Steam population is in free fall

Let me preface by saying that in the US, with crossplay enabled and many playlists selected, you can still find matches pretty quickly. However, since the first of the year, Steam population is bleeding players. In January, Steam lost 24% of players and in the last 30 days the population is down 15%. I’ve noticed some playlists (H2 SWAT) have gone from consistent 30 second lobbies to 5 min+.

What’s going on? Some people say MCC players are going to Infinite instead, but Infinite is bleeding players too. Does legacy Halo just not have what it takes to keep a boosted population? Is this pattern due to many other games to play instead? I’m concerned about this trend continuing and the impact it’s gonna have on matchmaking.

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Yeah I’ve been wondering the same thing.
Once Infinite fizzles out like 5 did and that goofy sounding TV show comes and goes who knows what’s gonna happen to Halo…

I mean it’d be great if once Infinite got forge and stuff the game got more intuitive than 5, but things aren’t lookin great…

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I’m gonna take a guess and say it’s a combination of the no new updates coupled with radio silence from 343 regarding MCC.

Keep in mind we JUST got a community update saying 343 are just now starting work on the first MCC update of the year. I hope we see it by the end of the month, but I honestly don’t think we’ll see anything till April.

However because Infinite is doing so poorly atm stability and feature wise, I think 343 are gonna have the MCC team working on MCC until Infinite can clean itself up into a properly presentable state.

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I think a lot of the PC population played MCC just to complete the campaigns and had no or little interest in PvP. I see that pattern pretty easily looking at my steam friends who have played MCC. I think PC players mostly play MCC for PvE and go on other games to play some PvP (Understandably). I see that at certain times MCC steam concurrent players drop to below 2.5k, but infinite isn’t any better with it being F2P and dropping to below 5k concurrent players.

As the person above said:

This could play a big part in dropping player numbers, every decent update is gonna bring some players back, but I think what would really bring it up is an update with better mod support (maybe even steam workshop) and fixed co-op latency. There’s a few examples of Steam games that are kept alive with really good player numbers despite being really old thanks to their great mod support (Left 4 Dead 2 released in 2009 and averaging more players than Infinite).

In case someone brings that up, I just wanna add that yes there are players playing on PC through the Xbox APP, but people can’t discredit the biggest platform on PC for showing a trend in players loosing interest in the game/s.

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Yes player numbers will definitely go up when they implement proper mod support and steam workshop, which they said they’re doing. MCC is just getting started.

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Mod support will definitely gonna help this

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Poor optimization, incomprehensible battle pass, horse donation, hits are not registered, terrible balance, problems with servers, developers do not hear the players, the game itself is not interesting and not addictive.

You are talking about MCC right? Not Infinite? Cause MCC does have problems but I haven’t seen any of the problems you listed since 2017-2018.

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