Stop imitating and start innovating

Honest opinion here; so everyone has been talking about how Halo is too much like CoD and yes, I couldn’t agree more, Halo is evolving in the wrong direction, it’s not that I’m afraid of change, it’s that I’m afraid of the wrong change.
Games in the past few years are way too similar and everyone, even CoD fans want difference.
343 should just stop and re think what they are doing, they don’t need to add all these features that are similar to other franchises, we don’t want to buy reskinned games.
I don’t know about you guys, but I didn’t need CoD blops 2 and Reach to be similar to easily switch between the two just fine. I used to switch between skyrim and halo wars, you know why? Because they were different games, when I got bored of one I switched to the other, it’s the same with FPS.
343 should target the audience that want a break from CoD, and halo 5 is their chance, they should be trying to pick up the stragglers, not the hard core fans who won’t switch.
tl;dr Halo isn’t CoD. Change is good, but not imitation, 343 needs to learn this. Halo players don’t want CoD. And for those of you who make the argument that “this is how all games are today” please tell me why we should let the industries tell us what to play, we are the consumers, so we can call the -Yoink- or they don’t get their money, it’s that simple.
Why do you think titanfall was so hyped? Because it was different, yes it failed but now every AAA title just imitated it, and they were successful.
Seriously (343i) stop imitating and start innovating, sincerely, the mind of every gamer.

The first thing I said when I played breakout was ahh this feels like counter strike (which is a fabulous game). But that is the problem Halo 5 is a great game but not a great

Halo game and that is the reason it will fail because it does not have a unique feel. Counter Strike is better at being Counter Strike than Halo, CoD is better at being CoD than

Halo I could go on but Halo no longer has that classic Halo feel that keeps the old fans playing. Because lets be honest the only people who will continue to play this game

after the next CoD, Battlefield, Titanfall is released will be the classic Halo fans.

It’s not, but that’s my opinion and we disagree, also you don’t speak for every gamer, which is a fact.

Nice copy and paste post bud, that you just came from another thread lol. Can see how you really feel I suppose.

> 2533274800962187;4:
> Nice copy and paste post bud, that you just came from another thread lol. Can see how you really feel I suppose.

I made this post based off my own thoughts? Definitely didn’t copy and paste, I haven’t even seen a similar post and that’s why I made it.

> 2533274800962187;3:
> It’s not, but that’s my opinion and we disagree, also you don’t speak for every gamer, which is a fact.

Obviously you’re a minority in the community and that’s a fact, I hope you realise players like you are killing halo.

I can definitely agree with you. Halo 5 right now simply does not have any unique halo feel to it. It will be fun to play, but I might rather play the next cod, battlefield or counter strike other than halo 5…

Oh yeah, concerning your hardcore/old fans thing, hardcore fans are open to change, believe me. We just don’t want change that would hurt the classic formula that made halo unique. I wouldn’t want another halo 2/3 clone, no one wants that.

Agree 100000000% with OP

> 2533274854380129;6:
> I can definitely agree with you. Halo 5 right now simply does not have any unique halo feel to it. It will be fun to play, but I might rather play the next cod, battlefield or counter strike other than halo 5…
>
> Oh yeah, concerning your hardcore/old fans thing, hardcore fans are open to change, believe me. We just don’t want change that would hurt the classic formula that made halo unique. I wouldn’t want another halo 2/3 clone, no one wants that.

Couldn’t agree more, especially with your halo 2/3 thing, just some solid innovation would be great.

> 2533274920452797;1:
> Honest opinion here; so everyone has been talking about how Halo is too much like CoD and yes, I couldn’t agree more, Halo is evolving in the wrong direction, it’s not that I’m afraid of change, it’s that I’m afraid of the wrong change.
> Games in the past few years are way too similar and everyone, even CoD fans want difference.
> 343 should just stop and re think what they are doing, they don’t need to add all these features that are similar to other franchises, we don’t want to buy reskinned games.
> I don’t know about you guys, but I didn’t need CoD blops 2 and Reach to be similar to easily switch between the two just fine. I used to switch between skyrim and halo wars, you know why? Because they were different games, when I got bored of one I switched to the other, it’s the same with FPS.
> 343 should target the audience that want a break from CoD, and halo 5 is their chance, they should be trying to pick up the stragglers, not the hard core fans who won’t switch.
> tl;dr Halo isn’t CoD. Change is good, but not imitation, 343 needs to learn this. Halo players don’t want CoD. And for those of you who make the argument that “this is how all games are today” please tell me why we should let the industries tell us what to play, we are the consumers, so we can call the -Yoink- or they don’t get their money, it’s that simple.
> Why do you think titanfall was so hyped? Because it was different, yes it failed but now every AAA title just imitated it, and they were successful.
> Seriously (343i) stop imitating and start innovating, sincerely, the mind of every gamer.

