SR80, time for my review

So I have finished Halo 4 campaign on legendary solo and co-op.
Played through it 3 times.
Spent well over 3 days online in either spartan ops or match making.
I got my assist commendation and spartan slayer commendation to master.
So i hope i am now qualified to give my own personal review of the game.

I will start with Campaign.
And right off the bat will congratulate 343i on possibly the best campaign since Combat evolved.
My reasoning is this:
Halo 4 is the first halo game since the Genesis to introduce a brand new element to the story. Well still Achieving a measure of closure far beyond halo 2 or 3.
If Halo 4 was the last we ever saw of the Chief. Then i would say he has gone out fittingly if not slightly tragically.
– Spoiler – He is back at earth. He has saved Humanity again. Cortana reached the end of her natural life and her final farewell was to save her best friend and get him home. As she says “They did their job’s. They looked after each other till the end” It just so happens Chief’s life cycle is much longer than Cortana’s.

Secondly. The campaign is beautifully voice acted. The Didact is so fitting of a ancient being.
And special mention goes to doctor Sandy Tillson. I have never been so impressed with a voice actors dialogue. And i loved the line; SANDY: “Next time you save us. can you atleast give us time to pack”? Chief; “Next time”.
She endeared herself instantly and made the effect’s of the missions ending that more dramatic.

My only issues with campaign are:
There is a slight amount of discouraging from exploring off the main track. No secret weapon spawn’s or hidden vehicles. And there is way too much button pressing. Press A now B and finally C. Party time.
Otherwise as i said. Fantastic effort from 343i On campaign.

What i would like to see from halo 5’s campaign. Is more of the same but maybe with a extra 2 or 3 missions that allow more time flying a pelican. And a space mission like reach where you do some dog fighting.

NOW onto spartan ops.
I have little to say on this. It’s been fantastic for me from start to finish of every episode.
I never played firefight. It was to repetitive and mindless. Spartan ops gives me a new part of story to drive me forward and as well as that allows for some of firefights more ludicrous heavy weapon slaughter fests but in a more controlled environment.
THE only thing that spartan ops needs is an ability to customise previous episodes for replay.
So once they are off the active playlist you can set them up like firefight to have all different types of hostiles, loadouts and stats. This would make it a perfect evolution to firefight.
And to MULTIPLAYER.
This is where the core of Halo lies for many. NAY most.
Personally I am as equal a fan of MP as I have been of campaign on previous Halo’s.
So lets start with the good.

The new armour’s look fantastic in 90% of cases and permutations.
Err and now I am struggling. The map adrift is classic fun and i love it. Reminds me alot of halo 2.
And I suppose it’s now for the bad. And this sadly outweighs the good by a few million times

I think it’s more important to address the core of the issues than just list them.
So I will start with the most basic problem’s.
I think the biggest issue of this generation has been the introduction of instant respawn.
In an Attempt to make the game faster paced. What they have actually done is make it a mess.
you can now be killed and then respawn in firing sight of your killer with AR.

Secondly. Weapon and vehicle distribution on certain maps.
Namely Vortext and exile. On vortex the wrathe is Always Always in the hands of one team first.
It’s nearer to them and frankly it can seal a game in the first 2 minutes.
Worse is exile. Where the Blue team spawn with a gauss Hog. all it requires is two people to take it and head for the scorpion to win blue team the match EVERY TIME.
You can guarantee is blue’s take it that way. They will then get the scorpion and the rockets.
And even if red’s get to the banshee. Vs blue’s sniper, rockets, gauss hog and possibly the scorpion. It stands no chance.
I can not begin to explain how many times i have seen this happen and how frustrating it is.

And this brings me to my main issue with MP. 343 have essentially removed all skill from the game. In reach and previous titles. Knowing weapon locations and having limited numbers of certain weapons allowed for strategic play. You could avoid certain area’s prone to snipers or explosives as they would as a rule be coming from a certain area.
This is now gone. But worse the point system combined with ordinance and ordinance priority
Have made it so that any wombat. who can get any form of assist or point can now get their grubby hands on high explosives. In one game I counted 4 people with rockets at once.
Another game saw 3 spartan lasers. And yet another 3 Incinerators. This is at the same time as there being at least two snipers. Probably a binary winnall and a number of sticky detonators.
This is not HALO hell it’s not even COD. at least in Cod the game works in such a way that the little car bomb and chopper strike don’t totally screw up the entire match for everyone.

