Every generation of halo has had a new or at least somewhat new variant of a starting weapon. Halo 5 is the magnum, reach was dmr, etc. What would you like to see as the main starting weapons for both competitive and casual play?
I’m a huge fan of the dmr and halo 5 magnum. I feel like they’re more consistent than the br so I’d like them. I’d really like to see the dmr used more in general but that’s for a different discussion.
Hows about we give the carbine a game to shine? It’s been in the shadows too long I say! Too long!
The question is what weapon should be go to weapon. Like in CE and h5 it’s the magnum, h2, h3, h4 (after dmr nerf) it’s the BR and Reach its tre DMR. But for starting weapons it could either be the AR and Magnum combo or SMG and magnum.
> 2533274803493024;2:
> Hows about we give the carbine a game to shine? It’s been in the shadows too long I say! Too long!
Wouldn’t it be a little silly having Spartans start with a foreign weapon? Especially considering they insist on making the mp lore now.
Defiantly the BR.
> 2533274870124097;4:
> > 2533274803493024;2:
> > Hows about we give the carbine a game to shine? It’s been in the shadows too long I say! Too long!
>
> Wouldn’t it be a little silly having Spartans start with a foreign weapon? Especially considering they insist on making the mp lore now.
Since the sangheili and UNSC are allies now wouldn’t it make more sense for the sangheili to give the UNSC resources to train on their weaponry, thus giving the “multiplayer being lore” an interesting and canonical depth?
Also vulture111, please familiarize yourself with the edit button if you want to add more thought to a post you’ve already made. Posting consecutively is a form of spam.
> 2533274803493024;6:
> > 2533274870124097;4:
> > > 2533274803493024;2:
> > > Hows about we give the carbine a game to shine? It’s been in the shadows too long I say! Too long!
> >
> > Wouldn’t it be a little silly having Spartans start with a foreign weapon? Especially considering they insist on making the mp lore now.
>
> Since the sangheili and UNSC are allies now wouldn’t it make more sense for the sangheili to give the UNSC resources to train on their weaponry, thus giving the multiplayer being lore an interesting and canonical depth?
I mean for certain game modes sure but not by default.
I assumed they would be two separate posts but my bad.
Starting weapons for casual and competitive should be the Battle Rifle and SMG.
A properly tuned B.R. similar to the H2 BR, with no recoil. Then the reason I say SMG is it’s truly a short range weapon that fills a purpose as a change of pace and for cleanups. I love the sound of emptying an SMG that lovely purrr. I’d like to see the Magnum be a more husky built 4 shot kill, similar the the C.E. pistol, available for pickup on some maps. Then magnum enthusiasts have a reason the pick it up.
Everyone likes to hate on the Halo 3 BR, but that’s usually because they’re not good with it and always got out BR’d. To me, there is no better feeling than the superiority you feel when you out BR you’re opponent in Halo 3.
In Halo 2, I never felt that satisfied to out BR someone. Something about Having zero recoil and a hitscan and magnetism that basically assisted youbin the kill just dampened the enjoyment of it.
The same goes with Halo 5s pistol. The magnetism is so inconsistent and ridiculous sometimes it just kills whatever satisfaction you would have gotten if it was only you and your aim and movement getting the kill. Way too many times I’ve shot a person’s stomach or foot and gotten a headshot.
Reach’s DMR was just stupid because who wants to pace their shots to get the accuracy you should already be getting with a Halo weapon? Lol
Bottom line: make a weapon that people can be proud to say they’ve mastered.
I can’t say care to much what the starting weapon looks like as long as it is a proper, uncompromised utility weapon. Whether it ends up pistol shaped or rifle shaped I don’t much care, that being said, I would prefer single shot for the sake of consistency.
What I do care about is that that there should be only one precision utility weapon, with other on map weapons fulfilling more unique niche roles. I don’t want to see a situation like Halo 5 where we have a utility weapon, a slightly shorter range utility weapon, a slightly longer range utility weapon, a Covenant utility weapon and a Forerunner utility weapon and that doesn’t even include additional variants like the H2 BR, CE Magnum etc.
