Stop asking them to nerf the ar

The AR is not overpowered and does not need a nerf.
A lot of weapons are underpowered and need a buff.

6 Likes

Imagine that, the weapon type that was made to be jack of all trades during real world conflict being a jack of all trades in the future of a game. If anything the br has been the problem, been going on way to long. If you don’t panic and rely on the scope you can still beat ars.

One of the few things I’ve seen over the years is that the br and ar should have been merged ages ago. Full auto normally and burst while scoped or whatever.

2 Likes

The lore shouldn’t impact the multiplayer balancing. The number one priority when it comes to the sandbox should be to make sure that the weapons are fun and balanced. This is not the case with Infinite.

The current AR makes for pretty stale gameplay. AR dueling is uninteresting, but the current power of the weapon makes it a very viable option. It needs to be toned down a bit. I think that the best way to do that is a bloom increase, so that it reaches max bloom much quicker. I also think that it’s Red Reticle Range needs to be reduced a bit. The kill time should remain the same.

Nerf the AR = BAD JUJU

AR with the Nerf skin = GOOD JUJU

3 Likes

Love the strong AR, it just shouldn’t take people out of scoping

I think the AR is fine. It’s the other weapons that need a buff. most are not even worth picking up, even over the garbage SIDEKICK pistol.

1 Like

He is right! I have been playing Halo since the first one. 343, just make 1 MLG playlist to cater to the TINY % of players who hate ARs and other automatic weapons

2 Likes

Personally, I use the Assault Rifle in close-to-medium range combat while using the Sidekick in medium-to-long range and the Commando, or the BR75 in long-range engagements. All four of them feel really good when used in such a manner. Thusly, I see no reason why the Assault Rifle needs to be nerfed.

I’d rather continuously use a fully automatic weapon that actually performs as it intended to rather than a peashooter that I easily dismiss and toss aside for other, stronger weapons that the rest of my team are scrambling over one another and fighting one another to grab for themselves.

1 Like

a main star weapon shouldn’t be weak, yet it also has to BE FAIR and BALLANCED. in it’s current state, it is waaay to accurate like in halo 5, even at full spread. Reach’s and 3’s AR was the best. look, if they want to keep it like this, all i ask is the spread be increased, because, ya know, it’s an assault rifle, not a full auto sniper

1 Like

This AR may very well be my favorite iteration. I was actually happy with 343’s handling of the AR both in 4 and 5 and they continued to deliver for someone who had always loved the AR and wished it would find a much better future than it was seeing with Bungie.

Its a good, solid weapon in close quarters and mid-range if you keep to shorter bursts, but it still can be beaten by other weapons like the tactical rifles at range and the Bulldog or Heatwave at close range. I have a couple PC friends who still feel like the Sidekick is a more preferable weapon than the AR with some of those pistoleros managing to come on top against it. I don’t feel like I’m shooting a pea shooter where I’ll know I’m dead meat if I go one-on-one with someone who had any other weapon that wasn’t an AR and, instead, I feel like I have a fighting chance as long as I take care and pick the fight that will turn towards my favor than mindlessly charging in.

Marksmen with their BRs hesitating at engaging an AR at closer ranges should be the norm in my opinion. As anyone who would play BTB would tell you, a BR will still slaughter an AR user as long as they keep their nominal distance and should be considering to switch to their ARs if they see a close quarters fight coming.

1 Like

The problem isn’t thr AR but the fact that the other weapons do not have a high success rate at kills. The bulldog should need 1 shot to kill at 15m or less. Insane that it takes two. Especially if all projectiles land.

The AR definitely needs a nerf. The range is way to good, so is the headshot modifier and the no descope. Its OP man

2 Likes

People shouldn’t be able to kill with that thing at like 200 meters. This is cod.

I’d argue that you barely have to tap… most of the time it’s full auto and you’re good untill pretty far out. How you’re saying it is played isn’t my experience… and that’s the problem for me.

Im torn between enjoying it, and slightly disliking it. Im okay with it not being touched as long as BR starts are a thing and that thing gets left out. It is pretty much a power weapon.

The recoil of the assault rifle needs addressed. There is no reason that burst-shotting the AR should produce more recoil than just going full-auto. Firing in such a way causes more recoil than the Halo 2 SMG. I don’t know why it wasn’t just left with Bloom and shot-spread; that seemed to work just fine.

The AR has already been nerfed, beta compared to flights.
Thing is if everybody is shooting at you with an AR you will get killed by one. LOL!

Everyone: Fix the battle pass progression and make shop cheaper

OP: DON’T NERF AR

I adhere, I come from the HaloCE and the truth is that seeing that the AR is so useful gives me satisfaction, for me it is balanced, it takes a magazine practically to lower it to one, I think they should buff the Commando Rifle which for me is useless.

(post deleted by author)

1 Like