Stop Grouping Halo Reach with Halo 4

Summary:
Halo Reach multiplayer is better than Halo 4. Halo Reach and Halo 4 are nothing alike. Halo 4 is not a natural evolution of Halo Reach. They Should not be grouped together, Halo Reach deserves more respect than that.

PERSONALLY Halo 3 and Reach were my favorite Halo games. There were some things I didn’t like about it of course, but that was the same with every Halo game.

Here are some of the differences:
Join in progress sucks
Instant Respawn
Loadouts (reach had armor abilities, that was it. no specializations, 2 customizations, and ability to choose primary and secondary weapon)
Lack of Playlists (no flag variants, big team objective, etc)
Spawns suck (Spawns are never perfect, but they were definitely better in Reach)
Random Weapon drops
Personal Ordinance
Flinch instead of descope
Awful implementation of the red X
UI sucks
Game types don’t match maps (I don’t remember ever playing two flag on Reflection, Boardwalk, Powerhouse and etc. But you do on Abandon and Complex)
New players being disadvantaged from the beginning
Pocket shotgun (aka boltshot… still can’t believe it can beat a shotgun)
Vehicles underwhelming because of stickies and plasma pistol loadout
No UNSC flying vehicle
Can’t pick up grenades off dead bodies
Weapons disappear quickly
Perma-sprint
Glitches (in excess)
Lack of map variety, arena style maps, smaller maps, etc
Bullet Magnetism
Over Powered DMR - can be said that DMR was the only good weapon in Reach, but it didn’t have the same distance as the Halo 4 DMR, and it had bloom, which kept it from being ridiculously overpowered.
Scattershot (the gun only works sometimes)
Super powered Assault weapons
Loadouts again (grenades are weak b/c you have to use a perk, shields recharge slower because they want you to use a perk, Ammo perk? giving you a full sniper or rockets? ridiculous, and etc)
Infinity Slayer. Could you get more random?
Frame Rate lag
Different Beat down systems (never really know who will win in Halo 4, but in Halo Reach, you knew not to beat down unless the shield was popped)
Broken Fileshare for the longest
Theater not intuitive
Missing Forge components
Lack of custom game options
Community Responsiveness
Extremely low population

This list can go on and on. But lets stop and mention Armor Abilities. Yes Reach did introduce them, but they all had a downfall. They are not even completely the same though. The only other similarity really is the presence of the DMR.

Armor lock, while annoying in non vehicle maps, was effective against vehicles. It had the disadvantage of the person being a sitting duck. How many times did someone armor lock only for a rain of grenades to hit them? The shield in Halo 4? You can move with it. And smart people do that same annoying beat down thing with the shield as they did with armor lock (minus shields popping)
Promethean vision? Seriously? Could it get much worse? Active Camo has become a lot more powerful. They are more invisibile, turn invisible almost instantly when being shot or when shooting, and etc. Reach had a more gradual effect. Not to mention the blue dots are pointless. At least the red ones in Reach prevented the invisible guy from using his radar as well.

These two games are nothing alike. 343 did Halo 4 to the Halo series. Not Reach.

