Still no excuse for no colour customization.

The update has a lot of useful but the explanation behind the armour coating just felt like empty air. Saying something is deep and expansive over and over doesn’t make it so.
Unless the colour customization is the other “part” of the customization you guys were talking about this is still a huge step back.

I think armor costumization might have a system with Shaders like destiny. to be honest, I think there will be much more $ with the Battlepass-System for 343. Especially I think you are forced sooner or later to buy the colours or the shaders

I liked the update, I liked everyone I saw in it but I agree armor coating still sounds horrible though. I just wish they kept color customization along side with armor coatings. Armors though, weapons and customizations looks so cool.

To colour you spartan white and black instead of just equipping the two colours you now have to get to max rank in the previous game think how insane that sounds. Who thought this was a good idea. Coating could be a great addition if they where added along side the classic colour customisation, id love to be able to retexture my spartan but at the cost of colouring him no thanks.

They made a reasonable argument. They want to expand customisation (and monetise it). When it comes down to it, two-colour-customisation it a feature of a premium game. If you want the old way back, you should be arguing for a premium $60 game that includes multiplayer. Otherwise, they not gonna change it back.

> 2533274823699327;5:
> They made a reasonable argument. They want to expand customisation (and monetise it). When it comes down to it, two-colour-customisation it a feature of a premium game. If you want the old way back, you should be arguing for a premium $60 game that includes multiplayer. Otherwise, they not gonna change it back.

With all Xbox exclusives making their way to game pass i doubt that’s possible even if the game wasn’t f2p multiplayer its more about keeping players interested over a long period of time then to give them a full experience. Games nowadays a meant to drip feed you content to keep you engaged and what better way of doing that with skins. Why charged them £60 straight up when they can charge you £15 a month for game pass then another £10 - £15 per skin its horrible.

Think it this way: There are base coatings similar to each color combination you would get in previous halos. On top of that, there are special coatings unlocked through challenge missions in campaign and multiplayer. And then there are some premium coatings which you have to buy. It is what it is nowadays with these microtransactions. Free to play multiplayer means some content is locked behind paywall. But they were pretty clear in the recent update that there won’t be req packs and customization won’t be monetized to ridiculous amount. You are not forced to spend money on any of these coatings either. If game is free to play I don’t see a problem supporting the game you Love by purchasing some in game items. These games are not free to make and games are business as well. The money needs to come somewhere, usually skins. Those armors seen in the update look godlike and got me hyped again. I don’t mind 343 trying something new.

imagine being mad at some solors and not for the gameplay… LOL

> 2533274852025912;6:
> > 2533274823699327;5:
> > They made a reasonable argument. They want to expand customisation (and monetise it). When it comes down to it, two-colour-customisation it a feature of a premium game. If you want the old way back, you should be arguing for a premium $60 game that includes multiplayer. Otherwise, they not gonna change it back.
>
> With all Xbox exclusives making their way to game pass i doubt that’s possible even if the game wasn’t f2p multiplayer its more about keeping players interested over a long period of time then to give them a full experience. Games nowadays a meant to drip feed you content to keep you engaged and what better way of doing that with skins. Why charged them £60 straight up when they can charge you £15 a month for game pass then another £10 - £15 per skin its horrible.

The thing is, not all of us use game pass. The games I buy are not on it, I buy mostly collectors editions. I’m not going to pay £15 a month for one or two games that I might play on game pass. I’ll buy the retail version, and there lies a problem. Game pass is not for everyone. 343i / Microsoft need to keep that in mind imo. The person dropping £60 to £250 or more on a physical version is a customer too, and they also deserve value for money.

> 2535451230047528;7:
> Think it this way: There are base coatings similar to each color combination you would get in previous halos. On top of that, there are special coatings unlocked through challenge missions in campaign and multiplayer. And then there are some premium coatings which you have to buy. It is what it is nowadays with these microtransactions. Free to play multiplayer means some content is locked behind paywall. But they were pretty clear in the recent update that there won’t be req packs and customization won’t be monetized to ridiculous amount. You are not forced to spend money on any of these coatings either. If game is free to play I don’t see a problem supporting the game you Love by purchasing some in game items. These games are not free to make and games are business as well. The money needs to come somewhere, usually skins. Those armors seen in the update look godlike and got me hyped again. I don’t mind 343 trying something new.

Its not about that if this was an addition a new thing that didn’t effect what came before and has been a staple of player expression since Halo 2 then sure. its the fact they intentionally removed this feature to make way for another way to monetise the game and its fine saying “You are not forced to spend money on any of these coatings” but now we are forced to jump through hoops to change your armour colour. If I wanted white and black armour in halo 2-5 you would select white as a primary and black as a secondary if you want it in Halo Infinite you have to spend over 50 days plus in game in Halo 5 to reach max level. Even if you aren’t playing monetarily you the game still suffers. I agree that the rest of the customisation in this game looks great but it falls flat when you have removed something a simple as colouring you character, games like Warframe and Doom 2016 have similar systems in place and let you colour and reskin/weather your character and ideally thats what id like to see in infinite it is possible to have both.

