Nope, it isn’t changed, because that is the result of a non-strict SBMM that doesn’t realy limit skill gaps and doesn’t even balance teams, both things that an SBMM should do. So it’s clearly not strict (enough), otherwise that wouldn’t happen.
Why is that so hard for people to understand?
The fact that they loosened sbmm for a day and then reverted to this old way just shows how poorly built this game is. There is no flexibility, everything they change breaks something else.
SBMM in social has ruined this game for me. As the population has declined it has become worse and worse and worse, and now it is at the point where I cannot play this game any more. I do not play my Xbox to be stressed out of my mind playing at onyx level constantly. That is not fun. This isn’t a video game, this is an esport. The people who put time in to your game to get better at it deserve more respect than this. You are basically treating onyx and diamond players like they are a plague that needs to be hidden away from your precious new players (that barely even exist by the way). They are your core fan base.
343 if this doesn’t change I will not return to the game no matter what content you bring in. If I cannot enjoy it then I will not play it. If onyx players are the top 10% of your population then why are there at a minimum 2-3 per game of social I am playing, with the remainder made up of diamonds?
Of course, the above isn’t always true, sometimes they also deliberately handicap an onyx player to ensure they lose by putting 3 gold or platinums on their team. Got to make sure the best players don’t get better than a 50% win ratio!!! Right 343?!?! Because how mad would that be. A good player getting good results. Need to stomp that out!
Who cares anyway, they aren’t listening.
Between the vast majority of people that have no idea how to play the game, on top of people not playing objectives or part of a team… winning in some instances is pure dumb luck.
I assume there’s a certain skill level that’s required for SBMM to work. My win rate is above 50%.
When I play HI, I fight against the SBMM by being a better player than most people who play Halo, by a large margin. I’m usually the one carrying the team and singlehandedly winning the match. In a majority of my games, if I was replaced by an average player, they’d be a landslide loss.
That really shouldn’t be the case. I assume the same could be said about the opposite; i.e if you reallllllly suck at the game, you might generally drag your teammates down with you and lose a majority of your games.
Just my two cents.
I play this game with a squad or don’t play. A 50% win rate is good and that progresses you in the CSR. Pushing a 50/50 split each game is a good thing. I find matches quickly routinely. The matches stink when teammates don’t have mics to communicate. Communication, as my wife always says, “is top priority”.
I really do hate SBMM. It games every game a f**king sweatfest
I really, really, wish they could bring back the original trilogy style of matchmaking.
I would rather it be a lottery between either being curbstomped, being able to curbstomp OR have it be even. It would at least add more variety to the feel of matchmaking, which infinite doesn’t have. The randomness of it all makes it feel a lot more fair IMO. Everyone gets subjugated to the same luck draw.
I also have to carry my team most of the time. The fact that players have to carry is one of the problems that make the matches feel sweaty. But that is a problem of a to lax SBMM, since it doesn’t limit the individual skill gaps. That is also why a lot of players find ranked to be less sweaty, since the SBMM there is stricter and the team balancing on average is also better.
Without SBMM you would even have to carry much harder, wich is no fun for anybody. A lot of people would leave the game because of that and the game would no longer be viable for 343 and Microsoft since it would lose money.
bro what’re you the CEO of sbmm or something. Literally see you on every thread dying on your sword about how this game needs it so bad. You’re the only person who defends it, does that not tell you something? And I don’t think anyone is saying to remove it but it needs to be relaxed A LOT and that’s very obvious
Also, yes it is. 343 openly came out and said that they prioritize skill based matchmaking over your connection when putting you in matches. Why do you think they don’t let you choose your server? They use ridiculously uptight SBMM to control players win rate to keep them where their algorithm thinks they should be ranked and only let them win half the time. So that you KEEP PLAYING the game $$$
Stop being naive, literally every aspect of this game was engineered with “how can we make the most money” in mind
What if they implement the Halo 5 matchmaking system? It let you choose between 3 connection types… Favor Connection, Favor Skill or Balanced. I don’t think those were the exact terms used, but I remember being able to choose between them.
