Static vs Dynamic spawning

Saw this on another forum and I think should be talked about more. I think a big reason Halo lacks in the fun factor region has to do with the games mechanics, but also spawning.

For anyone who doesnt know, static spawns are where each team spawns on their own side; example: Pit and Narrows. Halo 3 used this. Dynamic spawns are more of a CoD approach where spawns are throughout the whole map. 343 decided to go the dynamic spawning route.

My thoughts are static spawns make Halo 10x more fun. Who doesnt like spawn killing? With dynamic spawning there isnt a beneficial gain in map control. It turns Halo into a Harlem shake video. Coordinated team pushes virtually dont exist because of this.

Really there is no reason why static spawns shouldnt be incorporated back into Halo, especially in Team Throwdown.

I want to hear from you the community what are your thoughts? Static, dynamic or you just want to play halo and dont care.

Just a thought… Imagine Static Spawns with instant respawn or JIP. Yikes… re-yikes and a side of yikes.

OT: Both have their place. With the current hybridized system H4 has Dynamic actually works better. More classic Halo Static spawns work better. If I remember right H3 and Reach both used a combination of Static and Dynamic spawns. Static at starts, dynamic if a team was spawn trapped. And a combo thereof during FFA play.

> Just a thought… Imagine Static Spawns with instant respawn or JIP. Yikes… re-yikes and a side of

Instant respawn ruins Halo. I cant even describe how much Im against it.

On topic though you were right, a combo of dynamic and static were used back in Halo 3. Majority of symmetrical maps used static(Narrows, Pit, Onslaught etc) and asym maps had dynamic spawns (Guardian, Blackout etc)

For whatever reason 343 had the bright idea just to go with dynamic in H4.

I think in certain game modes static spawns have there place, but with instant respawns dynamic spawning is the way to go.

Sure its fun to spawn kill, but how fun is it to get spawn killed?

> I think in certain game modes static spawns have there place, but with instant respawns dynamic spawning is the way to go.
>
> Sure its fun to spawn kill, but how fun is it to get spawn killed?

Too answer your second question, Im too good to get spawn killed.

No but really what ever happened to getting good at video games? Having skill in a game should have a reward, not getting shot in the back as one of them.

I dont think people understand the magnitude of this. I recommend everyone play atleast one map with static spawns and see how,much fun you have knowing where you and the other team is.

Here, Ill even help you out. New Haven on my fileshare has modified static spawning. Nothin but good feedback on it.

http://www.halowaypoint.com/en-us/players/eternul/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=fa5df644-d411-4416-819b-00862c359247

I like the combination of Static and Dynamic spawns. As I remember in H3 and Reach it wasnt like one map had Static and the other Dynamic. It was a hybrid system. Normally there were static spawns, but when the enemy team got too close to the natural spawn-zone it switched. I am pretty sure there were “base-changes” on valhalla in H3. As I have noticed its the same with H4. The “base-changes” can be annoying, but I think its pretty easy to avoid them or forecast them. Just don’t go too close to the natural spawn-zone and if someone does -> watch your back.

I dont get were the fun is in spawntrapping. I think its cheap and it ruins the fun totally for the opposing team. In Reach it happend a lot on Invasion. The result was that the team which got spawncamped left the game. Saying its cheap isnt meant as an offence, I just like more of a challenge in fighting the enemy. Also I know that it takes skill to spawntrap an enemy team, but the killing itself after that, isn’t that hard at all.

All in all, I like the way it is, though it could need some fine tuning.
(Sry for my english, hope you still get what I was trying to say)

U wanting more of a fight is understandable, but I think that has too do more with the lack of a ranking system then spawning. Good players usually dont leave games.

And whats this about you caring how the opposing team feels? Tighten up soldier ; ).

The problem with dynamic spawning is that dynamic spawning rewards a bad team for being bad. Example: I’m playing Ragnarok, and my team pushes to the enemy base. Because of this, the enemy team spawns at our base, which could have weapons or vehicles. Have I ever been spawn trapped before? Yes. Is it fun? Of course not, but it makes you want to improve. If there was a ranking system that matched up players based on heir SKILL, no one would get spawn trapped;well, they could break a spawn trap quickly if they did get spawn trapped.

I have a feeling due to your insane stat claims that this isn’t your primary account. Can someone check that? I’m on iOS.

And for the love of all things, check your grammar!

And lastly, are you not human? I try to make a fair game without spawn trapping or use of OP weapons like the Boltshot or DMR, and when a team is hopelessly outmatched I try to end the game quickly.

I don’t like you.

> I am pretty sure there were “base-changes” on valhalla in H3.

The base changes in Halo 3 were caused by black screen host switching, that is the only time it happened.

It should be Dynamic Static spawns, if that makes any sense.

I should never spawn anywhere but my side of the map, but where I spawn on that side can be influenced by the current dynamic spawn system so that the enemy doesn’t just line up their sniper with where my head will be when I spawn and fire away.

It’s just kind of ridiculous to sneak all the way across Ragnarok with the goal of stealing a Sniper or something, and when you get there your teamates suddenly spawn next to you and all you’ve managed to do is switch sides.

Spawning is interesting. No matter what you say, no one in their right mind enjoys being spawn camped.

Dynamic spawns help address this. Halo 4 has a very unique spawning system, it very much depends on the game mode. In CTF, it spawns you somewhat near your base. In infinity slayer, if you wait the three seconds to spawn, you spawn closer to your team mates.

It’s not the best spawning system, but it has potential. Some maps like Adrift and longbow do a great job of it, Haven and Skyline not so much. I think it will just take a little more time for them to get right.

> I have a feeling due to your insane stat claims that this isn’t your primary account. Can someone check that? I’m on iOS.
>
> And for the love of all things, check your grammar!
>
> And lastly, are you not human? I try to make a fair game without spawn trapping or use of OP weapons like the Boltshot or DMR, and when a team is hopelessly outmatched I try to end the game quickly.
>
> I don’t like you.

If you are talking about eternul, he has an average everything.

I always play to win. If something in the game is considered “noob,” “broken,” or “not honorable,” I will still use it, because it is in the game. I always try to win as quickly as possible when playing against an obviously unskilled team. Sure, the DMR is my most used weapon, but it is impossible on maps like valhalla to use anything else. I use the carbine on smaller maps though.

That’s just me I guess.

There is a lot to be said about “how the other team feels, or could feel.” The reason behind that is if they can get spawn camped or spawn trapped, you can be spawn trapped or spawn camped. It’s not so much about feeling bad someone else’s experiences (although that is not a bad thing) and more about having spawns, and other things, be balanced across the board. That balance has to exsist for fairness and equality.

Now, in a perfect world, with a perfect population and perfect MM we’d never see spawn trapping as TS would be pairing everyone with people of similar skill. If spawn trapping happened in that case it would be bc people failed to hold map points, fell victim to co-ordinated pushes etc. Since it is not a perfect world with perfect MM and we have the more hybridized system in H4 Dynamic spawns are pretty much needed.