> 2533274852025912;6:
> > 2533274823699327;5:
> > They made a reasonable argument. They want to expand customisation (and monetise it). When it comes down to it, two-colour-customisation it a feature of a premium game. If you want the old way back, you should be arguing for a premium $60 game that includes multiplayer. Otherwise, they not gonna change it back.
>
> With all Xbox exclusives making their way to game pass i doubt that’s possible even if the game wasn’t f2p multiplayer its more about keeping players interested over a long period of time then to give them a full experience. Games nowadays a meant to drip feed you content to keep you engaged and what better way of doing that with skins. Why charged them £60 straight up when they can charge you £15 a month for game pass then another £10 - £15 per skin its horrible.

Couldn’t agree more. While gamepass has some nice features, it comes with a very big cost regarding progression/monetization design that far too people seem to realize.

My concerns with coatings, is are they going to be colourblind friendly? I am colourblind, and can only properly see and identify a limited number of colours; those typically being the colours I choose for my armour in game. Armour coatings honestly feels like it could be a huge middle finger to people who are colourblind, and contrary to what 343i might think; taking customization OUT of the player’s hands is never a good thing.

Like, what kind of things will I have to do in order to get a coating that I can see? Pay money? Some horrendously difficult LASO challenge?

i hope there is a decal system for the armor, which colors can be selected, as one of the new customization option. With a selection of primary colors as coatings , with secondary color decals on top, the classic color customization could be simulated.
Having a hue selections for the coatings (as an alternative or even an addition) would be fine too, as it would allow for one to change the effective color set while keeping the artists vision (color differences, intensities and stuff) intact.

having a hue selection and per piece colored decal system as options would be the greatest color customization Halo has ever seen.

> 2533274850720194;12:
> My concerns with coatings, is are they going to be colourblind friendly? I am colourblind, and can only properly see and identify a limited number of colours; those typically being the colours I choose for my armour in game. Armour coatings honestly feels like it could be a huge middle finger to people who are colourblind, and contrary to what 343i might think; taking customization OUT of the player’s hands is never a good thing.
>
> Like, what kind of things will I have to do in order to get a coating that I can see? Pay money? Some horrendously difficult LASO challenge?

a bit off topic, but i have made a reshade setting collection that emulates the effect of enchroma glasses, making games more accesible for the colorblind.
Nexusmods- enchroma reshade

> 2535451230047528;7:
> Think it this way: There are base coatings similar to each color combination you would get in previous halos. On top of that, there are special coatings unlocked through challenge missions in campaign and multiplayer. And then there are some premium coatings which you have to buy. It is what it is nowadays with these microtransactions. Free to play multiplayer means some content is locked behind paywall. But they were pretty clear in the recent update that there won’t be req packs and customization won’t be monetized to ridiculous amount. You are not forced to spend money on any of these coatings either. If game is free to play I don’t see a problem supporting the game you Love by purchasing some in game items. These games are not free to make and games are business as well. The money needs to come somewhere, usually skins. Those armors seen in the update look godlike and got me hyped again. I don’t mind 343 trying something new.

not possible. there are 30 primary and secondary colors in most halo games, making for 900 necessary coatings to fit every classic combination.

> 2533274823699327;5:
> They made a reasonable argument. They want to expand customisation (and monetise it).

Just to be clear, the “expand customisation” part is irrelevant in the “baked colors” context, it’s only about monetization.
In fact they could have built a real innovative (but less profitable) system where you could change the primary and secondary color of the coating.

> 2533274945422049;13:
> i hope there is a decal system for the armor, which colors can be selected, as one of the new customization option. With a selection of primary colors as coatings , with secondary color decals on top, the classic color customization could be simulated.

If your decals system can simulate classic color, then it will not be in the game for sure.
The purpose of the new coating system is to prevent the customer to be able to customize his spartan like in previous Halos.

> 2535469462089417;17:
> > 2533274945422049;13:
> > i hope there is a decal system for the armor, which colors can be selected, as one of the new customization option. With a selection of primary colors as coatings , with secondary color decals on top, the classic color customization could be simulated.
>
> If your decals system can simulate classic color, then it will not be in the game for sure.
> The purpose of the new coating system is to prevent the customer to be able to customize his spartan like in previous Halos.

> 2535469462089417;17:
> > 2533274945422049;13:
> > i hope there is a decal system for the armor, which colors can be selected, as one of the new customization option. With a selection of primary colors as coatings , with secondary color decals on top, the classic color customization could be simulated.
>
> If your decals system can simulate classic color, then it will not be in the game for sure.
> The purpose of the new coating system is to prevent the customer to be able to customize his spartan like in previous Halos.

making some high fidelity decals (like the heretic symbol or a HCS symbol) payed options would be profitable

Bare with me, my posts are usually long as I tend to go into detail over subjects like this.

Personally, not being able to chose and change my colours on a whim and now having to reach certain milestones (I want to start out with White and Green armour but have to reach a particular rank) takes away from one of the defining factors of HALO. This essentially means that players will be playing the game with a VERY basic pool of coatings on game release making personalization very limited.