> Summary:
> Halo Reach multiplayer is better than Halo 4. Halo Reach and Halo 4 are nothing alike. Halo 4 is not a natural evolution of Halo Reach. They Should not be grouped together, Halo Reach deserves more respect than that.
>
> PERSONALLY Halo 3 and Reach were my favorite Halo games. There were some things I didn’t like about it of course, but that was the same with every Halo game.
>
> Here are some of the differences:
> Join in progress sucks
> Instant Respawn
> Loadouts (reach had armor abilities, that was it. no specializations, 2 customizations, and ability to choose primary and secondary weapon)
> Lack of Playlists (no flag variants, big team objective, etc)
> Spawns suck (Spawns are never perfect, but they were definitely better in Reach)
> Random Weapon drops
> Personal Ordinance
> Flinch instead of descope
> Awful implementation of the red X
> UI sucks
> Game types don’t match maps (I don’t remember ever playing two flag on Reflection, Boardwalk, Powerhouse and etc. But you do on Abandon and Complex)
> New players being disadvantaged from the beginning
> Pocket shotgun (aka boltshot… still can’t believe it can beat a shotgun)
> Vehicles underwhelming because of stickies and plasma pistol loadout
> No UNSC flying vehicle
> Can’t pick up grenades off dead bodies
> Weapons disappear quickly
> Perma-sprint
> Glitches (in excess)
> Lack of map variety, arena style maps, smaller maps, etc
> Bullet Magnetism
> Over Powered DMR - can be said that DMR was the only good weapon in Reach, but it didn’t have the same distance as the Halo 4 DMR, and it had bloom, which kept it from being ridiculously overpowered.
> Scattershot (the gun only works sometimes)
> Super powered Assault weapons
> Loadouts again (grenades are weak b/c you have to use a perk, shields recharge slower because they want you to use a perk, Ammo perk? giving you a full sniper or rockets? ridiculous, and etc)
> Infinity Slayer. Could you get more random?
> Frame Rate lag
> Different Beat down systems (never really know who will win in Halo 4, but in Halo Reach, you knew not to beat down unless the shield was popped)
> Broken Fileshare for the longest
> Theater not intuitive
> Missing Forge components
> Lack of custom game options
> Community Responsiveness
> Extremely low population
>
> This list can go on and on. But lets stop and mention Armor Abilities. Yes Reach did introduce them, but they all had a downfall. They are not even completely the same though. The only other similarity really is the presence of the DMR.
>
> Armor lock, while annoying in non vehicle maps, was effective against vehicles. It had the disadvantage of the person being a sitting duck. How many times did someone armor lock only for a rain of grenades to hit them? The shield in Halo 4? You can move with it. And smart people do that same annoying beat down thing with the shield as they did with armor lock (minus shields popping)
> Promethean vision? Seriously? Could it get much worse? Active Camo has become a lot more powerful. They are more invisibile, turn invisible almost instantly when being shot or when shooting, and etc. Reach had a more gradual effect. Not to mention the blue dots are pointless. At least the red ones in Reach prevented the invisible guy from using his radar as well.
>
> These two games are nothing alike. 343 did Halo 4 to the Halo series. Not Reach.

Halo: Reach deserves no respect from me. It is just as bad as Halo 4 and I had no desire to play it except with friends and that is the only time I truly had fun. Reach campaign was a disaster for me because it ruined canon and I do not like how the MP maps were the same design as the one’s in the campaign. It was lazy and cheap. Halo 4 ordnance is a horrible idea and spawning with stickies and PP? Terrible choice. Both games have no in-game ranking with BPR being a total failure at showing a person’s true skill. CSR has only just come out and I’ll give it more time to see how well it works and try it out for myself. Armor lock, evade, jetpack, and camo were also mistakes. The only reason why armor lock was OP was because you had a 360 degree view and went to third person. What was the point of that? Not to mention, temporarily disabling vehicles and shield like a PP. Jet pack was nerfed a bit in Halo 4 but is still a nuisance. I never had a problem with spawns in any Halo game except for one game of grifball in Halo: Reach. Never had a problem with glitches either. DMR bloom was a bad choice and doesn’t need to come back. Theatre is terrible in Halo 4…at least give me one for SpOps. Halo 3 and Halo: CE had it down pat…I could go on forever but you get my point.

Lol… Halo Reach was terrible and this whole “Community” used to rip on it everyday. Now i check these forums and all i see was “Halo Reach was GREAT!” blah blah blah. I bet when Halo 5 comes out people will say Halo 4 was a great game. (It is a good game right now)

Personally, Reach was very weak.

Bloom added more confusion to players. Especially with chances of the game deciding that a person that spams from far away can win gave players a reason to complain about the game, instead of themselves.

