Stop blaming weapons used and game machanics

So here is my opinion of things after 4-5 days of reading through all the posts on the forums here, and like me or hate me for this I don’t really care.

I have though come to the idea that the people posting here, based on what is said, are the same as spoiled children who don’t get their way in a game. People seem to complain endlessly about things because all the advantages are not given to them, and they are not able to adapt to Halo 4. The main complains, as of lately are the DMR, and getting sniped, and the fact that descoping is not in the game, and by which they can’t drop someone instantly out of scoped mode when being sniped. Grow up and get over it people!

The DMR:

I personally do not find the DMR to be overpowered at all in the game, but very balanced for what it is and best in what it’s primary use is for, a mid to long range weapon that is at a disadvantage in close range combat against the AR, SR, and suppressor. If you find yourself getting sniped from half way across the map, the problem is not the DMR, the problem, most likely, is that the people complaining are in some way NOT skilled in movement and trying to fight in open areas that MAKE them a target to get sniped. I get more kills with a DMR on players like this then I can count, because they make themselves targets by the fact that they use nothing in any ideas of tactical movement, cover or concealment, don’t use terrain to their advantage and seem to think they are playing no brainer FPS games like COD.

I have stated it in the past on messages, but when I started to play Halo 4 and was new to online gaming, I have played Halo since the original Halo CE on the old Xbox, but only recently got the ability for online play; I started with using the AR. I quickly was finding that I was getting gunned down at a distance with BRs, LRs, and DMRs. Did I come here and wine about it and blame the tools used? No, I adapted and started learning how to use the DMR, now my mainly used weapon, move better on the map, and started looking more into ways to avoid making myself a target when I move. Once I started this the gap I had in deaths vs. kills started to get smaller, and now instead of getting stomped in games I see much more positive results most games, and no I don’t camp. I learned to maneuver around the maps and used the terrain to my advantage, avoiding open areas/kill zones if I can, and only going in them if I think I have the best chance to win or need to cross for some reason, otherwise I move and fire using the terrain, moving and looking for targets of opportunity, i.e. players just running or standing out in the open. I am by no means a super player in the game, but I also don’t have the problems really that people here complain about with constantly getting sniped with the DRMs from across the field, unless I get careless and break from my normal movement play. So in this people need to learn to play the game, not blame the tool used for their lack of skill in movement, and by which lack of skill their game play.

What I find amusing is the people complaining about the DMR when you go into their “Service Record” you find that the DMR is their primary used weapon, making me think it isn’t the DMR they have a problem with, they are more than happy to snipe others, as they are complaining about, but only complain because it happens to them.

Descoping:

This was one of the most useless features in Halo games to me and I have to say I am happy to see it gone in Halo 4. When playing I should not have to fight with my sighting, in that way, while laying fire on someone. It is annoying to have to click constantly just to go in and out of sightings. This to me is clearly something built into game to give unskilled players an advantage. Why you ask? The one post some guy here wrote saying that it is unfair that he gets killed because the other player shot first. So descoping allows someone who was careless in their movement, gets shot at first, but still gives them a chance/advantage to get a kill on the player who had better movement and positioning allowing them to get the drop on someone moving carelessly. Why should that player be punished because you were careless and lacked any movement skill in your game play?

In conclusion people posting on here seem to just want a mindless run and gun game that requires no thought at all. They complain about getting sniped from across a map, and then blame the tool used for their LACK of skill. They complain about the descoping being gone and how it is not fair that they die if they can’t get the first shot in, forgetting in reality he who shots first generally wins, and wanting to have an advantage given to them, for being careless and lacking skill in movement, and punish another player for having better skill in movement and positioning. They complain, as one person wrote, and also I heard someone complain on mic in a game about, with players who duck behind cover right as they are about to score a kill on them. Maybe they expect other players to just stand there while they shoot them, but sorry this is not how a FPS game is played. If you are shooting me and I need to I will use cover to recharge and do all I can to kill you, not you kill me, and if that happens that I do manage to get the kill on you, who is the less skilled player? They seem to want all the advantages given to them so that they can get easy kills that they don’t have to work very hard for. They fail to adapt to the game, and complain about how Halo 4 is too much like COD, but yet they want a game that is just like COD in the fact that it requires no thought, skill, or talent.