Take halo 3, Each armour piece for Head, Left shoulder, Right Shoulder and Chest allowed mixing and matching. and the 3 colours were applied allowing for hundreds of personal armour combination possibilities…no pay required…and H3’s armour customisation was more limited compared to REACH and 4. It seems that 343i, having taken a huge leap back in this area have simply begun to take a side road rather than a return to form. The fact that this function was designed directly after H5G, makes me think that they took their idea of ‘same armour different skins’ and further compact it into a money making option…The Tunnel vision goggles were still on here I presume
.
They could have been handled a lot better by effectively making each coating a unique in certain ways while also allowing a set of “Basic Coatings” that allowed you to alter the colours or make it so each coating allowed colour modification to further expand on customization.

Some examples of how the certain elements could be implemented to coatings shown in the update.

Scorpion Punch - At the least be able to alter the red detail section so your arm and helmet top can be yellow, white, blue or green.
Watch Dog - the Black detailing is kept but you can alter the shades of white and red areas so it could be blue with orange, red with purple etc
Splinter Desert - Keep the camo pattern skin but you are able to manipulate the colours so it can be blue, red, yellow.
Reach Defender - a pretty easy one here, again, alter the colours but at least utilise the more muted or washed down colour pallet of Reach

You could have a coating that is just metallic so your custom colours are given a metallic sheen. A Matte sheen coating that does similar or even a Gloss Coating.
Some others could be more artistic like a Heavy Weathered coating, this could be a storm themed coating with faint lightning and clouds patterned over the armour which can be say Blue with White or Purple with Yellow for the respective pattern areas.
A Battle scar overlay, which is a heavily damaged and weathered overlay skin for the entire armour, you are still able to alter the under lying colours but heavy dents and paint scratches cover the suit.

You could have the promotional skins work in the way described in the update (Solid with no alterations possible)
The Monster Energy drink skin, Candy styled skins, a Shadows of Reach skin that could be based on the cover art (Fiery on the legs and lower arms with dark greys and black for the rest of the body.
A Gears of War themed skin could be implement since Emile and Kat went into G5, have a COG themed skin that is Black, Silver and Blue or very grungy similar to the older Gears games with blood splatter patterns or emulsion patterns.

My thoughts here demonstrate that there WAS a way for custom colours to be allowed into the Coatings that didn’t have to detract from the current Halo 5 Method. In fact my suggested methods further expand on the customisation. I stated in a post not too long ago that the Coatings should be in essence a pattern that is customisable but allowed a players chosen colour combination to be displayed in a designated way like how it differs from each halo game.

Halo 2 had a base colour with small detail on the helmet, forearms and legs that could be a secondary colour. Halo 3 You got a Base colour a secondary colour applied to the Shoulder plates and top of the helmet and a detail stripe colour for the upper right arm and leg. Halo Reach you got a base armour colour and the secondary that was usually for the arms and lower legs with variation depending on what armour pieces were attached. Halo 4 was a base colour that covered the whole suit with a detail pattern that was attached to your secondary colour and you also got an extra decal variation for each armour type based on commendations. Compare this to halo 5 which just had 2 colours but a very wide library of various skins for each armour. Again as stated this is a Huge Step in the WRONG direction. Hell they could take how colours were applied from previous the titles as a coating option and do as I suggested.
C.E (because a skin titled combat Evolved with this description would be insulting or a joke) - Solid single changeable colour, no secondary based on Halo CE spartan model.
For a Brick - Base colour with Forearm, Upper leg and small helmet detail a secondary colour.
Finish the Fight - Base colour with secondary colour applied to shoulder plates and helmet top, detail stripe that is a darker shade of the base colour by default.
Lone Wolf - Base colour with Forearms and lower legs a secondary colour.

Now I’m no developer but it seems from a consumer standpoint that the removal of colour customization is a cost cutting measure and a drop in content overall as a feature that was a key part of halo from the start has been removed and I am not a fan of such decisions…I didn’t like the backtrack in Halo 5 just so they could accommodate the microtransactions there and I am not a fan of it here. I also feel that despite them revisiting the MCC and updating the player features, that someone in the high-ups still has those -Yoink!- H5G blinkers still on and they need to take them off right now. If this is what has been done just to Armour colour customization then what has been done to the Emblem and armour customization are my other fears here and still has me on shaky ground with trusting 343i on this one. Halo 4 was for me like knee deep in shallow water, Halo 5G was about chest deep, the MCC was the same but has gotten progressively better. right now I stand waist deep wondering what else lies beneath the surface…will we be swimming in 10 years halo goodness or will the jaws of disappointment drag us under. A bleak outlook I know but for a Series such as this, they quality of a AAA console defining brand must be upheld.

What do you guys think of my suggestions and what would you propose could also have been done?

Again I feel 343 isn’t understanding what players had, nor caring about our complaints. "The coating system allows us to define " with that US being 343. Its not for the sake of players whatsoever, its all about the money.

The new game-coating system allows us to define presets the players can choose from. Settings are now baked into the game-coatings. We know its not something players will take lightly, but we feel its the next direction for the game. Honestly if that comes I won’t be surprised.