In short it’s a mess.

A few other notable failures of MP:
Ridiculous perks that seem to do little.
no scope pull back
The lack of red X death marks for allies on screen.
The lack of mute.
A host of complaints from the MLG boys about custom game types.
Removal of falcon and Revenant.
Well and the list goes. on,

But that all said HALO 4 MP can still be fun. It show’s that at it’s core there is something that works. It’s just got lost along the way.

So to sum up my review of HALO 4 i give it a 7.5.
Fantastic campaign. visuals and core.
Let down by serious lack of quality control…What in the end all said and done will leave you frustrated rather than exhausted of the title.

A Final word on the game is this and it’s my biggest pet hate as a HALO fan.
The scaling of pretty much everything is terrible. From the Master chiefs height when he walks past Spartan Sarah palmer in the mission “infinity” To his height compared to her in the epilogue.
And then to the ships. Infinity goes from being massive “its as big as a city” to being not much larger than previous halo ships.
This thing Should dwarf the Pillar of autum. But when it’s seen beached it looks not that much larger than pillar did in Halo when beached.
And similar to it’s fly by over MC when disabled at the start of that mission. It should have cast a shadow and blotted out the sky for a fair time when passing over head.
Basically it’s a matter of all of the scaling being screwed up. And I hate it ppssibly more than anything else.

I agree with you on most things especially scaling, god that bothers me. I was expecting infinity to completley block out the sun, yet it only seemed to be as big as pillar of autumn, the other games did scaling much better.

I like it. maybe I’ll do a review when I get my last 400 kills in the spartan slayer commendation, as I’ve mastered about 5 others.

though I should probably wait a little longer than that as my game only loads 51% of itself, replacement disc and all.

Indeed scaling bothers me hugely.
And I recommend writing a review.
Opposed to Just listing complaints it allows you a more structured way to approach argument. And give’s you a sense that you are showing that you in fact are appropriate in criticism and praise. Not just bias one way.

My Halo 4 time has dwindled from several hours a day to only a match or two these last two days. This is because it’s frustrating.

Disagree entirely on MP (outside of maybe insta-spawn).

Regardless, at least you constructively wrote out your thoughts and I can respect that.

> He is back at earth. He has saved Humanity again.

As far as I know, didn’t everyone get ‘vapourised’/killed?

I thought the final cutscene showed us this.

> > He is back at earth. He has saved Humanity again.
>
> As far as I know, didn’t everyone get ‘vapourised’/killed?
>
> I thought the final cutscene showed us this.

Um no. It shows the Chief back on the Infinity and removing his helmet.

I’d give Halo 4 an 8 and when all/most MP issues are fixed it’ll in my opinion be an 8.5 - 9 :slight_smile:

> And to MULTIPLAYER.
>
> I think the biggest issue of this generation has been the introduction of instant respawn.
> In an Attempt to make the game faster paced. What they have actually done is make it a mess.
> you can now be killed and then respawn in firing sight of your killer with AR.
>
> Secondly. Weapon and vehicle distribution on certain maps. Namely Vortext and exile. On vortex the wrathe is Always Always in the hands of one team first.
> It’s nearer to them and frankly it can seal a game in the first 2 minutes.
> Worse is exile. Where the Blue team spawn with a gauss Hog. all it requires is two people to take it and head for the scorpion to win blue team the match EVERY TIME.
> You can guarantee is blue’s take it that way. They will then get the scorpion and the rockets. And even if red’s get to the banshee. Vs blue’s sniper, rockets, gauss hog and possibly the scorpion. It stands no chance.
> I can not begin to explain how many times i have seen this happen and how frustrating it is.
>
> And this brings me to my main issue with MP. 343 have essentially removed all skill from the game. In reach and previous titles. Knowing weapon locations and having limited numbers of certain weapons allowed for strategic play. You could avoid certain area’s prone to snipers or explosives as they would as a rule be coming from a certain area.This is now gone. But worse the point system combined with ordinance and ordinance priority Have made it so that any wombat. who can get any form of assist or point can now get their grubby hands on high explosives. In one game I counted 4 people with rockets at once. Another game saw 3 spartan lasers. And yet another 3 Incinerators. This is at the same time as there being at least two snipers. Probably a binary winnall and a number of sticky detonators.
> This is not HALO hell it’s not even COD. at least in Cod the game works in such a way that the little car bomb and chopper strike don’t totally screw up the entire match for everyone.
>
> In short it’s a mess.
>
> A few other notable failures of MP:
> Ridiculous perks that seem to do little.
> no scope pull back
> The lack of red X death marks for allies on screen.
> The lack of mute.
> A host of complaints from the MLG boys about custom game types.
> Removal of falcon and Revenant.
> Well and the list goes. on,
>
> But that all said HALO 4 MP can still be fun. It show’s that at it’s core there is something that works. It’s just got lost along the way.
>
> So to sum up my review of HALO 4 i give it a 7.5.
> Fantastic campaign. visuals and core.
> Let down by serious lack of quality control…What in the end all said and done will leave you frustrated rather than exhausted of the title.

