If we have that, so many things become better.
Sooo many.
/discuss
If we have that, so many things become better.
Sooo many.
/discuss
I don’t really think there is much to discuss here, that is the truth
Why the spawns are dynamic in this game, I don’t think we’ll ever know.
Again, a lot of you missed out on this (me included so don’t feel like I’m coming after you) but here’s a thread to help ease your mind: https://forums.halowaypoint.com/yaf_postst182645_Upcoming-Competitive-Playlist.aspx
Some early details on this playlist:
4 vs 4
Pre-set game loadouts
Forced respawn timers
No instant respawn
Ordnance on re-supply timers
Join-in-progress off
No split-screen play
Friendly fire on
Max party size 4 with big party matching enforced
No guests allowed
From what they say, it’s dropping Mid-Feb.
> I don’t really think there is much to discuss here, that is the truth
>
> Why the spawns are dynamic in this game, I don’t think we’ll ever know.
If you’re talking about player spawns its because of people like me in Halo Reach when I played with my team we would pin the other team in their own spawn because of our aggressive playstyle and skill (and their lack of it). Unfortunately a lot of the casuals/noobs did not like this so guess what? Dynamic spawns are in H4. 
> Again, a lot of you missed out on this (me included so don’t feel like I’m coming after you) but here’s a thread to help ease your mind: https://forums.halowaypoint.com/yaf_postst182645_Upcoming-Competitive-Playlist.aspx
>
> Some early details on this playlist:
>
> 4 vs 4
> Pre-set game loadouts
> Forced respawn timers
> No instant respawn
> Ordnance on re-supply timers
> Join-in-progress off
> No split-screen play
> Friendly fire on
> Max party size 4 with big party matching enforced
> No guests allowed
>
> From what they say, it’s dropping Mid-Feb.
Wow
clap clap clap
So you instantly assume I missed it? No, I didn’t.
Not only that, what’s the relationship of this to static/dynamic spawns?