Still major performance issues even on next gen?

I think a lot of people are aware of the somewhat game-breaking performance issues that have been plaguing the MCC since Reach was added. Personally I’m finding major frame rate dips and just unplayable gameplay in Halo CEA, 2A, and 3 on the MCC. Apparently the same issues persist on the Series X? How is this not a bigger deal to everyone?

I would have been plenty annoyed already just from the updates slowing down the game so that people would buy the Series X, but if it isn’t working smoothly on that either? I’m blown away this hasn’t been addressed. This is in the notes for the Series X enhancements, but still hasn’t been addressed?

  • When playing Halo: Combat Evolved’s campaign with Anniversary graphics enabled on an Xbox Series X console and at 4K 120Hz, the framerate may drop noticeably in some areas and/or create noticeable screen tearing
  • If the display supports variable refresh rate (VRR), enabling this feature may reduce the impact of this issue - If the display does not support VRR, playing at 60Hz will provide a smoother gameplay experience - The game may crash on Xbox Series X consoles when the system’s Game Clip Resolution option is set to anything other than 1080p SDR. Follow the steps below to locate and adjust this option:
  • On the Xbox Series X console, open the Settings app - In the Settings app, navigate to the “Preferences” tab - Select the “Capture and Share” option - If prompted, enter the Xbox account’s passcode - Under the “Capture” heading, set the “Game Clip Resolution” option to 1080p SDR - On both Xbox Series X|S consoles, increasing the “Gamma” or “Contrast” option above 5 may result in oversaturation of darker areas in the menus and gameplay