There should never be that much overlap in the Halo sandbox. Pick one starting utility and one starting auto weapon and either redesign or cut their redundant cousins. This isn’t a problem strictly with utility weapons or auto weapons mind you, they are just the worst offenders.
Is it possibly time for a new UNSC faction starting weapon?
Trying to get creative here, but who knows. 343i might try to craft something like a new marksman rifle for the new game.
> 2535448062173159;9:
> Everyone likes to hate on the Halo 3 BR, but that’s usually because they’re not good with it and always got out BR’d.
Not so sure about that. Bungie literally programmed randomness into the H3 BR. Give me a starting weapon that shoots straight with a high skill gap, like the CE magnum.
I’ll take a hitscan BR over anything.
Same tried and true, tested, well received formula that’s been used for majority of Halo: AR and magnum, or BR and magnum.
We’ve seen what happens when such changes are made to Halo. Some here may enjoy H4 and H5, but you can’t deny the poor sales and poor reception that both have garnered in comparison to Bungie’s titles. If something isn’t broken, there’s no need to fix it.
(Whether or not AR should be included depends on how competitive the certain playlist is.)
I have a preference for BR starts.
I have no issue with the Magnum starts,
But, but, BUT- please for the love of God, don’t make the Magnum a laser if you plan on making it a starting weapon. It has honestly been my biggest gripe for Halo 5.
It is more accurate than any Precision weapons, no recoil (whats the point of adding reticle bloom when it’s proven that the magnum has no bloom, and if it does, it realistically shoots 1 inch groups all day at any range.), and have an large amount of Aim assist when in RRR, considering what was previously mentioned.
I get that these are just games and we can’t expect realistic stuff. But, how is it that the Magnum shoots tighter groups than the BR?(the freakin’ BR for cryin’ out loud!) A pistol will should NEVER be more accurate than a rifle, that’s almost just plain dumb.
So, tl;dr If you, 343i, plan on doing more Magnum starts, tune the dang thing down, please. It’s too dang good.
H:I NEEDS THE BR TO BE BETTER THAN THE MAGNUM.
<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.
> 2535469995091439;8:
> Starting weapons for casual and competitive should be the Battle Rifle and SMG.
> A properly tuned B.R. similar to the H2 BR, with no recoil. Then the reason I say SMG is it’s truly a short range weapon that fills a purpose as a change of pace and for cleanups. I love the sound of emptying an SMG that lovely purrr. I’d like to see the Magnum be a more husky built 4 shot kill, similar the the C.E. pistol, available for pickup on some maps. Then magnum enthusiasts have a reason the pick it up.
I can’t agree with a 4 shot Magnum. In the current sandbox, a 4 shot Magnum would definitely have to be a power weapon. The only way I could see it being possible is if it shot slow, or was less accurate. And, at that point it’d be a disservice to those who like to use the magnum. I think the current 5 shot Magnum is great! It just needs to be nerfed a bit, or the other Precision weapons be buffred.
> 2533274794648158;12:
> > 2535448062173159;9:
> > Everyone likes to hate on the Halo 3 BR, but that’s usually because they’re not good with it and always got out BR’d.
>
> Not so sure about that. Bungie literally programmed randomness into the H3 BR. Give me a starting weapon that shoots straight with a high skill gap, like the CE magnum.
Ok, the CE magnum does not shoot straight lol I played a bit of CE doubles yesterday and my magnum shots were all over the place regardless that I was holding the reticule over the enemy’s body or head the entire time. The bullets were so inconsistent there was this one dude who survived 3 head shots in a row at no shields. Some times it’ll take six or seven shots to kill an enemy, or you’ll get lucky and it only takes three. The random spread of the CE magnum is so ridiculous idk how you can claim it “shoots straight.”
Both H3 BR and H1 pistol have random built into them, but with H3 it’s a 3-shot burst round, making it more consistent than the single shot of CE.
