It would be great to include the ability to track a player’s stats over time in Halo 4. So for example, you could see trends in the K/D ratio and Win/Loss ratios graphed. Surely it wouldn’t be too hard to implement and there are so many different stats that it could be used for.
Many variations of the graphs could be added, like K/D ratio over the whole career, a 10 game moving K/D ratio. The more stats the better. Furthermore, the more visual representations of stats the better. Gets people more involved.
The opportunity to compare the history of any of your stats in a graph against any other player is quite enticing, for me at least.
> Yes, very good idea.
> I was thinking more of a weekly, bi-monthly, monthly sorda thing though.
Yeah, that sounds good too. If they were to implement it I could see it being based on those sort of time frames. The idea just came to me and I had to post it quickly haha.
Kill/death/assists, Win/Loss, hit percentage, time spent in vehicle/on foot, time spent immobile (camping/sniping), flags stolen/returned, flag carrier kills etc.
Those are a few of the stats I would like to see in a nice graph
I fully support this idea OP, it would be a nice addition to the game.
each to their own I suppose. I would be obsessed with it, would be great if you could chart your friends stats against your own on the same graph as well.
> Kill/death/assists, Win/Loss, hit percentage, time spent in vehicle/on foot, time spent immobile (camping/sniping), flags stolen/returned, flag carrier kills etc.
> Those are a few of the stats I would like to see in a nice graph
>
> I fully support this idea OP, it would be a nice addition to the game.
Mainly because I am a very average (albeit enthusiastic) player… and it would be helpful to know who to ‘avoid’ in the heat of battle.
Also some sort of ‘damage stat’ would be cool. Instead of waxing lyrical about the relative values of assists to deaths in the K/D ratio… why not have a damage inflicted vs damage taken stat.
Obviously damage taken = 100% for each time you die… but damage inflicted could be anything from a few % (got an early distracting shot in before someone came in and finished the job) to 100% for a clean kill.
That way, if your ‘assist’ was 99% of the kill - you get rewarded for the hard work… and the candy picker who came in at the last second with a cheap grenade only gets 1%.
Also one thing I really miss from earlier Halo games was the breakdown of who killed each other and how many times. Reach only has “killed the most” and “killed by the most”. This was always great to discuss between your team mates.
I would really like to see a way to reset a skill stat, if they include skill. You know cuz people usually suck when the game first comes out. in halo 3 people would make new accounts just to rank up faster. if you could reset a skill stat, then maybe people won’t have to quit matches and start new accounts just to rank up faster.