Sticky. Grenades.

A little concerned here. As most of you are very aware of, landing stickies in Reach was a much more difficult feat than it was in previous halos unless you were right on top of the guy. I was hoping for it to revert back to what it was in previous halos for Halo 4. I was. Now idk, due to sticky starts. Also, a lot of 1 on 1 situations seem to transpire the same way. Two players start firing at each other while running towards one another. The intention is to deplete his shields and smack him right as you get in range. But we all know what happens when that guy has stickies. You are both running at one another and as soon as you are close enough to smell his breath, your screen turns to blue and your face explodes. I’m assuming stickies will be toned down to counter the sticky start issue, but what about when you actually stick someone? They can’t exactly do away with that. Then again they have done away with a lot already so who knows. I understand that as it stands, when you stick someone, they die. I saw it in some gameplay video somewhere. But I could very easily see this turning into elite slayer. What do you guys think?

I was thinking to make it fair, if they don’t buff the frags, they can make it so the stickies only kill if you stick someone. That would allow them to make it easier to stick someone like it was before Reach. If you miss the stick, it does still do a lot of damage, but it can’t kill. Just my thoughts.

They should make it so only Frags are available from the start. When you call down grenades from ordinance drop, then you could get a stack of plasma and promethean grenades. Or by simply find some on the map in regular Slayer.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

It’ll be another Elite Slayer.

343i doesn’t know what they’re doing when it comes to Halo 4.

I look for this game to suck, or be full of updates post-release.

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kk goodbye. We don’t care about your opinion.

I think that the Plasma grenades should have the same power than the Frags if you get hurt by it when it is on the ground, but if it stuck someone it should kill him like in the previous games. And I think the vehicules should be able to survive has least 2 times to it.

Wait, wait, wait. You’re saying they should reduce the number of times you get stuck, by making it EASIER to stick people?

Think about that for a second…

Anyway, I think stickies need a definite change, one thing I’d like to see done is reduced aim assist, and more reliance on player skill. As well as a “Fuel Rod” like effect, you know how the Fuel Rod fires out a few feet before expanding? It’d be nice if the stick had to travel a short distance in the air before becoming “sticky”.

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Seriously? Just no.

Yeah a FoV change can have that impact on some people. They got used to the small FoV imposed by H2.

Reach brought back a CE esque FoV…

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> kk goodbye. We don’t care about your opinion.
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> I think that the Plasma grenades should have the same power than the Frags if you get hurt by it when it is on the ground, but if it stuck someone it should kill him like in the previous games. And I think the vehicules should be able to survive has least 2 times to it.

I care about his opinion, I don’t care for the opinion of someone who tries to speak for me and others though. BTW this game will prolly have a ton of post game patchs, with all the specialisations and dumb AAs, how could you ever think it wouldn’t?

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Elites and Spartans are different. In reach, it’s much easier to stick elites. For one they are bigger, with umm… bigger hit boxes. If someone is good at sticking then you deserve to die. Seeing how elites aren’t returning …yeah so drop the elite slayer reference.

Flame 343 more, they’ll be taking your money anyways.

Stickies should be a starter grenade IMO. Also, I don’t shoot while approaching someone who is heading towards me so that I can kill them with a melee, I out-strafe my opponents. Depleting someones shield to approach them to finish them off with a pummel is always a coin flip.

> Wait, wait, wait. You’re saying they should reduce the number of times you get stuck, by making it EASIER to stick people?
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> Think about that for a second…
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> Anyway, I think stickies need a definite change, one thing I’d like to see done is reduced aim assist, and more reliance on player skill. As well as a “Fuel Rod” like effect, you know how the Fuel Rod fires out a few feet before expanding? It’d be nice if the stick had to travel a short distance in the air before becoming “sticky”.

I said I was hoping it would be easier AT FIRST. Then I saw that it was a loadouts item. Quickly changing my mind. I don’t need to think about it for a second. You need to read more carefully lol

To any rate, I kind of like your idea but it’s still a little problematic.

> > Wait, wait, wait. You’re saying they should reduce the number of times you get stuck, by making it EASIER to stick people?
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> > Think about that for a second…
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> > Anyway, I think stickies need a definite change, one thing I’d like to see done is reduced aim assist, and more reliance on player skill. As well as a “Fuel Rod” like effect, you know how the Fuel Rod fires out a few feet before expanding? It’d be nice if the stick had to travel a short distance in the air before becoming “sticky”.
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> I said I was hoping it would be easier AT FIRST. Then I saw that it was a loadouts item. Quickly changing my mind. I don’t need to think about it for a second. You need to read more carefully lol
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> To any rate, I kind of like your idea but it’s still a little problematic.

Not really. If there is little to no aim assist that means you will actually have to practice arcing your grenades perfectly to hit a target like you did in Halo 2, instead of having the grenade “loosely guided” toward whatever you throw it at like it was in Halo 3 and Reach.

And making it have to fly a little bit before becoming sticky would stop all those REALLY ridiculous “point blank surprise stick!” BS moments.

Or at the very least if they made it so there was a grenade throwing animation, delaying the time between button press, and actual grenade throw, making it so you have to anticipate the throw you are going to make.

From the nades on H4 that I through at RTK, the plasmas seem like they are MORE AIMABLE but about the same amount of stickiness to Reach.

The FRAGS in H4 seem to have the right bounce and power…we will see after more testing…

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Thank you for sharing your crude and pointless opinion-seriously no-one cares.

Stickies have been terrible since Halo 3.

> Stickies have been terrible since Halo 3.

That’s true.

You could have plasma grenade chain explosions in CE and H2 campaigns. In H2, you could move them by meleeing without worrying about being blown up.

In CE, sticking Grunts, Jackals, or Elites made them panic and try to get it off. You could use that time to plant needles into them or stick them with 1 more plasma grenade for Sputnik-esque launches. Granted this was lost in H2 but H3 didn’t restore this like it did with the needler supercombine on dead bodies, which is very disappointing.

In H3 and Reach campaigns, dropped plasmas either don’t detonate (from other explosives. Melees will always produce an explosion) or they fly all over the place before exploding.

This would not be a bad thing if the spike grenades didn’t suffer from this (making plasmas and spike grenades distinct), but noooo, they also suffer from it and are often hazards to the player (don’t go up to a Brute near dropped spike grenades. He’ll detonate it but due to his damage sponge armor, he’ll survive). This could have been far more explosive but due to the random bs, it’s not.

Also, Catch skull.

In H2, it made AI throw grenades at a fast rate, not necessarily at a fast throwing speed. The AI did not synchronize their throws and grenade detonation wasn’t nearly as fast so it was pretty chaotic dealing with lots of grenades. And the AI weren’t completely reckless with their grenades.

In H3 and Reach, individual plasma grenades are lethal to the player (making frags the only reliable option for grenade launching) yet they are not very effective against enemies unless it is a grenade stick (and in Reach, even that can be unreliable. Undamaged Elite majors can survive on Legendary!), grenade throwing speed is ridiculous (made even worse by Reach’s slow movement speed) yet the rate of grenade throws is quite slow, and there’s not a lot of grenades as there are concussion rifle bolts, needle rifle spam, etc. Catch makes enemies really easy targets.

TLDR:

<mark>RIP plasma grenade</mark> (I don’t know enough about the H4 plasma grenade to assess it)

You are now artless.

And don’t get me started on the Needler.

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I suppose you could do better, senior game developer? That is what you are, right?

I actually liked Stickies in Reach. Perhaps a smaller blast radius, though.

> Stickies have been terrible since Halo 3.

They were awesome! It’s just when the lag kicks in seen as that there was no hitscan.