Everyone says that halo doesn’t feel like halo anymore because of
Instant respawns
Join in progress
Ordinance
Loadouts
I’ll agree that some of these aren’t the best moves for the franchise. Thing is, everyone wants to jump down 343s throat for ruining halo. Now, Microsoft being the large company that it is, sees how successful the call of duty franchise is and probably thought hey, maybe we should put some of those features in our game to make it more accessible therefore, bringing in more sales.
Considering some of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features. Another thing is, I watched the two developer diaries that 343 released prior to the game and all of the employees, motion capture and voice actors and everyone interviewed in the diaries seemed very, very pationate about the franchise and its fans. My point is that I don’t think it was 343s idea to make the game more accessible. I think Microsoft was standing over 343s shoulder the entire time pushing them to implement these so called “gamebreaking” features. All I’m saying is, unless you were a part of the development team and you know for sure how these features got into the game, stop trashin 343 for ruining halo. You weren’t there during development and you surely don’t know anything about the inner workings of 343. Now after reading this you still feel that 343 is a trash company and they ruined halo then please just play something else. This community doesn’t need pessimists like you to be a part of it.
I for one like the game as a whole, I think they’ve done a pretty great job with 4 points you mentioned, personally. Problem is, they didnt change the one thing they shouldve…Without the classic Halo skill ranking system (like in H2 or H3) the game becomes a bit dull, fast. They need to fix this.
> > Considering a decent chunk of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features.
>
> Can you name 5 people currently at 343 that worked for Bungie at any point?
That is the exact amount of members that were ex-bungie. 5
> > Considering a decent chunk of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features.
>
> Can you name 5 people currently at 343 that worked for Bungie at any point?
> > > Considering a decent chunk of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features.
> >
> > Can you name 5 people currently at 343 that worked for Bungie at any point?
>
> Frank O’Connor
> BS Angel
> Vic DeLeon
> Chad Armstrong
BS Angel ran a Halo fansite, she did not work for Bungie
Chad Armstrong doesn’t work at 343
> > Considering a decent chunk of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features.
>
> Can you name 5 people currently at 343 that worked for Bungie at any point?
Don’t know their names but this is directly from 343 industries wiki:
On April 29, 2010, Bungie announced that Halo: Reach would be their last Halo game, and that all future projects would be developed by 343i.[8] During this transition, some Bungie staff members transferred to 343i. Their first project was Halo Waypoint, a downloadable application for the Xbox 360 and later Windows Phone 7, iOS & Android where players can track their accomplishments through the Halo series of games as well as keep up to date with the latest Halo related news and content. 343i also developed Halo: Reach’s second and third map packs, entitled “Defiant” and “Anniversary” respectively, in conjunction with Certain Affinity. Additionally, the studio was involved in the development of Halo Legends, a collection of animated short films based on the Halo lore. When Pandemic Studios was liquidated, a large number of staff moved to 343i.
There’s a link to the page if you still don’t believe me. It’s under history
> > > Considering a decent chunk of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features.
> >
> > Can you name 5 people currently at 343 that worked for Bungie at any point?
>
> Don’t know their names but this is directly from 343 industries wiki:
>
> On April 29, 2010, Bungie announced that Halo: Reach would be their last Halo game, and that all future projects would be developed by 343i.[8] During this transition, some Bungie staff members transferred to 343i. Their first project was Halo Waypoint, a downloadable application for the Xbox 360 and later Windows Phone 7, iOS & Android where players can track their accomplishments through the Halo series of games as well as keep up to date with the latest Halo related news and content. 343i also developed Halo: Reach’s second and third map packs, entitled “Defiant” and “Anniversary” respectively, in conjunction with Certain Affinity. Additionally, the studio was involved in the development of Halo Legends, a collection of animated short films based on the Halo lore. When Pandemic Studios was liquidated, a large number of staff moved to 343i.
>
> http://en.m.wikipedia.org/wiki/343_Industries
>
> There’s a link to the page if you still don’t believe me. It’s under history
“Some employees” could be 2, it could be 100. Personally, I only know of 4. Could be more I never heard of, but I certainly wouldn’t call the number a “decent chunk” of the company as the OP did.
> > > > Considering a decent chunk of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features.
> > >
> > > Can you name 5 people currently at 343 that worked for Bungie at any point?
> >
> > Don’t know their names but this is directly from 343 industries wiki:
> >
> > On April 29, 2010, Bungie announced that Halo: Reach would be their last Halo game, and that all future projects would be developed by 343i.[8] During this transition, some Bungie staff members transferred to 343i. Their first project was Halo Waypoint, a downloadable application for the Xbox 360 and later Windows Phone 7, iOS & Android where players can track their accomplishments through the Halo series of games as well as keep up to date with the latest Halo related news and content. 343i also developed Halo: Reach’s second and third map packs, entitled “Defiant” and “Anniversary” respectively, in conjunction with Certain Affinity. Additionally, the studio was involved in the development of Halo Legends, a collection of animated short films based on the Halo lore. When Pandemic Studios was liquidated, a large number of staff moved to 343i.
> >
> > http://en.m.wikipedia.org/wiki/343_Industries
> >
> > There’s a link to the page if you still don’t believe me. It’s under history
>
> “Some employees” could be 2, it could be 100. Personally, I only know of 4. Could be more I never heard of, but I certainly wouldn’t call the number a “decent chunk” of the company as the OP did.
