Every-time I see one of these damn posts to nerf the AR I think about Halo 5 and how you bums got them to nerf it and turned it into a crappy pistol spam fest. WE DONT WANT TO SCARE AWAY CASUALS and KILL the game by scaring new Halo fans. Look at how dead Halo 5 is now because of y’all asking for them to turn thr AR into a paperweight. Enough is enough shut up about nerfing the AR
Edit; a franchise’s main starter weapon shouldn’t be weak or nobody is going to enjoy the game. I hated Halo 5 for 8 months before I stopped using the AR and went with that stupid pistol spam mechanic. Leave the Assault Rifle alone or nobody is going to play the game in the long run
The only thing that makes AR feel OP is the fact how one bullet from a magazine from across the map can cancel your zoom. If you are allowed to keep zoom while being shot it will be okay.
The AR needs its range nerfed because it fulfils too many roles. It’s most noticeable in Arena where nobody uses map pickups unless it’s a rocket launcher or melee weapon because the AR is basically a jack-of-all-trades.
Halo 5 was essentially DOA, the AR wasn’t the reason why nobody played it. 3 and Reach are the two best-selling Halo games and their ARs were substantially weaker than Infinite’s. If the Commando was buffed slightly and random weapon spawns were removed, nerfing the AR wouldn’t be a problem.
AR is definitely overpowered at range in Infinite. The AR should not be beating Pistol, BR, and Commando at mid range, but it often does. Pistol, BR, and Commando are skill weapons, they require precise headshot aim to win engagements, while AR is spray and pray mostly. AR should win against the skill headshot weapons at close range and be a viable choice against them at close-mid range, but jt should not be winning a 1v1 against the skill hesdshot weapons at mid range as easily as it is currently.
The Halo 5 AR actually has a faster kill time than the pistol. IMO the Halo 5 AR is really well balanced. Also the Halo 5 pistol was always the dominant competitive weapon in that game. “Pistol spam” was always the best option.
The poor sandbox balancing compounds the already powerful nature of the AR. Even if you buff weapons like the Ravager and Pulse Carbine you’re still left with a starting weapon that’s effective well past mid-range. It shouldn’t be like that; the AR should be a formidable weapon at close-mid range only. If you buff every weapon to the nth degree and totally forgo proper balancing then what you’re basically left with is Halo 5 Warzone.
I think the power of the AR is good; I like that it’s an effective weapon. The only issue I have is how easily you can cross-map with it. It needs a little more spread, so that at long ranges it isn’t quite so effective, but at close range it’s still just as good. Right now if two people see you, even from across the full length of a BTB map, they can both hit you at almost 100% damage with the AR, so you just get melted all the time.
So, I think it needs a slight adjustment, but only slight. I also think the pistol should have a tiny bit less power though; one more shot to kill would make it well balanced with a higher-spread AR.
Why does everyone care so much about the gun performing WORSE at long range? Nothing in the halo lore suggests that the AR is supposed to be a **** weapon at long range and idk where this rule that has been spouted across the community originated from but it’s annoying as ****. The main spartan assault weapon (MA40) for a Spartan is supposed to be the equivalent of an M4A1 for a Soldier. Good at all reasonable ranges if you’re qualified. Idk where this “it’s not supposed to work at all @ plus xx yards” but it’s hella annoying
I’ve seen people outduel me with an AR (me using a Commando/BR) from mid to long range, that is absurdly overpowered compared to the rest of the sandbox. AR is a utility weapon in this game, a role it has never had. Do you think Halo 3 “scared” new players by having an AR that was only good at close range?
You use Halo 5 as an example, I could use any of the Halo games as an example that the AR (in its current form) is the most powerful in the series.
its not the franchise’s main starter weapon though. BR is more iconic frankly.
The commando was just recently nerfed and has extremely low aim assist so that probably explains it. Also I’d say the AR is more iconic but thats up for debate
Video games aren’t real life, the AR is a close range weapon that requires no skill and therefor should be weak to encourage picking up other weapons or using other tools like melee or grenades.
But I agree the AR should not be touched. Only things that should be adjusted are buffs for the Sentinel Beam (tone down the recoil climb) and that area damage of that fire canon thing should be higher DMG.
You’re using lore reasoning for multiplayer balance, that never works out. They can balance a gun based on lore for something like campaign, but a multiplayer weapon needs to be balanced well against the other guns in the multiplayer sandbox. Having a full auto, spray and pray starting weapon that is strong all the way from close range (1 to 10 yards), close-mid range (11-24 meters), and mid range (25-35 meters), is problematic for a number of reasons, but mainly due the fact that it makes skill based headshot weapons like the pistol, BR, and Commando less effective at the mid ranges where they should be able to easily beat an AR.