Standing up to Microsoft when the time comes

Halo Infinite will be a game as a service with micro transactions. We know this after the job posting from Microsoft and tweets from Chris Lee.

I thought Microsoft would embrace Halo’s new stance in the gaming world as a failed continuation of Bungie’s Halo. I thought Halo would become a franchise that would pump out a game after 2-3 years of development, with abandoning the things that made Halo stand out and give into following trends. I accepted that for Halo’s future after Halo 5 and was ready to be a member of a once massive community and buy a Halo game because it was Halo.

But of course that didn’t happen. 343i has taken nearly 5 years with Halo Infinite, even after the backlash to Halo 5’s story, they would buckle down and continue to finish telling it. Given this, and 343i also willing to fix MCC and add more features to it made it seem like maybe Microsoft is backing off and letting 343i call the shots, for the most part. I had a strong feeling after E3 2018’s Halo teaser, that 343i stood up to Microsoft and demanded the time to make up for their past blunders. I thought Microsoft had maybe given an exception to 343i with Halo Infinite, considering Halo is the face of Xbox. I had hope that maybe Microsoft is considering going with Sony’s ‘no micro transactions in first party games’ rule with Halo Infinite.

After the the release of Gears 5, my hopes had been smashed and beaten to the ground. By then, the aforementioned job posting and tweets from Chris Lee about micro transactions had been a news highlight in the gaming world for only about a few days until the next blunder from EA or whatever. Gears 5 has a micro transaction system that exhausts me even though I’ve never touched the game, or know what the system is exactly. But the mere presence of micro transactions in Microsoft’s, arguably, second biggest first party game series (along with the job posting and tweets) really showed to me that Halo Infinite is just going to be another game from 343i, unworthy of the title Halo.

We shouldn’t settle for ‘cosmetic only’ micro transactions because at the core of Halo’s multiplayer experience, for many, is unlocking/achieving armour for their Spartan. By giving players the chance to just throw money at the progression/unlock system to get one of the most coolest armour sets in the game, without having to even touch the multiplayer beforehand, completely disrupts the multiplayer experience for many. Seeing someone in that cool armour could mean either nothing, or something, because you don’t know if they spent real money upfront or unlocked it with skill. This then discourages the players who spent the time and effort to unlock that armour, because any noob can just “unlock” it by putting in their credit card number…

Regardless of whether or not 343i comes up with a revolutionary way to reward players who play the game, and allow players to spend money at the same time, we shouldn’t settle for any micro transactions in Halo Infinite PERIOD. Make a good game, sell the game and people will buy it and praise it, especially since it’s Halo. Microsoft don’t need micro transactions in Halo Infinite, and the excuse that they need them to further support the game; if a game like Halo, owned by Microsoft, needs money from players to become feature complete after release, we’ll that just isn’t the case and never will be. Finish making Infinite feature complete; none of that “we’ll put forge in later and add infection next year”. You’ve been given the time, resources and the patience of the community for 5 years. If Halo Infinite isn’t feature complete at release, that’s just Microsoft trying to get fans to pay for the rest of the development through manipulative micro transactions. We shouldn’t have to pay for a triple A game to finish its development after release and after spending the base $60 on the unfinished product.

So my question to the Halo community; will you stand up once Microsoft reveals Infinite’s micro transaction system? Or will you shrug it off because 343i finally made a Halo game that looks like, Halo?

If you feel like we can’t do anything against Microsoft and the millions of kids with their parents credit cards, you’re wrong. Look at what happened when Star Wars Battlefront 2. Star Wars is a bigger and more popular IP than Halo, with a company in charge of it, Disney, much larger than Microsoft. Yet gamers were able to stand up to Star Wars and Disney and tell them that micro transactions are unacceptable in a triple A game. We won that fight and because of it, Star Wars Battlefront 2 is a much better and healthier game because of it, with the game STILL being supported even with the least intrusive micro transaction system you could have (you can only pay money for crystals which can be used to buy the very few cosmetic items in the game. Not at all acceptable with my standards, but the point is that they aren’t making a huge amount of money off it especially with the lowered player base and simplistic nature of the micro transaction system, yet it’s had new content coming out for nearly two years).

We can either have another triple A Halo game come out, get reviews that will probably be 7 or 8/10 and be forgotten by the larger gaming community in a few weeks. Or we can have Infinite come out and be revered as an example for triple A games without micro transactions, and show Microsoft they can and should make their first party games without micro transactions (just like Sony do with the PlayStation), making it better for the Gears, Forza communities and have Halo be a worthy flagship title again.

Do you want them to continue to support the game post launch with content?

Side note: I wouldn’t say Sony doesn’t do MTX. If it’s a SP game they’re pretty great with no MTX unlike some other big publishers but as soon as something has a MP focus or even component they have added MTX.

It just depends on the game it seems, State of Decay 2 for example (a Microsoft game) is a SP and co-op focused game but (as far as I know) doesn’t have MTX.

You complain about gears 5’s mtx system with no 1st hand knowledge of the game, or (by your own admission) even a clear idea of what Gears 5’s monetization system is like. This shows a lack of insight. You claim that an integral part of the halo mp experience is unlocking armor through achievements or otherwise playing the game. Well, Gears 5 has you unlock character skins by: playing the game. There are some cosmetics you can by directly with money, but also a substantial amount of unlocks that are obtained through gameplay. So, you’re chastising MS for Gears 5 when it’s system is basically giving you what you expect from a cosmetic system.

I get being fundamentally against mtx as a principle, but try to at least be well-informed about a particular game before coming down on it.

As much as I would love to see no microtransactions in video games anymore, it’s not going to happen. They make too much money. In non free to play games, keeping mirotransactions on cosmetic things only is the way to go. As long as you can unlock those cosmetic things within game currency and it doesn’t take a billion games to grind to do it, I don’t really see the problem.

Take Halo Reach for example. If one used that games set up but also put a dollar amount on every single item as well, then I’m ok with that type of system. Again, I’d rather there be no microtransactions but if that set up makes future DLC to be free and if some people want to pay $1 dollar to unlock that helmet instead of using in game currency, then so be it. If they make some armor or something that’s only available threw buying it with actually dollars, then that’s not cool (unless it’s a thing like what Overwatch did where the proceeds went to support breast cancer or something, then I can accept it)

I’m telling you right now, If Halo infinite comes out with an Overwatch/Halo Reach style unlocking cosmetic item system (which I’ve been saying they will) that also has allows you to buy those items, they will be praised by the majority of people. The key is to make sure that unlocking those items with in game currency isn’t a massive grind fest is all.

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> Gears 5 has a micro transaction system that exhausts me even though I’ve never touched the game, or know what the system is exactly.

This sentence right here just hurt anything you set to accomplish with your topic.

Gears 5 has a very simple micro trans system and its items aren’t even worth while.

On a note that I’ve said and many others. Micro Transactions done right are better than paid dlc which split the community

Hey OP, we already have a few topics regarding MTX open right now. Appreciate the time you took to write this but I think it’s best to keep the duplication down and stick with an established thread. Feel free to add your thoughts to any of the existing ones