In short you’re review is kind of a mess. You discuss issues with maps…then name two maps. Easy to counter…plasma pistols. It really does balance any vehicle situation at once. If a few of your teammates with PP simply go for the vehicle it becomes a non issue with maybe one or two casualties. There’s a lot skill in this game. It also appears you are playing solo. There is a world of a difference when you play with friends or likely skilled players. When i play alone my losses come against partied teams as they coordinate their attack. A lot of people play this game solo. If you do you’re going to have a rougher time winning.

Multiple spartan lasers are used to counter vehicles unless you get them solo spartans. Even then you should rarely die via that. There’s skill in dodging and killing Incinerators. I find myself messing up my shot when trying to kill them and I end up dying. I usually keep a good distance and kill anyone with SL or Incinterator. So again its a matter of adapting.

I find people getting those OH SO “power weapons” may get one or two kills with them before dying. Needler is lucky to get 3. Skill to get 2. The most deadly one I encounter is damage boost or a shotgun in close quarters. Beam rifle is great if you can get stragglers.

There is a mute button!!! Back button scroll down. Mute. It’s not hard to miss.

Instant Respawn…simple don’t instant respawn. I’d say it could be more of an issue of how the game spawns you next to players in bad situations (like you said). So you instant respawn near a player when others are dead. Another thing is adapt to the situation. I’ve seen a lot of players just instant respawn and run again right at me when I have the advantage. They become cannon fodder. Be smart about it.

The scaling is a nice concern but it looks like a simple miscordination on the production team perhaps? But a minor one at that. We all know MC is huge. The button pressing is also another minor issue. There’s always been PRESS A BUTTON and then go kill stuff in every halo ever.

The revenant and the falcon. This is not reach. There is a massive time difference between these two games. I could see an issue with the Falcon but the maps do not appear big enough to host it as well. Revenant does not make sense since the player battles a different “rogue” sect of covenant.

I’d also wait and see until the patch comes out that addresses more concerns.

Your thread turned sour real quick. gags

> > > He is back at earth. He has saved Humanity again.
> >
> > As far as I know, didn’t everyone get ‘vapourised’/killed?
> >
> > I thought the final cutscene showed us this.
>
> Um no. It shows the Chief back on the Infinity and removing his helmet.

Chief is not on infinity. New Phoenix got hit by Didact’s Forerunner tech via the composer. It shows Master Chief and others landing there to assess the damage. Master Chief is either at New Phoenix or somewhere on Earth as they remove his armor.

