Started Playing Reach again after playing Halo 5

So I’ve finally reached (pun intended) the point where I’ve become too frustrated with Halo 5 to play it. So I decided to get out my old copy of Reach to see if backwards compatibility was working well enough. Luckily, it was. While I was playing I realized that there are so many things that Reach does better than Halo 5.

Sprint - It’s simple in Reach. Lower your gun and run for 7 seconds. Nothing more. Halo 5 has sprint, but… It takes a considerable amount of time to reach top speed, during that period any attack will make you stop running. Essentially, if you’re ambushed there’s 0% chance for escape. Your shields won’t recharge while sprinting, and the fact that time-to-kill is much quicker in 5 than Reach means that if you encounter someone while sprinting, you’re at a huge disadvantage. Basically, Halo 5 has sprint, but you’re punished for using it.

Weapon Balance - Halo is supposed to be a tactical shooter. The utter lack of bloom in all Halo games except Reach gives them more of a twitch feel, emphasizing the importance of getting the first shot. Reach is the only game where if I get shot first, I consistently have a fair chance of making a comeback.

Splitscreen > 60FPS - When people talk about playing games that run at 30 frames per second they howl as if it’s worse than getting their limbs sliced off. I honestly don’t see what the big deal is, 60fps game play isn’t worth the lack of splitscreen. (They could have done both, anyway. Mario Kart 8 runs at 60fps normally and can lower the FPS in splitscreen)

Esports, MLG, and other BS: Almost every single aspect of Halo 5 was designed with competitive play in mind. This isn’t necessarily a bad thing, but in 343’s case they have almost completely forsaken casual players. Every ranked playlist and Warzone is filled with super-coordinated teams, and as someone else on waypoint said they’re more organized than the Japanese railway. So if you want to play any of these on your own, you’re shooting yourself in the foot (Big Team Battle is the least-likely to have this problem). Social playlists come and go, and when they arrive they usually just attract sweaty stat-padders. The only real social playlist Halo 5 has is infection, which really isn’t much in the grand scheme of things and Reach has had that playlist all along.

One last pet-peeve of mine - In Reach, when the game ends you just hear “Game Over” then it shows each player’s score on screen. But In Halo 5, if you lose then it will rub it in your face with the message DEFEAT. …Really, 343? Halo never had this BS, why did you all think it was necessary to suddenly put it in when you took Halo? No one asked for it, it doesn’t add anything to the game except more frustration.

Of course, none of this means that I hate 343 and Halo 5. I just think that Reach did things better, and I think that I’ll be playing it more often than 5 this Summer. I’ll see you all on the battlefield.

Same here, got halo 5, played it (threw up) and put in reach and had a great time. By far, halo reach and halo 3 are better than halo 5.

I just started up with Reach again. I forgot how much fun the game was. the weird framerate is a tad odd to get used to, seeing as im now so use dto 60fps halo, but at least the weird stutteryness is consistant!

also, just having a blast! i forgot how challenging this game is! and i love it!

i would like a xb1 port, and just leaving mm as is, and make that literally a copy paste, but optimize campaign for xb1. id pay full retail for that! helps Reach is my second favorite campaign after halo 2

My thoughts exactly. Although… I do wish Reach had Spartan Abilities instead of Armor Abilities. I would say SAs are the one thing 343i did right with Halo 5, but they managed to screw that up with Sprint (as you described) and the fact that Motion Tracker range in Halo 5 is too short to account for Sprint and Spartan Charge. In Halo: Reach at least, when someone tries to Sprint up behind me for a Beat Down or an Assassination, I have a chance to see them coming and counterattack. If they fixed those issues, the various Spartan Abilities- Spartan Charge, Ground Pound, Thruster Pack, and Clamber- would mix well with Halo: Reach’s gameplay, IMO.

You can add Exp, daily/weekly challenges, armour customisation, unlocks, LAN, the UI and party/game/proxy chat to that list. Oh and BTB, with the vehicles and maps.

The frame rate does bother me, but only on the xbox one. It’s still really weird on the xbox one compared to the 360.

I’ve successfully got my Halo buddies back in to the MCC. It’s not the best Halo experience, but we are having more fun than Halo 5. Been getting lots of use out of Split Screen and it’s something that really does hurt games like Halo 5, Destiny and the Division, because when I have a full room and only 3 Xbones, somebody has to split screen. Next I’m going to slowly re-introduce them back in to Halo Reach, though I know the controls and the frame rate will be the things that make it a challenge, the game itself is solid. An Xbone version (1080p, 60fps, ZB, with Split screen) would have been an easy sell.

Reach is just a better experience to me than Halo 5.

