I think it would be good if there were basic training challenges in place that all players must first achieve before being able to play ranked:
- Play 100 games of social MM.
- Win 50 games of social MM.
- Kill 1,000 enemy players in social MM.
- Play 10 hours of social MM.
There are two main reasons I would like these challenges in place, to help newer players find their feet and ability level in matchmaking before entering ranked and to deter smurfs.
New Players
If new players play ranked without playing many games of social, the experience will likely be bad for them. This may result in them not playing ranked more and discovering it can be a great experience for all skill levels to find close and exciting games. These challenges allow them to build some experience of the maps and the way the game is played.
More importantly, it allows them to determine their Trueskill2 hidden performance ranking (MMR). Over the course of all of your games the system works out exactly what kind of player you are and based on a number of factors will assign you a skill level called MMR. Without enough games prior to this the system may place you too high or too low, which means when you play ranked your initial games may be calibrated incorrectly. If you have no social experience the system will usually place you mid table (Gold) which could be unfair to the player and the team. If the player does particularly badly, they may be dissuaded from ranked playlists if they go 1-11 in their first game.
The idea is to improve ranked retention for newer players by ensuring they have relevant experience before entering ranked and they will have better balanced games to start off with. I would also love to see incentives for playing ranked to get more people in there.
EDIT: Ranked seasonal rewards have been confirmed by Inside Infinite, wonderful news!
Smurfs
I don’t know why people smurf, but some highly skilled players like to make new accounts and throw their placement games to get low ranks. They can then easily ruin the games for lower ranked players. Every game with a ranking system has them. Not only does this ruin the placement games for the people they play with, but it also ruins the experience for lower ranked players who should be able to enjoy competitive with balanced teams. They should not be punished for being on the lower end of the skill curve, we all start somewhere.
By making them play a minimum of 10 hours, they can’t just make a new account and dive straight into ranked. They would have to play for at least 10 hours, every single time they want to make a new smurf. By making them play 100 games and win 50, they will want to win at least half their games which means they won’t be negatively affecting their team by losing loads of games. Lastly, they will need to get at least get 10 kills per game if they want to get it done in 100, so they can’t just rubber band AFK to pass the time and games. In other games with an exp level requirement, it’s easy to do this while not helping the team or playing the game. You can leave your console on and get yourself to the required rank, ruining every single game you play as you go.
Questions
What do you think of this idea, do you have any other suggestions we could try instead to better the experience for newer players?
How else could we reduce smurfing?
Would you change any of the challenges, or would you add any?