Summary:
Halo Reach multiplayer is better than Halo 4. Halo Reach and Halo 4 are nothing alike. Halo 4 is not a natural evolution of Halo Reach. They Should not be grouped together, Halo Reach deserves more respect than that.
PERSONALLY Halo 3 and Reach were my favorite Halo games. There were some things I didn’t like about it of course, but that was the same with every Halo game.
Here are some of the differences:
Join in progress sucks
Instant Respawn
Loadouts (reach had armor abilities, that was it. no specializations, 2 customizations, and ability to choose primary and secondary weapon)
Lack of Playlists (no flag variants, big team objective, etc)
Spawns suck (Spawns are never perfect, but they were definitely better in Reach)
Random Weapon drops
Personal Ordinance
Flinch instead of descope
Awful implementation of the red X
UI sucks
Game types don’t match maps (I don’t remember ever playing two flag on Reflection, Boardwalk, Powerhouse and etc. But you do on Abandon and Complex)
New players being disadvantaged from the beginning
Pocket shotgun (aka boltshot… still can’t believe it can beat a shotgun)
Vehicles underwhelming because of stickies and plasma pistol loadout
No UNSC flying vehicle
Can’t pick up grenades off dead bodies
Weapons disappear quickly
Perma-sprint
Glitches (in excess)
Lack of map variety, arena style maps, smaller maps, etc
Bullet Magnetism
Over Powered DMR - can be said that DMR was the only good weapon in Reach, but it didn’t have the same distance as the Halo 4 DMR, and it had bloom, which kept it from being ridiculously overpowered.
Scattershot (the gun only works sometimes)
Super powered Assault weapons
Loadouts again (grenades are weak b/c you have to use a perk, shields recharge slower because they want you to use a perk, Ammo perk? giving you a full sniper or rockets? ridiculous, and etc)
Infinity Slayer. Could you get more random?
Frame Rate lag
Different Beat down systems (never really know who will win in Halo 4, but in Halo Reach, you knew not to beat down unless the shield was popped)
Broken Fileshare for the longest
Theater not intuitive
Missing Forge components
Lack of custom game options
Community Responsiveness
Extremely low population
This list can go on and on. But lets stop and mention Armor Abilities. Yes Reach did introduce them, but they all had a downfall. They are not even completely the same though. The only other similarity really is the presence of the DMR.
Armor lock, while annoying in non vehicle maps, was effective against vehicles. It had the disadvantage of the person being a sitting duck. How many times did someone armor lock only for a rain of grenades to hit them? The shield in Halo 4? You can move with it. And smart people do that same annoying beat down thing with the shield as they did with armor lock (minus shields popping)
Promethean vision? Seriously? Could it get much worse? Active Camo has become a lot more powerful. They are more invisibile, turn invisible almost instantly when being shot or when shooting, and etc. Reach had a more gradual effect. Not to mention the blue dots are pointless. At least the red ones in Reach prevented the invisible guy from using his radar as well.
These two games are nothing alike. 343 did Halo 4 to the Halo series. Not Reach.