People (and even some irresponsible news websites and outlets) seem pretty insistent that 343 said Infinite is not open world, but they never said that.
Particularly, I see a lot of people say “343 said the game was going to be a series of silent cartographer style levels”, and they literally never said that. In this Ask343: https://www.youtube.com/watch?v=BgrbXe-CMaE&t=582s They said they were inspired by the openness and the nonlinearity of the silent cartographer mission, and that “You won’t be harvesting leather”. That’s it. In every interview (even this one) they consistently refer to the game environment as “the world” or “one world”, through which the campaign is a linear narrative that will thread you through the one game world.
See this Destructoid article: Halo Infinite isn't quite open-world but you can backtrack through it – Destructoid
> When asked whether Halo Infinite takes place in a single, contiguous open world, Crocker said “The simple answer is that it takes place in a huge world that is open and expansive.” He elaborated “We have a storyline that pulls you through it, which is effectively unlocking certain areas. But, as you progress through it, you have the ability to backtrack and explore to your heart’s content. There is a lot to find out in the world.”
This is a common design in open world games, where regions of the map are locked off by narrative conceits, like a bridge is out until a particular campaign mission (Far Cry 4), or a region is defended by automated turrets or an impenetrable shield until a particular campaign mission is completed. He’s still describing a single, contiguous world.
Imagine Mombasa Streets but larger scale, that’s pretty much what it’s going to be. You unlock more areas as you progress and can go back to find collectables etc.
> 2607664605677189;2:
> Imagine Mombasa Streets but larger scale, that’s pretty much what it’s going to be. You unlock more areas as you progress and can go back to find collectables etc.
Right, except in ODST missions were not part of the game world, you basically picked up a helmet and it triggered a dream sequence that loaded a completely separate environment. In Infinite, any campaign mission’s overland or underground objectives will either be part of the game world or connected to the game world in some way.
They have been pretty bad at explaining what Infinite is in this regards. From the way I interpreted it is the same way you have: Halo Infinite is an open-world game, but lacks open-world tropes such as resource gathering and useless collectables. I do not know why that is hard for people to understand.
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> They have been pretty bad at explaining what Infinite is in this regards. From the way I interpreted it is the same way you have: Halo Infinite is an open-world game, but lacks open-world tropes such as resource gathering and useless collectables. I do not know why that is hard for people to understand.
Right? Like doesn’t Horizon Zero Dawn also literally do the “regions of map are locked off until story progresses”? Or the Middle Earth: Shadow games? Since when does that preclude a game from being considered open world?
I think 343 is just hesitant to commit to classifying it as anything specific, for fear of backlash from anyone that doesn’t like the decision either way. But I mean, they’re describing an open world game.
I read this the same way the OP and the rest of you appear to.
It has an open world, but they don’t want to call it an “open world” game in the same way RDR2 or now the Assassin’s Creed games are. You’re not foraging for berries or hunting elk. That said, it seems like the world itself is open to you by the end of the campaign and there are an abundance of activities to do.
What’s exciting for me is the ability to take a banshee and fly it to the other end of the game world. I find the traversal in Destiny 2 to be less than ideal. Everything feels very segmented. Would be great if we had a game world that felt whole and alive. Anyway, this looks promising and fits my definition of open world.
Maybe it’s hard to say what type of game Infinite is because 343 has made Infinite into something somewhat unique.
> 2533274793120885;1:
> People (and even some irresponsible news websites and outlets) seem pretty insistent that 343 said Infinite is not open world, but they never said that.
>
> Particularly, I see a lot of people say “343 said the game was going to be a series of silent cartographer style levels”, and they literally never said that. In this Ask343: https://www.youtube.com/watch?v=BgrbXe-CMaE&t=582s They said they were inspired by the openness and the nonlinearity of the silent cartographer mission, and that “You won’t be harvesting leather”. That’s it. In every interview (even this one) they consistently refer to the game environment as “the world” or “one world”, through which the campaign is a linear narrative that will thread you through the one game world.
>
> See this Destructoid article: Halo Infinite isn't quite open-world but you can backtrack through it – Destructoid
>
>
>
>
> > When asked whether Halo Infinite takes place in a single, contiguous open world, Crocker said “The simple answer is that it takes place in a huge world that is open and expansive.” He elaborated “We have a storyline that pulls you through it, which is effectively unlocking certain areas. But, as you progress through it, you have the ability to backtrack and explore to your heart’s content. There is a lot to find out in the world.”
>
> This is a common design in open world games, where regions of the map are locked off by narrative conceits, like a bridge is out until a particular campaign mission (Far Cry 4), or a region is defended by automated turrets or an impenetrable shield until a particular campaign mission is completed. He’s still describing a single, contiguous world.
man i cant wait to go exploring.