[deleted]

All I can say is watch some youtube videos for the pro players.

Bravo’s vidz are a good place to start. At the very least they show that when played right, Halo 4 can be good fun.

When you see the pro players in Halo 4, the game doesn’t seem so bad

> In conclusion people posting on here seem to just want a mindless run and gun game that requires no thought at all.

That’s pretty much what Halo 4 actually is.

> Nice to actually see some real constructive opinions on the forum.

Just wish there were more of these…

Intriguing…

I don’t know which topics you were reading these last few days. Those two issues don’t seem to be big issues discussed here at all, or at least I never bothered to get into those topics because as you say they are non issues.

My only two concerns are (a) that the introduction of OD has made the game play shallow; and (b) that OD, Dominion, and BTB Exile all demonstrate imbalance was an intentional design foundation for Halo 4.

It should be pointed out that my concerns, as those of many others, are out of fear that 343i intends to continue down this road of making Halo nothing more than a goofy kiddy game. I would no longer have any reason to make another post on either of these points if 343i were to come out today and announce that they realize now that OD introduced randomness that stripped away map control, and with it the secondary objectives that map control represented, thus losing game depth; that imbalance is making the game play undesirable for a huge segment of the population; and that both of these will never see the light of day in any future title.

But they won’t…

What I have gotten from all these threads, is basically that this game is in dire need of a bigger skill gap in many aspects of the game. Examples: Descoping, weapon kill times and such, ordnance, loadouts, so on and so forth.

Respect for recognizing reality sir.

I have dmr and br mastered, and I will dare to say br is just plain better for my pwn the noobs style. I just enjoy obvious forum folks who think it’s an impenetrable advantage to go dmr bolt shot when a totally non strategic random beats them in brutal fashion.

> So here is my opinion of things <mark>after 4-5 days of reading through all the posts on the forums here</mark>, and like me or hate me for this I don’t really care.

You really read all the stuff? :open_mouth:

I have to disagree at least on the DMR. It does feel unbalanced. I’ve mastered DMR, BR, and LightRifle and now I’m using the Carbine. I’ve had extensive use with all primary starting rifles and I gotta say. The DMR has the most advantages. Killing with the Carbine is a pain in the -Yoink- compared to the DMR.

It just has too many advantages. Second fastest fire rate. Best accuracy. High magnetism. Strongest shot besides the Light Rifle zoomed. High kick to other zoomed in players. It also staggers you like crazy when you get shot by it and are sprinting. It stops your enemies in their tracks. It’s just ahh. I have no problem using it when time calls for it. Otherwise I don’t pick it up off the ground unless my team is losing.

Not OP but unbalanced nonetheless.

My educated opinion of the starting rifles that require the most skill are as follows.

  1. Carbine
  2. Light Rifle
  3. Battle Rifle
  4. DMR

DMR isnt OP and sniper+no descoping is skill… LoL

DMR is all well and dandy until you realise that it beats both the BR and Carbine in their respective ranges. I really, really could care less on how you are going to argue that point. The DMR shoots one bullet per trigger pull. That means the DMR has to only hit 5 bullets total to get a kill.

The BR has to hit 13 bullets in a row, and the carbine has to hit 8. That means more trigger pulls for the carbine, and more chance for missed bullets on the Battle Rifle.

Not only that, but the DMR also has the fastest kill time of any precision spawning weapon bar the scoped light rifle. The light rifle seems to be the more balanced of the two long range precision weapons, as the light rifle has three disadvantages, the DMR has none. The light rifle has projectile shots, not hitscan. It has a much easier to see bullet, and when hip-firing it is weaker and a burst shot.

The DMR has the most range and no disadvantages, which is why it breaks the game.

Descoping:

Your point about how a lesser skilled player might win because of de-scope is innacurate. If I am down to 3 shots (to death), turn and shoot you, then proceed to make you miss your last 3 shots, who was the better player? Especially if you stayed around and took no advantage of cover, then it wasn’t you. If you are losing a fight that you had the drop on, the other person was a better shot.