> > And to MULTIPLAYER.
> >
> > I think the biggest issue of this generation has been the introduction of instant respawn.
> > In an Attempt to make the game faster paced. What they have actually done is make it a mess.
> > you can now be killed and then respawn in firing sight of your killer with AR.
> >
> > Secondly. Weapon and vehicle distribution on certain maps. Namely Vortext and exile. On vortex the wrathe is Always Always in the hands of one team first.
> > It’s nearer to them and frankly it can seal a game in the first 2 minutes.
> > Worse is exile. Where the Blue team spawn with a gauss Hog. all it requires is two people to take it and head for the scorpion to win blue team the match EVERY TIME.
> > You can guarantee is blue’s take it that way. They will then get the scorpion and the rockets. And even if red’s get to the banshee. Vs blue’s sniper, rockets, gauss hog and possibly the scorpion. It stands no chance.
> > I can not begin to explain how many times i have seen this happen and how frustrating it is.
> >
> > And this brings me to my main issue with MP. 343 have essentially removed all skill from the game. In reach and previous titles. Knowing weapon locations and having limited numbers of certain weapons allowed for strategic play. You could avoid certain area’s prone to snipers or explosives as they would as a rule be coming from a certain area.This is now gone. But worse the point system combined with ordinance and ordinance priority Have made it so that any wombat. who can get any form of assist or point can now get their grubby hands on high explosives. In one game I counted 4 people with rockets at once. Another game saw 3 spartan lasers. And yet another 3 Incinerators. This is at the same time as there being at least two snipers. Probably a binary winnall and a number of sticky detonators.
> > This is not HALO hell it’s not even COD. at least in Cod the game works in such a way that the little car bomb and chopper strike don’t totally screw up the entire match for everyone.
> >
> > In short it’s a mess.
> >
> > A few other notable failures of MP:
> > Ridiculous perks that seem to do little.
> > no scope pull back
> > The lack of red X death marks for allies on screen.
> > The lack of mute.
> > A host of complaints from the MLG boys about custom game types.
> > Removal of falcon and Revenant.
> > Well and the list goes. on,
> >
> > But that all said HALO 4 MP can still be fun. It show’s that at it’s core there is something that works. It’s just got lost along the way.
> >
> > So to sum up my review of HALO 4 i give it a 7.5.
> > Fantastic campaign. visuals and core.
> > Let down by serious lack of quality control…What in the end all said and done will leave you frustrated rather than exhausted of the title.
>
> In short you’re review is kind of a mess. You discuss issues with maps…then name two maps. Easy to counter…plasma pistols. It really does balance any vehicle situation at once. If a few of your teammates with PP simply go for the vehicle it becomes a non issue with maybe one or two casualties. There’s a lot skill in this game. It also appears you are playing solo. There is a world of a difference when you play with friends or likely skilled players. When i play alone my losses come against partied teams as they coordinate their attack. A lot of people play this game solo. If you do you’re going to have a rougher time winning.
>
> Multiple spartan lasers are used to counter vehicles unless you get them solo spartans. Even then you should rarely die via that. There’s skill in dodging and killing Incinerators. I find myself messing up my shot when trying to kill them and I end up dying. I usually keep a good distance and kill anyone with SL or Incinterator. So again its a matter of adapting.
>
> I find people getting those OH SO “power weapons” may get one or two kills with them before dying. Needler is lucky to get 3. Skill to get 2. The most deadly one I encounter is damage boost or a shotgun in close quarters. Beam rifle is great if you can get stragglers.
>
> There is a mute button!!! Back button scroll down. Mute. It’s not hard to miss.
>
> Instant Respawn…simple don’t instant respawn. I’d say it could be more of an issue of how the game spawns you next to players in bad situations (like you said). So you instant respawn near a player when others are dead. Another thing is adapt to the situation. I’ve seen a lot of players just instant respawn and run again right at me when I have the advantage. They become cannon fodder. Be smart about it.
>
> The scaling is a nice concern but it looks like a simple miscordination on the production team perhaps? But a minor one at that. We all know MC is huge. The button pressing is also another minor issue. There’s always been PRESS A BUTTON and then go kill stuff in every halo ever.
>
> The revenant and the falcon. This is not reach. There is a massive time difference between these two games. I could see an issue with the Falcon but the maps do not appear big enough to host it as well. Revenant does not make sense since the player battles a different “rogue” sect of covenant.
>
> I’d also wait and see until the patch comes out that addresses more concerns.

You’r defending the game from a (best possible scenario) point of view.
Yes a plasma pistol can help. But have you actually tried to plasma pistol the gauss hog from halfway across the map through the arch on exile?

The exclusion of vehicles that have been loved and enjoyed is not acceptable bya simple excuses that “they are rouge covenant” and thus it should not be in the game. That’s like taking the warthog out and saying. Well infinity just didn’t have any warthogs on board…
The point is that the Reverent was a fantastic addition to the covenant. And one of reach’s best aspects.

