Okay so does anyone think that we should only start with just one grenade?
It has been previously stated that grenades in Halo 4 are only allowed to be picked up off the map or if the player has the “chosen load out ability”. I thought this was a great idea because of bad grenades were used in Halo Reach.However, I feel that this has returned in Halo 4. It may be because the people on the other team have that in their load out, but I doubt it since it has been happening to me a lot. I feel that it’s the same in Halo 4 due to the instant respawn setting. This occurs a lot in infinity slayer on closed maps like Haven and Adrift.
Ex: my team is fighting the other team in an area and we take out one of 2/4 of their players then we progress to kill the others only to have the other two players we just killed immediately show up to assist the other two by throwing grenades at us while our shields our still regenerating.
Think about it. In Halo Reach we would have two grenades with a 5 second respawn. Now in Halo 4 we have 2 grenades with instant respawn. How is this helping with the grenade spamming? Also, what is the point of killing someone just to come in contact with them within 10-15 ft of where you just killed them and they finish you off from the damage they caused from before. So basically the game is telling I have to kill someone and then just hide and not to try and progress anywhere in the map. I like Halo 4 and play it more than any other game, but I’m stating my opinion and feel that this (grenades and instant respawning) should be looked at.