In Halo 4, lack of de-scope just adds to the overpoweredness of the DMR. It also turns a large portion of the game (meaning long distance) into “I see you, therefore I get to kill you” which is frankly the only reason I no longer play Call of Duty.

I’ll give an example:

Someone has a sniper rifle and stability. While they are getting peppered with shots from a carbine, their scope barely bounces. So, they can literally stand still, aim and fire with really no problem. As long as they had good aim, they weren’t in any real danger, especially with how easy Halo 4’s sniper is to use.

In Halo Reach, if someone was shooting at you with a DMR, and after they took their 4th shot you scoped in and pegged them in the head, you were accurate, had good timing and it took a decent amount of skill to do.

Despite being the sniper, I HATE Halo 4’s sniper. It’s stupidly easy to use, and wit the fact that I don’t de-scope when shot it makes me feel like the enemy doesn’t have a chance to kill me unless they use that lovely DMR that everyone seems to use in anything bigger than Haven.

If you get the drop on someone, they should be able to fight back. The problem is unless you are in hipfire range of whatever gun I’m using, I can’t fight back.

If you are using a DMR and me a BR, even in my own range I won’t be able to fight back. Unless you are a really bad shot and I do a really good strafe, there’s no reason for me to win the fight.

First shot first kill isn’t skillful, it’s easy.

I hate easy.

OP’s most used gun is the DMR, go figure

The DMR is overpowered.

-Sincerely a DMR User

I agree OP the forms are not reflective of the whole community at all.

> The DMR has the most range and <mark>no disadvantages</mark>, which is why it breaks the game.

DMR has no bleed through. That is a disadvantage.

> So here is my opinion of things after 4-5 days of reading through all the posts on the forums here, and like me or hate me for this I don’t really care.
>
> I have though come to the idea that the people posting here, based on what is said, are the same as spoiled children who don’t get their way in a game. People seem to complain endlessly about things because all the advantages are not given to them, and they are not able to adapt to Halo 4. The main complains, as of lately are the DMR, and getting sniped, and the fact that descoping is not in the game, and by which they can’t drop someone instantly out of scoped mode when being sniped. Grow up and get over it people!
>
> The DMR:
>
> I personally do not find the DMR to be overpowered at all in the game, but very balanced for what it is and best in what it’s primary use is for, a mid to long range weapon that is at a disadvantage in close range combat against the AR, SR, and suppressor. If you find yourself getting sniped from half way across the map, the problem is not the DMR, the problem, most likely, is that the people complaining are in some way NOT skilled in movement and trying to fight in open areas that MAKE them a target to get sniped. I get more kills with a DMR on players like this then I can count, because they make themselves targets by the fact that they use nothing in any ideas of tactical movement, cover or concealment, don’t use terrain to their advantage and seem to think they are playing no brainer FPS games like COD.
>
> I have stated it in the past on messages, but when I started to play Halo 4 and was new to online gaming, I have played Halo since the original Halo CE on the old Xbox, but only recently got the ability for online play; I started with using the AR. I quickly was finding that I was getting gunned down at a distance with BRs, LRs, and DMRs. Did I come here and wine about it and blame the tools used? No, I adapted and started learning how to use the DMR, now my mainly used weapon, move better on the map, and started looking more into ways to avoid making myself a target when I move. Once I started this the gap I had in deaths vs. kills started to get smaller, and now instead of getting stomped in games I see much more positive results most games, and no I don’t camp. I learned to maneuver around the maps and used the terrain to my advantage, avoiding open areas/kill zones if I can, and only going in them if I think I have the best chance to win or need to cross for some reason, otherwise I move and fire using the terrain, moving and looking for targets of opportunity, i.e. players just running or standing out in the open. I am by no means a super player in the game, but I also don’t have the problems really that people here complain about with constantly getting sniped with the DRMs from across the field, unless I get careless and break from my normal movement play. So in this people need to learn to play the game, not blame the tool used for their lack of skill in movement, and by which lack of skill their game play.
>
> What I find amusing is the people complaining about the DMR when you go into their “Service Record” you find that the DMR is their primary used weapon, making me think it isn’t the DMR they have a problem with, they are more than happy to snipe others, as they are complaining about, but only complain because it happens to them.
>
> Descoping:
>
> This was one of the most useless features in Halo games to me and I have to say I am happy to see it gone in Halo 4. When playing I should not have to fight with my sighting, in that way, while laying fire on someone. It is annoying to have to click constantly just to go in and out of sightings. This to me is clearly something built into game to give unskilled players an advantage. Why you ask? The one post some guy here wrote saying that it is unfair that he gets killed because the other player shot first. So descoping allows someone who was careless in their movement, gets shot at first, but still gives them a chance/advantage to get a kill on the player who had better movement and positioning allowing them to get the drop on someone moving carelessly. Why should that player be punished because you were careless and lacked any movement skill in your game play?
>
> In conclusion people posting on here seem to just want a mindless run and gun game that requires no thought at all. They complain about getting sniped from across a map, and then blame the tool used for their LACK of skill. They complain about the descoping being gone and how it is not fair that they die if they can’t get the first shot in, forgetting in reality he who shots first generally wins, and wanting to have an advantage given to them, for being careless and lacking skill in movement, and punish another player for having better skill in movement and positioning. They complain, as one person wrote, and also I heard someone complain on mic in a game about, with players who duck behind cover right as they are about to score a kill on them. Maybe they expect other players to just stand there while they shoot them, but sorry this is not how a FPS game is played. If you are shooting me and I need to I will use cover to recharge and do all I can to kill you, not you kill me, and if that happens that I do manage to get the kill on you, who is the less skilled player? They seem to want all the advantages given to them so that they can get easy kills that they don’t have to work very hard for.
>
>
> <mark>They fail to adapt to the game, and complain about how Halo 4 is too much like COD</mark>, <mark>but yet they want a game that is just like COD in the fact that it requires no thought, skill, or talent</mark>.