When you out BR someone in Halo 3, it’s a lot less likely it had to do with luck than someone who put pistoled you in Halo 1.
> 2533274820814456;15:
> (Whether or not AR should be included depends on how competitive the certain playlist is.)
> I have a preference for BR starts.
>
> I have no issue with the Magnum starts,
> But, but, BUT- please for the love of God, don’t make the Magnum a laser if you plan on making it a starting weapon. It has honestly been my biggest gripe for Halo 5.
>
> It is more accurate than any Precision weapons, no recoil (whats the point of adding reticle bloom when it’s proven that the magnum has no bloom, and if it does, it realistically shoots 1 inch groups all day at any range.), and have an large amount of Aim assist when in RRR, considering what was previously mentioned.
> I get that these are just games and we can’t expect realistic stuff. But, how is it that the Magnum shoots tighter groups than the BR?(the freakin’ BR for cryin’ out loud!) A pistol will should NEVER be more accurate than a rifle, that’s almost just plain dumb.
>
> So, tl;dr If you, 343i, plan on doing more Magnum starts, tune the dang thing down, please. It’s too dang good.
> H:I NEEDS THE BR TO BE BETTER THAN THE MAGNUM.
The problem is not that the magnum is too powerful(though I think a reduction of aim assist, magnetism etc would be beneficial across the board), the problem is that there is so much redundancy in the sandbox that one way or the other you will end up with one of the precision weapons just being ‘better’ or the choice is based on superficial preferences which is terrible sandbox design.
Replacing a starting weapon with an on map weapon should be a real tactical choice beyond changing the color of the projectile you fire. The H5 Magnum isn’t doing anything out of the ordinary in terms of Halo utility precision weapons. Halo simply plays better with a utility weapon and that hasn’t changed regardless of the shape of the weapon. Whether its the CE Pistol, H2/H3 BR, Reach DMR, H5 Magnum they all tend to end up with a lot in a lot of player’s most used weapons. The problem with post-CE Halo games is that most of them have failed to make the other weapons worth picking up. They have either been underpowered, redundant clones or often both. People talk up Halo 5’s “balance” but all 343 really did was up the values on underperforming weapons to make them lethal, but they still fail to carve out a unique niche in the sandbox, so they still get left behind.
Punishing the Magnum because it is pistol shaped is totally shallow and frankly rather silly in a game like Halo where the weapons and vehicles ballistics and design has never matched up well with their irl roles. Halo doesn’t have “sidearms” and “primaries” in a gameplay sense.
Making the BR better than the Magnum solves nothing. You can prefer the BR as a starting weapon if you want, just don’t pretend it is some huge gameplay flaw when the Magnum does the same job because it is pistol shaped.
Sidenote: I don’t think most competitive folks care whether a weapon like the AR is included as a second starting weapon as long as it had some unique functionality like it did in CE. Faster melee, bettter Reach vs Starting weapon, quick camo, generally more effective in cqc but not a hard counter.
TL;DR give the sandbox some actual depth and everything will fall into place.
> 2535448062173159;17:
> > 2533274794648158;12:
> > > 2535448062173159;9:
> > > Everyone likes to hate on the Halo 3 BR, but that’s usually because they’re not good with it and always got out BR’d.
> >
> > Not so sure about that. Bungie literally programmed randomness into the H3 BR. Give me a starting weapon that shoots straight with a high skill gap, like the CE magnum.
>
> Ok, the CE magnum does not shoot straight lol I played a bit of CE doubles yesterday and my magnum shots were all over the place regardless that I was holding the reticule over the enemy’s body or head the entire time. The bullets were so inconsistent there was this one dude who survived 3 head shots in a row at no shields. Some times it’ll take six or seven shots to kill an enemy, or you’ll get lucky and it only takes three. The random spread of the CE magnum is so ridiculous idk how you can claim it “shoots straight.”