You know I was really expecting everyone here to be like “man I never realized how useful clamber is” or “unlimited sprint in Halo 5 makes the game seem so much faster” or even “wow I forgot what no ADS was like”. No. I didn’t see any of that. The point on split-screen was nice but other than that I’m fairly dissapointed with this topic.

> 2533274974046750;7:
> You know I was really expecting everyone here to be like “man I never realized how useful clamber is” or “unlimited sprint in Halo 5 makes the game seem so much faster” or even “wow I forgot what no ADS was like”. No. I didn’t see any of that. The point on split-screen was nice but other than that I’m fairly dissapointed with this topic.

You’re disappointed because we have a preference that’s different from yours?

> 2533274974046750;7:
> You know I was really expecting everyone here to be like “man I never realized how useful clamber is” or “unlimited sprint in Halo 5 makes the game seem so much faster” or even “wow I forgot what no ADS was like”. No. I didn’t see any of that. The point on split-screen was nice but other than that I’m fairly dissapointed with this topic.

Maybe because no one likes those stupid features. Hence the reason why halo 4 and 5 have garbage populations

> 2533274974046750;7:
> You know I was really expecting everyone here to be like “man I never realized how useful clamber is” or “unlimited sprint in Halo 5 makes the game seem so much faster” or even “wow I forgot what no ADS was like”. No. I didn’t see any of that. The point on split-screen was nice but other than that I’m fairly dissapointed with this topic.

Clamber and unlimited sprint are nice, but they don’t make up for the fact the Halo 5 is largely a broken game with two great a focus on super-competitive MLG multiplayer with little to no social aspect, and no proper PvE modes outside of the Campaign… which is also the worst Campaign ever to be featured in a Halo game, I might add.

> 2533274974046750;7:
> You know I was really expecting everyone here to be like “man I never realized how useful clamber is” or “unlimited sprint in Halo 5 makes the game seem so much faster” or even “wow I forgot what no ADS was like”. No. I didn’t see any of that. The point on split-screen was nice but other than that I’m fairly dissapointed with this topic.

Yeah I didn’t say any of that because I don’t feel any of that. I like no ADS, and sprint and clamber are answers to a problems that didn’t exist until the mechanics were put in.

The games play much smoother without all 3 of those things.

This is what I’ve said since Halo 5 was shown off. Just because COD like mechanics are popular with the twitch shooter/COD community doesn’t mean they are popular with everybody, or inherently make every game better. There are more gamers who don’t play COD than do.

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Really hope MS fixes the framerate issues soon, I just can’t play until they do.

All Hail Reach! Long Live Reach!!!

> 2533274834952794;4:
> My thoughts exactly. Although… I do wish Reach had Spartan Abilities instead of Armor Abilities. I would say SAs are the one thing 343i did right with Halo 5, but they managed to screw that up with Sprint (as you described) and the fact that Motion Tracker range in Halo 5 is too short to account for Sprint and Spartan Charge. In Halo: Reach at least, when someone tries to Sprint up behind me for a Beat Down or an Assassination, I have a chance to see them coming and counterattack. If they fixed those issues, the various Spartan Abilities- Spartan Charge, Ground Pound, Thruster Pack, and Clamber- would mix well with Halo: Reach’s gameplay, IMO.

No. Armor abilities give distinct situational advantages, if everyone had the same capabilities, it would make gameplay more dull and less to distinguish everyone. In Reach, there was always the shotty noob with Armor Lock, the DMR Jetpack guy, the Cloaking needler player, the Drop-shielding rocket people, etc. Different challenges were/are presented with practically every encounter.

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> > 2533274834952794;4:
> > My thoughts exactly. Although… I do wish Reach had Spartan Abilities instead of Armor Abilities. I would say SAs are the one thing 343i did right with Halo 5, but they managed to screw that up with Sprint (as you described) and the fact that Motion Tracker range in Halo 5 is too short to account for Sprint and Spartan Charge. In Halo: Reach at least, when someone tries to Sprint up behind me for a Beat Down or an Assassination, I have a chance to see them coming and counterattack. If they fixed those issues, the various Spartan Abilities- Spartan Charge, Ground Pound, Thruster Pack, and Clamber- would mix well with Halo: Reach’s gameplay, IMO.
>
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> No. Armor abilities give distinct situational advantages, if everyone had the same capabilities, it would make gameplay more dull and less to distinguish everyone. In Reach, there was always the shotty noob with Armor Lock, the DMR Jetpack guy, the Cloaking needler player, the Drop-shielding rocket people, etc. Different challenges were/are presented with practically every encounter.

Yes! Different playstyles were apparent in Halo Reach, rewarding teams who knew their roles best instead of having the biggest weapon.