Agreed.

On a side note, Titanfall is a great game, and I think it would have done much better had it had a “real” campaign. Not sure how you can say it failed though? Sure it’s had its initial problems, but that seems to be the norm for almost every newly released game now a days. For me, it plays as smooth as butter and I never wait to get in a game now. Plenty of people still play it.

Yeah, titanfall was good, but it had way more hype, and not much has been heard from the game since. Also the very high population drop in it.

> 2533274920452797;5:
> > 2533274800962187;4:
> > Nice copy and paste post bud, that you just came from another thread lol. Can see how you really feel I suppose.
>
>
>
>
> I made this post based off my own thoughts? Definitely didn’t copy and paste, I haven’t even seen a similar post and that’s why I made it.
>
> > 2533274800962187;3:
> > It’s not, but that’s my opinion and we disagree, also you don’t speak for every gamer, which is a fact.
>
>
>
> Obviously you’re a minority in the community and that’s a fact, I hope you realise players like you are killing halo.

That one with copy and paste wasn’t to you, but the other guy, you can’t “call out” on here though.

And until you provide factual research with stats and with clear evidence of your OPINION, to back it up as a true fact sure. But don’t tote it around as one till then. Just because you see an echo chamber of or 4 or 5, even 100 on here, that do agree with you, doesnt mean its a fact lol and Doesn’t provide even a correct population for a proper investigation.

Same goes for everyone on the numbers, it does require factual evidence to your claims. You have Yet to show any regarding Halo 5.

Also be weary of confirmation bias. That’s all, I respect your opinion though. But please stop the us vs them arguments.

> 2533274800962187;11:
> > 2533274920452797;5:
> > > 2533274800962187;4:
> > > Nice copy and paste post bud, that you just came from another thread lol. Can see how you really feel I suppose.
> >
> >
> >
> >
> > I made this post based off my own thoughts? Definitely didn’t copy and paste, I haven’t even seen a similar post and that’s why I made it.
> >
> > > 2533274800962187;3:
> > > It’s not, but that’s my opinion and we disagree, also you don’t speak for every gamer, which is a fact.
> >
> >
> >
> >
> > Obviously you’re a minority in the community and that’s a fact, I hope you realise players like you are killing halo.
>
>
> That one with copy and paste wasn’t to you, but the other guy, you can’t “call out” on here though.
>
> And until you provide factual research with stats and with clear evidence of your OPINION, to back it up as a true fact sure. But don’t tote it around as one till then. Just because you see an echo chamber of or 4 or 5, even 100 on here, that do agree with you, doesnt mean its a fact lol and Doesn’t provide even a correct population for a proper investigation.
>
> Same goes for everyone on the numbers, it does require factual evidence to your claims. You have Yet to show any regarding Halo 5.
>
> Also be weary of confirmation bias. That’s all, I respect your opinion though. But please stop the us vs them arguments.

Meh, you had a good structure to your argument, I’ll let you live.

Constant talk about how Halo should incite new innovation. But, what do you actually want? It’s easy to go on forever about how it should improve but what do you actually want to be improved? And please, don’t respond with some vague answer about more options or the idea of returning to a Halo 2/3 clone. Both of those answers are as nonconstructive as they get really.

I hope to see you and everyone else in Halo 5, including myself.

Homogenization is a problem in a lot of current shooters though, that is for sure.

I’ve enjoyed the Halo 5 beta, warts and all, and look forward to seeing how the final release game plays.

If the multiplayer match making functions well, supports creativity through forge, has a good spectator mode, and a decent set of out of the box maps, I believe Halo 5 will be successful.

I would like to see a few changes though, mainly bringing back the old core fundamentals: increased base movement speed for improved strafe effectiveness, less bullet magnetism, and crouch jumping (remapping ground pound).

There’s still time for 343i to innovate between now and release. I just hope they are up for the challenge and go for it.

> 2533274837232745;13:
> Constant talk about how Halo should incite new innovation. But, what do you actually want? It’s easy to go on forever about how it should improve but what do you actually want to be improved? And please, don’t respond with some vague answer about more options or the idea of returning to a Halo 2/3 clone. Both of those answers are as nonconstructive as they get really.