>
> Both H3 BR and H1 pistol have random built into them, but with H3 it’s a 3-shot burst round, making it more consistent than the single shot of CE.
>
> When you out BR someone in Halo 3, it’s a lot less likely it had to do with luck than someone who put pistoled you in Halo 1.
The CE Pistol has no meaningful spread when fired single shot, it only blooms when you hold down the trigger. So there are two main reasons those shots were not hitting.
1.) You got MCC’d, MCC has all sorts of problems even with the recent patches. Sometimes shots just don’t register and the amount of leading required just isn’t consistent and other times it is far easier to 3 shot someone that it was in og CE. So its entirely possible the game was screwing you over.
2.) You were not leading your shots properly, aka you missed. The CE Pistol doesn’t have meaningful spread but it is a projectile weapon meaning each bullet has travel time so just leaving your reticle on someones body or head may not be enough depending on the range. And again due to the sad state of MCC how much you need to lead at specific ranges can change from match to match.
> 2533274819446242;19:
> > 2535448062173159;17:
> > > 2533274794648158;12:
> > > > 2535448062173159;9:
> > > > Everyone likes to hate on the Halo 3 BR, but that’s usually because they’re not good with it and always got out BR’d.
> > >
> > > Not so sure about that. Bungie literally programmed randomness into the H3 BR. Give me a starting weapon that shoots straight with a high skill gap, like the CE magnum.
> >
> > Ok, the CE magnum does not shoot straight lol I played a bit of CE doubles yesterday and my magnum shots were all over the place regardless that I was holding the reticule over the enemy’s body or head the entire time. The bullets were so inconsistent there was this one dude who survived 3 head shots in a row at no shields. Some times it’ll take six or seven shots to kill an enemy, or you’ll get lucky and it only takes three. The random spread of the CE magnum is so ridiculous idk how you can claim it “shoots straight.”
> >
> > Both H3 BR and H1 pistol have random built into them, but with H3 it’s a 3-shot burst round, making it more consistent than the single shot of CE.
> >
> > When you out BR someone in Halo 3, it’s a lot less likely it had to do with luck than someone who put pistoled you in Halo 1.
>
> The CE Pistol has no meaningful spread when fired single shot, it only blooms when you hold down the trigger. So there are two main reasons those shots were not hitting.
>
> 1.) You got MCC’d, MCC has all sorts of problems even with the recent patches. Sometimes shots just don’t register and the amount of leading required just isn’t consistent and other times it is far easier to 3 shot someone that it was in og CE. So its entirely possible the game was screwing you over.
>
> 2.) You were not leading your shots properly, aka you missed. The CE Pistol doesn’t have meaningful spread but it is a projectile weapon meaning each bullet has travel time so just leaving your reticle on someones body or head may not be enough depending on the range. And again due to the sad state of MCC how much you need to lead at specific ranges can change from match to match.
I think that may have been the problem because it was one laggy dude in particular it was happening to the most. I don’t think it had to do with leading shots really because it was mainly happening at close range on maps like Chill Out. Occasionally I’ll be getting shot by other people and thinking, “why am I not dead yet.” because I know they’ve shot me more than enough times for me to be dead. So I know I’ve been sometimes screwing people over with my un-killable body as well.
I don’t really mind having single shot main weapons like the DMR or CE pistol, it’s just my personal preference to have something like the Halo 3 BR over the CE pistol. In my opinion, the longer time to kill increases the skill gap and lessens the problem of automatically getting the kill just because he/she gets the first shot on someone. Again, just another personal preference. A lot of people tell me they hate the H3 BR because of how inconsistent and random it is, which is true to a certain extent, but I think that it’s exaggerated by a lot of people who don’t use it properly and will make mistakes like aiming for the head the entire time or they will run into players who are just really good at strafing out of shots.
No matter what they choose, I really hope they go with a projectile bullet system in stead of the hit scan though. I really feel so much more satisfaction when I kill someone with a projectile rather than just hovering the reticule over someone like in Halo 2 or Halo 5.