Although I’m sure the development team is pretty large, unless you know for sure how many employees are part of the team you can’t say anything about what portion the bungie employees are.
> > > > > Considering a decent chunk of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features.
> > > >
> > > > Can you name 5 people currently at 343 that worked for Bungie at any point?
> > >
> > > Don’t know their names but this is directly from 343 industries wiki:
> > >
> > > On April 29, 2010, Bungie announced that Halo: Reach would be their last Halo game, and that all future projects would be developed by 343i.[8] During this transition, some Bungie staff members transferred to 343i. Their first project was Halo Waypoint, a downloadable application for the Xbox 360 and later Windows Phone 7, iOS & Android where players can track their accomplishments through the Halo series of games as well as keep up to date with the latest Halo related news and content. 343i also developed Halo: Reach’s second and third map packs, entitled “Defiant” and “Anniversary” respectively, in conjunction with Certain Affinity. Additionally, the studio was involved in the development of Halo Legends, a collection of animated short films based on the Halo lore. When Pandemic Studios was liquidated, a large number of staff moved to 343i.
> > >
> > > http://en.m.wikipedia.org/wiki/343_Industries
> > >
> > > There’s a link to the page if you still don’t believe me. It’s under history
> >
> > “Some employees” could be 2, it could be 100. Personally, I only know of 4. Could be more I never heard of, but I certainly wouldn’t call the number a “decent chunk” of the company as the OP did.
>
> Although I’m sure the development team is pretty large, unless you know for sure how many employees are part of the team you can’t say anything about what portion the bungie employees are.
But you can? I’m willing to be corrected if there are more than 4, but that’s all I know of, and have been following it all very closely for years.
> > > > > > Considering a decent chunk of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features.
> > > > >
> > > > > Can you name 5 people currently at 343 that worked for Bungie at any point?
> > > >
> > > > Don’t know their names but this is directly from 343 industries wiki:
> > > >
> > > > On April 29, 2010, Bungie announced that Halo: Reach would be their last Halo game, and that all future projects would be developed by 343i.[8] During this transition, some Bungie staff members transferred to 343i. Their first project was Halo Waypoint, a downloadable application for the Xbox 360 and later Windows Phone 7, iOS & Android where players can track their accomplishments through the Halo series of games as well as keep up to date with the latest Halo related news and content. 343i also developed Halo: Reach’s second and third map packs, entitled “Defiant” and “Anniversary” respectively, in conjunction with Certain Affinity. Additionally, the studio was involved in the development of Halo Legends, a collection of animated short films based on the Halo lore. When Pandemic Studios was liquidated, a large number of staff moved to 343i.
> > > >
> > > > http://en.m.wikipedia.org/wiki/343_Industries
> > > >
> > > > There’s a link to the page if you still don’t believe me. It’s under history
> > >
> > > “Some employees” could be 2, it could be 100. Personally, I only know of 4. Could be more I never heard of, but I certainly wouldn’t call the number a “decent chunk” of the company as the OP did.
> >
> > Although I’m sure the development team is pretty large, unless you know for sure how many employees are part of the team you can’t say anything about what portion the bungie employees are.
>
> But you can? I’m willing to be corrected if there are more than 4, but that’s all I know of, and have been following it all very closely for years.
There. I edited the original post. Does that make you feel better?
> > > Considering a decent chunk of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features.
> >
> > Can you name 5 people currently at 343 that worked for Bungie at any point?
>
> That is the exact amount of members that were ex-bungie. 5
You obviously hadn’t watched any of the interviews of Frankie. There are several Bungie employees as well as other employees who worked on COD. :=|
It’s the same story as CoD. If activision gave IW or Treyarch time they could pump out a bloody fantastic game! But since Activision are money hungry -Yoink-'s they force the two developers to put a new CoD out each year, hence it’s poop quality.
Similar to Halo 4. Microsoft want to release Halo 4 before Blops II so they can get more money. Thus they pressure 343 to put the game out on schedule, hence why Halo 4 has some bugs and glitches.
> Everyone says that halo doesn’t feel like halo anymore because of
>
> 1. Instant respawns
> 2. Join in progress
> 3. Ordinance
> 4. Loadouts
>
> I’ll agree that some of these aren’t the best moves for the franchise. Thing is, everyone wants to jump down 343s throat for ruining halo. Now, Microsoft being the large company that it is, sees how successful the call of duty franchise is and probably thought hey, maybe we should put some of those features in our game to make it more accessible therefore, bringing in more sales.
>
> Considering some of 343 is ex bungie employees, I doubt any of those employees would have decided to add those features. Another thing is, I watched the two developer diaries that 343 released prior to the game and all of the employees, motion capture and voice actors and everyone interviewed in the diaries seemed very, very pationate about the franchise and its fans. My point is that I don’t think it was 343s idea to make the game more accessible. I think Microsoft was standing over 343s shoulder the entire time pushing them to implement these so called “gamebreaking” features. All I’m saying is, unless you were a part of the development team and you know for sure how these features got into the game, stop trashin 343 for ruining halo. You weren’t there during development and you surely don’t know anything about the inner workings of 343. Now after reading this you still feel that 343 is a trash company and they ruined halo then please just play something else. This community doesn’t need pessimists like you to be a part of it.
First off Microsoft completely regrets putting 343 in charge of halo 4. also there is only less than 5 people who are a part of 343 that are from bungie and they did nothing important. so yeah 343 is to blame completely for this failure for this game. they cant make a game for -Yoink-.