind of mechanic where the game doesn’t allow people to join when the match reaches a certain hopeless point, such as the score being 2-1 with the enemy holding the flag. I can’t say how easy it would be to implement, though.

How rage-inducing it is depends on your history with it and your “competitiveness”, I have a bad experience with JiP from Halo 4, and quite a few other games.

I haven’t followed Halo 5’s development much, but for Halo 4 they introduced different criteria thst needed to be met, such as a point difference and time passed for the game. If it was implemented properly is another question because occasionally I’d join a game that just ended with a time out, or with the other team reaching the score limit.

Another thing to consider is that your game may be available to join, but by the time the system has paired you with the match, joined you into it and you’e loaded and started the game, many things can happen in terms of points when the team is down atleast one player.

OP’s games may have been turnable when the player OP replaced left, and OP got matched into it, but during thst time the opponent’s had a player advantage and managed to capture one flag as and grab the second.

Also depends on how often the available JiP matches are updated, is the pool updated with a 30 second interval? A lot can happen in 30 seconds.

It’s either scrap it or make it optional.

Just goes to show you that there’s really not a great solution for quitters…

> 2533274795123910;6:
> How rage-inducing it is depends on your history with it and your “competitiveness”, I have a bad experience with JiP from Halo 4, and quite a few other games.
>
> I haven’t followed Halo 5’s development much, but for Halo 4 they introduced different criteria thst needed to be met, such as a point difference and time passed for the game. If it was implemented properly is another question because occasionally I’d join a game that just ended with a time out, or with the other team reaching the score limit.
>
> Another thing to consider is that your game may be available to join, but by the time the system has paired you with the match, joined you into it and you’e loaded and started the game, many things can happen in terms of points when the team is down atleast one player.
>
> OP’s games may have been turnable when the player OP replaced left, and OP got matched into it, but during thst time the opponent’s had a player advantage and managed to capture one flag as and grab the second.
>
> Also depends on how often the available JiP matches are updated, is the pool updated with a 30 second interval? A lot can happen in 30 seconds.
>
> It’s either scrap it or make it optional.

So I guess you’re saying the system wasn’t implemented properly? That’s basically what I was saying, too. But I think if they made it optional, then everyone would just turn it off.

By the way, this is just my personal opinion, but I think it would be kind of nice of they didn’t track W/L. Then maybe people wouldn’t get so upset about joining into hopeless matches. But it doesn’t matter to me either way.

> 2533274873580796;7:
> Just goes to show you that there’s really not a great solution for quitters…

Exactly, people are either going to have to deal with missing teammates, or getting joined in progress. There’s just no stopping quitters, although Halo 5 has a pretty unforgiving banhammer, apparently.

> 2533274904158628;8:
> > 2533274795123910;6:
> > How rage-inducing it is depends on your history with it and your “competitiveness”, I have a bad experience with JiP from Halo 4, and quite a few other games.
> >
> > I haven’t followed Halo 5’s development much, but for Halo 4 they introduced different criteria thst needed to be met, such as a point difference and time passed for the game. If it was implemented properly is another question because occasionally I’d join a game that just ended with a time out, or with the other team reaching the score limit.
> >
> > Another thing to consider is that your game may be available to join, but by the time the system has paired you with the match, joined you into it and you’e loaded and started the game, many things can happen in terms of points when the team is down atleast one player.
> >
> > OP’s games may have been turnable when the player OP replaced left, and OP got matched into it, but during thst time the opponent’s had a player advantage and managed to capture one flag as and grab the second.
> >
> > Also depends on how often the available JiP matches are updated, is the pool updated with a 30 second interval? A lot can happen in 30 seconds.
> >
> > It’s either scrap it or make it optional.
>
>
> So I guess you’re saying system wasn’t implemented properly? That’s basically what I was saying, too. But I think if they made it optional, then everyone would just turn it off.
>
> By the way, this is just my personal opinion, but I think it would be kind of nice of they didn’t track W/L. Then maybe people wouldn’t get so upset about joining into hopeless matches. But it doesn’t matter to me either way.
>
>
> > 2533274873580796;7:
> > Just goes to show you that there’s really not a great solution for quitters…
>
>
> Exactly, people are either going to have to deal with missing teammates, or getting joined in progress. There’s just no stopping quitters, although Halo 5 has a pretty unforgiving banhammer, apparently.

Yes, quite pretty indeed :slight_smile:

> 2533274803493024;9:
> Yes, quite pretty indeed :slight_smile:

In fact, it’s beautiful

> 2535434548670205;2:
> Its a pain in the butt having to join games where you’re losing. But oh well, what can one do?

I know what 343 can do, they can do like TitanFall and COD, If you get put on a losing team and the stats are not recorded.IF you manage to turn the game around and win they could even give a special medal/commendation for it. They need to do this for Warzone too.

I hate joining loosing games and its an issue 343 needs to work out but I fear they will not fix this. 343 has shown that they will fix what they can within a certain time period and if all the problems aren’t worked out by that time then its ignored. For example look at the MCC, sure its “more” playable than launch but it still has its fair share of bugs.

> 2533274849069111;1:
> Not much more to say here, because it’s stupidly simple and stupidly easy to fix, yet for some reason keeps happening. If a team is losing 2-1 in a CTF game, and the enemy HAS THE FLAG AGAIN, don’t put me in that game, for -Yoink- sake. I’ve had two games in a row where I’ve played for less than one -Yoink!- minute before I lost the game.
>
> Just when I thought 343 had done something good with BTB, less than a week later they make me take it back with this bull.

At least you didn’t start in a CTF game where the enemy team captures the flag literally 8 seconds after you spawn.

I’ve been put in plenty of those games and they’re annoying. Last night I got put in a Warzone game where the enemy team already triple capped us and they were going for the core. It lasted less than a minute. 343 really needs to work on when JIP needs to be shut off.