No headshot sure, but please no more bloom.
Bloom is trash and don’t belong in any Halo game.
It’s the most braindead weapon in Halo. Hold trigger point at enemy. It takes exactly 0 skill to use and just hands out kills to people that walk forward.
bloom for automatic weapons, obv not precision weapons. Like make the AR reticle not pinpoint.
I mean earlier you said you were being tapped by the AR which one is it? Does it take skill to tap the trigger?
Also if I get killed by someone just running at me with an AR and theyre far away I just pull out the pistol and strafe until theyre out of ammo
If theyre close to me I pull out my own AR, or a bulldog, or a sword, or a hammer.
If youre getting domed by people running at you and holding down the RT then theres something fundamentally wrong with your playstyle and no AR changes are going to fix that without being a detriment to the grearer sandbox
If you get killed long-range by someone blindly firing with this AR then no nerf will help you
The Needler is very effective against the AR from what I’ve experienced. Most of them have already been dealt with via Supercombine before they can break your shields and/or kill you.
If an AR is beating a Needler user, there’s a joke to be made somewhere.
The issue is that the AR is too effective as an all rounder.
You can outskill an AR, but an AR user doesn’t have to skill at all to kill you.
Also with ARs being able to headshot now, it’s no wonder that the AR is so potent, being able to quickly deplete shields AND deliver the killing blow with just half a magazine.
If you’re close enough to get needled sure.
ARs can outrange a Needler user anyday. AR’s kill range is at least 50% further the effective range of a Needler’s.
There is no joke to be made. An AR being hitscan or near hitscan is simply more effective and deceptive at longer ranges than a projectile weapon that relies mainly on its homing ability to hit targets.
This is an arcade super soldier shoot em up game, not rainbow six.
Disagree, but not entirely. The AR’s range is massive, it’s not it’s damage output that is the issue it’s 100% it’s range. Players can burst fire the AR across map and continue to de-scope someone with a BR. That in itself is an issue when a short to medium range gun out preforms a medium to long range gun in battles that it is specifically designed for that’s just ridiculous. I’m all for catering to draw in new players but it either needs it’s its range nerfed or it’s ability to de-scope other weapons removed. It can’t have both. Especially when the AR even has a zoom function on top of that despite not even having a scope itself. I don’t want Halo Infinite to become the same as Guardians with the pistol being meta, but currently that is exactly what the AR is now…
My main point is with the AR being so powerful across all ranges it makes most of the rest of the weapons in the game completely useless and irrelevant. Makes the gameplay stale.
The AR is not overpowered and does not need a nerf.
A lot of weapons are underpowered and need a buff.
Imagine that, the weapon type that was made to be jack of all trades during real world conflict being a jack of all trades in the future of a game. If anything the br has been the problem, been going on way to long. If you don’t panic and rely on the scope you can still beat ars.
One of the few things I’ve seen over the years is that the br and ar should have been merged ages ago. Full auto normally and burst while scoped or whatever.
The lore shouldn’t impact the multiplayer balancing. The number one priority when it comes to the sandbox should be to make sure that the weapons are fun and balanced. This is not the case with Infinite.
The current AR makes for pretty stale gameplay. AR dueling is uninteresting, but the current power of the weapon makes it a very viable option. It needs to be toned down a bit. I think that the best way to do that is a bloom increase, so that it reaches max bloom much quicker. I also think that it’s Red Reticle Range needs to be reduced a bit. The kill time should remain the same.
Nerf the AR = BAD JUJU
AR with the Nerf skin = GOOD JUJU
Love the strong AR, it just shouldn’t take people out of scoping
I think the AR is fine. It’s the other weapons that need a buff. most are not even worth picking up, even over the garbage SIDEKICK pistol.
He is right! I have been playing Halo since the first one. 343, just make 1 MLG playlist to cater to the TINY % of players who hate ARs and other automatic weapons
Personally, I use the Assault Rifle in close-to-medium range combat while using the Sidekick in medium-to-long range and the Commando, or the BR75 in long-range engagements. All four of them feel really good when used in such a manner. Thusly, I see no reason why the Assault Rifle needs to be nerfed.
I’d rather continuously use a fully automatic weapon that actually performs as it intended to rather than a peashooter that I easily dismiss and toss aside for other, stronger weapons that the rest of my team are scrambling over one another and fighting one another to grab for themselves.
a main star weapon shouldn’t be weak, yet it also has to BE FAIR and BALLANCED. in it’s current state, it is waaay to accurate like in halo 5, even at full spread. Reach’s and 3’s AR was the best. look, if they want to keep it like this, all i ask is the spread be increased, because, ya know, it’s an assault rifle, not a full auto sniper