OMG someone with the same opinion I have, almost all the posts I read here are people crying nerf this nerf that its to strong (when in fact they have no notion of stratagy or working as a team), hell i would suggest shooting nerf balls at each other, BUT someone would be here complaining that that was to strong and could put an eye out. (hell, i just read a post from someone complaining about the Jet Pack, think I’ve just about heard it all now)

I agree with this completly (the highlighted area)
If you get OWNED by something (and all complainers that want somthing nerfed have). Then LEARN to use it and LEARN to counter it and LEARN stratagy (not this run and gun crap). a good place to learn skill, stratagy, and keep your head down is sparten ops, (NOT CO_OP SPOPS)play it by yourself on Heroic, the goal is to complete the mission without dying, (dying up to 3 times is passable, but zero times means you know skill and stratagy(I did ch 3 ep 5 last night died once because I had to answer the phone) and if you think Heroic is below your skill then do it on Legendary with the same goals

> > Nice to actually see some real constructive opinions on the forum.
>
> Just wish there were more of these…

I just wish to see more “costructive opinions” on weapons and balancing issues, coming from people who actually use all 7 default weapons. I actually agree with that guy about descoping, but talking that DMR is ok with “arguments” that he learned how to use it and how to avoid it? Well, there are so many “constructive arguments” I can give that DMR is overpowered, that I don’t even know where to start.

OP:

> What I find amusing is the people complaining about the DMR when you go into their “Service Record” you find that the DMR is their primary used weapon, making me think it isn’t the DMR they have a problem with, they are more than happy to snipe others, as they are complaining about, but only complain because it happens to them.

People complain because they’re forced to use DMR. It’s dull, it’s boring, but still it’s the most effective weapon in the game. People would love use other weapons but will choose DMR because it’s more powerful. Plain and simple.

> > The DMR has the most range and <mark>no disadvantages</mark>, which is why it breaks the game.
>
> DMR has no bleed through. That is a disadvantage.

Neither does the Carbine. But good point non-the-less.

Still, that’s significantly less of a disadvantage than any other guns disadvantages.

I also realized yesterday that descoping does not fit into halo lore seeing as the Spartans don’t actually look down the scope. their armor interfaces with the weapon and transmits the area the weapon is aiming to their hud so flinch fits in with lore