I’m not a dev by any means but I think a key idea would be to remove sprint, increase the movement speed by like 20% and reduce the cool down on thrusters, these changes would allow for more interesting gunplay and map movement. Make forge like huge, I’m talking massive, give the players something amazing to work with, it’s next gen after all. Like I said, I’m not a dev and haven’t really thought about it, but I think that’s a good start.

I think it feels pretty unique.
not to mention it’s super polished, flows well, and looks great and is really fun.
I stopped playing halo 4 because it was so unbalanced.
with halo 5, I feel as if those balance issues are gone and I love that.
and with a good ranking system, I can see myself playing this game just as much as I played halo 3.

> 2533274812433410;17:
> I think it feels pretty unique.
> not to mention it’s super polished, flows well, and looks great and is really fun.
> I stopped playing halo 4 because it was so unbalanced.
> with halo 5, I feel as if those balance issues are gone and I love that.
> and with a good ranking system, I can see myself playing this game just as much as I played halo 3.

Completely agree

> 2533274920452797;16:
> > 2533274837232745;13:
> > Constant talk about how Halo should incite new innovation. But, what do you actually want? It’s easy to go on forever about how it should improve but what do you actually want to be improved? And please, don’t respond with some vague answer about more options or the idea of returning to a Halo 2/3 clone. Both of those answers are as nonconstructive as they get really.
>
>
> I’m not a dev by any means but I think a key idea would be to remove sprint, increase the movement speed by like 20% and reduce the cool down on thrusters, these changes would allow for more interesting gunplay and map movement. Make forge like huge, I’m talking massive, give the players something amazing to work with, it’s next gen after all. Like I said, I’m not a dev and haven’t really thought about it, but I think that’s a good start.

Movement speed and ability cooldown should hopefully both be within custom games options and will in turn eventually find itself being altered with for a unique playlist. Options are what make Halo custom games the best you’ll find.

Sprint on the other hand. Removing that is by no means innovation in any way. It’s just returning to the old H2/3 formula that is now dead and buried with Halo:MCC. It’s time to just accept that sprint will always be a part of modern Halo now.

So yeah, you didn’t really provide anyone with any sort of glimpse into what kind of innovation you desire.

what game is innovative recently?

as for the settings of custom games… that’s a great thing about the halo community, the ones that do stick around and figure out whats great, those changes usually get a gametype. im certain there will be a classic gametype with thrusters and sprint turned off.

> 2533274837232745;18:
> > 2533274812433410;17:
> > I think it feels pretty unique.
> > not to mention it’s super polished, flows well, and looks great and is really fun.
> > I stopped playing halo 4 because it was so unbalanced.
> > with halo 5, I feel as if those balance issues are gone and I love that.
> > and with a good ranking system, I can see myself playing this game just as much as I played halo 3.
>
>
>
> Completely agree
>
>
>
> > 2533274920452797;16:
> > > 2533274837232745;13:
> > > Constant talk about how Halo should incite new innovation. But, what do you actually want? It’s easy to go on forever about how it should improve but what do you actually want to be improved? And please, don’t respond with some vague answer about more options or the idea of returning to a Halo 2/3 clone. Both of those answers are as nonconstructive as they get really.
> >
> >
> >
> > I’m not a dev by any means but I think a key idea would be to remove sprint, increase the movement speed by like 20% and reduce the cool down on thrusters, these changes would allow for more interesting gunplay and map movement. Make forge like huge, I’m talking massive, give the players something amazing to work with, it’s next gen after all. Like I said, I’m not a dev and haven’t really thought about it, but I think that’s a good start.
>
>
> Movement speed and ability cooldown should hopefully both be within custom games options and will in turn eventually find itself being altered with for a unique playlist. Options are what make Halo custom games the best you’ll find.
>
> Sprint on the other hand. Removing that is by no means innovation in any way. It’s just returning to the old H2/3 formula that is now dead and buried with Halo:MCC. It’s time to just accept that sprint will always be a part of modern Halo now.
>
> So yeah, you didn’t really provide anyone with any sort of glimpse into what kind of innovation you desire.

I don’t think you understood what I meant, the innovation wouldn’t be removing sprint but instead putting emphasis on faster player movement speed and thrusting, this would add a nice innovation to 1v1 BR fights and maybe give a skilled player a chance if it’s like 2v1.
With forge I meant massive like pushing it to the limits with different biomes, weather system and day night cycle. Add custom vehicles like boats and long swords and stuff.
If you have any more ideas then I would like to hear them.