As we all should know, Halo 4 has four different precision rifles you can spawn with. These four precision rifles (the Battle Rifle, the Designated Marksmen Rifle, the Light Rifle, and finally the Covenant Carbine) will be what is talked about in this thread.
In the current state of the game, the DMR has won over most Halo 4 players as the best of these four precision rifles, and the Battle Rifle has also maintained a fairly large user base (probably due to user nostalgia), however unfortunately the Light Rifle through my experience playing the Halo 4 makes far fewer appearances then the DMR and Battle Rifle, and the Covenant Carbine rarely if ever makes an appearance.
What this suggests, is that the rifles aren’t properly balanced.
I’ll start with Battle Rifle:
Through my personal experience of playing Halo 4, the DMR dominates the Battle Rifle. At close range, a skilled DMR user who hits all his shots will beat a skilled Battle Rifle user who also hits all his shots every single time. At mid range, the Battle Rifle user will find themselves fighting an uphill Battle every time they face off versus a DMR user due to the incredible ranged ability of the DMR. And at long range a Battle Rifle user should never engage a DMR user, due to the spread of the Battle Rifle shots, and the x3 scope of the DMR.
What this suggests, is that 343 intended the Battle Rifle to be a powerful option against the DMR at close range, and as the range of the fight grew the fight would turn more and more in the DMR’s favor. Unfortunately their intentions didn’t turn out to be a reality as the DMR as I explained above beats the Battle Rifle in every single range scenario.
However this reality of 343’s intentions could be achieved through a few simple changes. I’ll suggest the following.
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Make the Battle Rifle a weapon that needs only 4 perfectly landed shots to eliminate another player.
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Eliminate the recoil that is exclusive to the Battle Rifle.
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Eliminate the effects of flinch while someone is getting shot while in scope using the Battle Rifle. This is because the spread of shots fired from the Battle Rifle already limits its long range potential, the flinch makes the Battle Rifle, which was already weak in long range firefights, downright useless during these occasions.
I’ll continue with the Light Rifle:
I love that 343 introduced a weapon similar to the Battle Rifle in its Halo 2 beta’s form. However, the Light Rifle in close range encounters gets handled by the DMR, and while the Light Rifle’s long range ability is certainly adequate, its close range ability certainly isn’t. I’ll suggest only one change to the Light Rifle.
- While out of scope, four perfectly landed shots should result in a kill.
I’ll continue with the Covenant Carbine:
The Covenant Carbine is the weakest of these four precision rifles you can spawn with, in my opinion. The gun currently takes eight perfectly landed shots in order to kill someone. That with the very high rate of fire, makes for a very powerful combination you may think. However, this ideal scenario rarely plays out, and due to the fact that it takes five body shots to kill someone after their shield breaks, which takes seven shots to accomplish by the way. This gun quickly becomes very weak to many players, because players who didn’t get the headshot have to reload after the fight cause they only have at a maximum 6 shots in their clips, which isn’t even enough to break someones shield. Here are my suggestions to balance the Covenant Carbine so it can receive adequate love from the Halo 4 community.
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It should only take three bodyshots to kill someone after their shield breaks.
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Only six shots should be needed to break someone shield.
My goal when I starting making this thread was to make adequate suggestions to balance the starting precision rifles without nerfing anything. Thank you, for reading, and have a wonderful Christmas!