Currently steals are basically pointless, sitting and trying to steal gives the enemy team an alert, it’s in their base where 12 players are around/spawning constantly and it takes ages, once you have stolen, you can’t even move the seed effectively. It might slightly slow the enemy team down. They usually get the seed back quickly as it’s so close to their base. Huge risk, little reward.
My suggestion would be to make the steal instantaneous with a 10-15 second cool down for the player that has stolen a seed. Two players can steal two seeds instantly but both must wait to steal another seed. Once a seed is stolen the message pops up to advise enemy players this is the case. This will allow players to effectively steal and try to escape with one to make it more viable and back and forth strategy.