Multiples of power weapons are not a good thing. Saying people only get maybe two kills with them is not a defense. It’s making match making a mess. Sure they drop them. And some one else just picks it up. And gets two more.
The needler is not really the issue. The rockets,snipers, inferno and lasers are…
It’s seriously screwing up any form of skill in the game. You just point and shoot. No form of keeping a eye on where your teams at or strategic play.
Who cares if they run around the long way to flank when you have a inferno 1 shot multi kill from either direction.

Lack of mute is worded wrong i give you that. It should of been lack of usable mute.I dare you to use mute on reach/3 then use it on halo4 and then come back and tell me it’s logical that they have gone from a way that worked to the most stupid key combo ever.

> My Halo 4 time has dwindled from several hours a day to only a match or two these last two days. This is because it’s frustrating.

haha EXACTLY the same as me man was playing it for ages and ages but past two days? yeah only a few games :confused:

Just New Pheonix was affected by the Composer. Also, they weren’t killed exactly, they were all turned into Prometheans, that’s what the Composer does, it created new Prometheans using Human essence’s.

I think the final scene of Chief having his armor taken off is a set up for him getting new armor in Halo 5. Hopefully 343 doesn’t make him look to different, after all, the Halo 2/3 Master Chief is iconic, if you change from that look too much it will take away Master Chief’s recognizability.

> You’r defending the game from a (best possible scenario) point of view.
> Yes a plasma pistol can help. But have you actually tried to plasma pistol the gauss hog from halfway across the map through the arch on exile?

Wait are you serious? You want to hit a high moving vehicle, through a small area, with a slow projectile speed.

Do they serve paint chips at school lunches now?

I guess these pros weren’t using team work or map control or anything.

> > > You’r defending the game from a (best possible scenario) point of view.
> > > Yes a plasma pistol can help. But have you actually tried to plasma pistol the gauss hog from halfway across the map through the arch on exile?
> > >
> > > The exclusion of vehicles that have been loved and enjoyed is not acceptable bya simple excuses that “they are rouge covenant” and thus it should not be in the game. That’s like taking the warthog out and saying. Well infinity just didn’t have any warthogs on board…
> > > The point is that the Reverent was a fantastic addition to the covenant. And one of reach’s best aspects.
> > >
> > > Multiples of power weapons are not a good thing. Saying people only get maybe two kills with them is not a defense. It’s making match making a mess. Sure they drop them. And some one else just picks it up. And gets two more.
> > > The needler is not really the issue. The rockets,snipers, inferno and lasers are…
> > > It’s seriously screwing up any form of skill in the game. You just point and shoot. No form of keeping a eye on where your teams at or strategic play.
> > > Who cares if they run around the long way to flank when you have a inferno 1 shot multi kill from either direction.
> > >
> > >
> > > Lack of mute is worded wrong i give you that. It should of been lack of usable mute.I dare you to use mute on reach/3 then use it on halo4 and then come back and tell me it’s logical that they have gone from a way that worked to the most stupid key combo ever.
> >
> > No your logic is flawed. Exhibit A: plasma pistol the gauss hog from halfway across the map through the arch on exile? Plasma Pistol is not a sniper rifle. Issue here…there is bound to be a teammate in close vicinity. Getting hit from across the map is an edge case.
> >
> > I’m not viewing it from the best possible angle. A simple communication and teamwork goes long ways. I still see the legit players bust out the plasma pistols. Most of opponent rampages are from the lack of players attacking the hog with legitimate counter weapons. Lack of communication is not the basis to try and assess a shortcoming.
> >
> > Sniper kills are always common in big team battles. Rocket deaths are yes insta-kills. If you’re playing dominion and you see multiples…It’s the gametype. It’d be boring if there was no resupply and any weapon to change the flow of battle. I’ve seen comebacks once those are instituted. It does take skill. Ex B: Oh enemy has incerator. Easy adaptation. It’s not hard. Simple being unskilled is not a reason to hate on it Stay away keep your distance. I’ve dodged plenty of Incinerator shots close range. Jet pack and sprinting. yes you do die on occasion. And seriously who dies from Spartan Lasers?! I do when I’m driving a vehicle…cause hey that’s what balance is. Point click shoot. It’s skill if you can get multiple kills with one round of SL’s it requires timing. Point blank not so much. If you don’t kill someone close range when he has SL that’s just poor offense.