It’s not just the win rate, it’s that most of those losses are one-sided matches even though my k/d in those matches on average are close to 2.0. It’s just sickening they even though you do great, you can’t even come close to winning. That is just not fun.
Welcome to the experience that pushed away many above average players from halo 5 including myself.
The pro player Snipedown had a win rate of 34%, you know that? What should he say?
Imagine being a top player but the game doesn’t let you win more than 35%… i’m not surprised most people left halo 5 even though it was a complete game
At least in overwatch and COD i can win 55-60% of my matches even with strict sbmm
But still, nice to see that even gold and platinum players are affected by the poor quality of this matchmaking, maybe more people will complain about it
And as one guy above me said, 343 literally prefers that you play a laggy game found in 30 seconds instead of make you wait for a good connection…
Literally see you on every thread dying on your sword about how this game needs it so bad. You’re the only person who defends it, does that not tell you something?
I am not the only one, there are multiple people. I do react a lot yes, but so are some others (Darwi for instance).
But at the same time, for the ones in favour of removing/lessening it the same applies, yet there you don’t seem to care… Seems like you are reacting with some bias here…
And I don’t think anyone is saying to remove it
Some are.
but it needs to be relaxed A LOT and that’s very obvious
And for a lot their argument is that they have to (heavy) carry and then might not even win yet. With relaxing that problem will only get bigger. So their argument doesn’t even make sense.
Also, yes it is. 343 openly came out and said that they prioritize skill based matchmaking over your connection when putting you in matches.
And after the whole geofiltering issue (feb 10) 343 changed that to give connection more priority. So that the matchmaking system prioritizes skill over connection is just factually wrong, since it factors in both and does prioritize connection when possible. Only when the game thinks you won’t get a match fast enough it doesn’t prioritize connection anymore, hence my complaint that it looks at fast MM times more then anything else.
Why do you think they don’t let you choose your server?
Because they have their hands full on other issues and don’t want to put manpower into scripting a server selection. And i would completely agree with you it should have a server selection.
They use ridiculously uptight SBMM to control players win rate
When it still matches silver and onyx players into a single match during peak hours it is definately not ‘ridiculously uptight’, since it is almost not restricting skill at all them. That is almost the entire skill spectre, so what is it limiting then? SBMM is supposed to limit, so a ‘uptight SBMM’ would never create that. You are just factually wrong there.
And it also doesn’t control players win rate very well, because people are complaining (not just me) that they barely can win a match (especially when searching solo), no matter how good they are. That is what you would expect when there is no system in place guarding that. So even there it’s clearly not doing much.
The pro player Snipedown had a win rate of 34%, you know that?
Didn’t know that, but aren’t suprised. This does however prove my point that the game clearly does not force you into a 50% winrate.
Im just curious how’s system work?
This isn’t about sbmm or mmr, its about system targeting you which making you good or bad:
Good by somehow lagging the enemy u r looking at when shooting him.
Bad by lagging you while facing an enemy till u die.
You guys are getting a 50% win rate? Mine is 42% . . .
Mine is the same. You know it is rigged when your win rate is 42% but you have a 1.73 K/D.
I’ve got a 44.9% win rate with a 1.53 KD. This game has everything to do with communication. Most Past Halo games you could go solo and control. With how Infinite was created you’ve gotta utilize your teammates more to have success.
It is staggering how without fail every time I play this game my first 2-3 games are super easy and I get killing sprees etc., then after that it’s mega difficult and I have to try my absolute best to stay ontop of it. It feels super jarring. Definitely feels like the game is easing me in and then overcompensating, and it does this every single week instead of just learning where my skill is at & sticking to that.
Whatever they’ve done it feels horrible and needs fixing.
I won 4 out of 5 LSS games yesterday to start my play through. Then 4-5 where I barely went positive against onyx’s.
You are taking the words literally out of my mouth. The match making is so awful in Infinite. Even the OG Halo 2 guy that invented it says it is an absolute mess and the version 343 uses ruins the game.