Very few maps were good. Map design was built very poorly. Zealot’s top floor became a camp fest with no quiet way up, resulting in terrible games of duck hunt slayer until they added in a soft-kill zone. Caged limited players movement to forward and backwards on the majority of the map. Want to move to the side to avoid a grenade? Unless you have Armor Lock, a jetpack, or by chance were at an intersection or in the four scattered structures, it’s the water for you. Those are just 2 examples, and there are plenty more.

Online MM was crap. More often than not, I find that teams with more guests than the other team tend to lose. At the same time, it didn’t care of what your skill level was(if it was working). In past Halo games, unless I was playing social, you would not run into teams that were either clearly better than you, or clearly worse than you. One spectrum was boring, the other was frustrating.

Weapon balance was poorly done as well. Players didn’t want to use ARs over DMRs mainly because the DMR was overall better than the AR in terms of number of kills per magazine(both when done correctly and incorrectly), speed, and accuracy. When Bloom was removed or reduced in the TU-ed playlists, the Needle Rifle became the new OP gun with its increased accuracy and kill times, especially when the player is crouched.

Armor Lock became an annoying factor. As a guy who enjoys using vehicles, this effectively killed off a fun aspect of using the vehicle: running people over like a madman. If they wanted to decrease the likelyhood of being ran over, they needed to increase the jump and run speed(or give them sprint as a gameplay mechanic, and not an ability), and allow them to run out of the way. Not making them slower, jump lower and forcing them to use an AA simply because they wanted to encourage their use.

And plenty more. Out of all the Halo games I played, this one is lower than Halo 4. I haven’t been angry at a Halo game more than Reach. This one had a lot of “No, because I said so.” intentional game mechanics out of any of the Halo games.

Default Reach was a pile of -Yoink- it’s in the same class as Halo 4 but MLG V7 Settings with no bloom/sprint were better gameplay wise then Halo 3 and Halo 4 was.

Too bad they weren’t the default settings that Reach launched with it would of been amazing.

They are the same and Halo 4 is only a little better than it.

No reach is not better. It’s total garbage and what started this atrocity of AA’s sprint, bloom, gimmicks for bad players, no visible skill ranks, and so much more I’m sure the rest of the community can explain.

If anything reach was and is the sole reason why Halo 4 is ruined because 343 had to copy from it. If reach didn’t exist Halo 4 might have been much better going off of the core elements from Halo 3 instead. I highly doubt 343 would have created on their own stupid stuff like AA’s.

Halo 4 is simply a genetic defect of Reach. Both of these games are dumbed down and reward poor gameplay.

I’ve played Halo 3 (less than the others), Reach and Halo 4 online during their prime. I played CE, 2 and 3 in custom games with friends back in the day. Each felt completely distinctive from one another and I’ve enjoyed all of them in different ways…and yes, some more than others. I have gripes and likes for each of the titles, because they all added new fun things or took away something I liked. In the end, I rolled with it because every single one of them maintained what I love about Halo: somewhat grounded, but less than realistic FPS combat that never uses “aim down the sights” shooting mechanics.

I’ve played a lot of shooters and no others have ever come close to replicating what Halo does for me. Halo has never once started to feel like any other shooter. That’s why I play Halo roughly five days a week and all other franchises are simply seasoning for my gaming palate or I find their storylines interesting.

Now it’s time for about seven different people to tell me how entirely wrong I am even though enjoyment is subjective. Ah, the internet, where opinions are facts and right is a one-way street that leads only to you.

Halo CE Halo 2 Halo 3

Halo ODST

Halo Reach

Halo 4

> . Now i check these forums and all i see was “Halo Reach was GREAT!” blah blah blah. I bet when Halo 5 comes out people will say Halo 4 was a great game. (It is a good game right now)

I don’t see that at all (check some of the replies above.)

Just remember, releasing a new title does not magically fix the mistakes of the titles before. I still remember the problems in Reach which was what made it a poor Halo title in my eyes, I still remember the horrors of Halo 2 pre-TU. Some users have this notion that stating “saying that the most prior title was better” is meant to invalidate all criticisms bought forward, but that attitude is pretty Halo Reach to me.