Squad Battle

The idea is to merge Super Slayer, Arena, and Team Objective into a 5v5 playlist called Squad Battle. Hopefully this will reduce redundancy among the playlist offerings in order to funnel players into fewer playlists increasing population providing players with better quality matches.

The playlist would be ranked like Arena. Maps and settings are as follows:

Gametypes
Note: All gametypes will be DMR starts, Sprint + Hologram only, and use TU settings
TU Squad Slayer
TU Slayer Pro (low weighting)
TU Multiflag CTF
TU 2 Flag Slayer
TU 1 Flag CTF (low weighting)
TU Neutral Assault
TU 3 Plots

Maps
Default Maps
Asylum
Boardwalk (1 Flag only)
Countdown (or someone could make an Arena Countdown without Swords, Shotties, and Conc Rifles)
Powerhouse
Arena Zealot (Slayer only)
DLC maps
Unanchored
Battle Canyon
High Noon
Penance
Solitary
Community Maps
Affinity
Enclosed
Kingdom
Select

Voting Selection
Option 1: Slayer gametype
Option 2: Objective gametype
Option 3: Slayer/Objective gametype (Objective weighted slightly higher)
Option 4: None of the Above

Arena Stuff…

  • Loosen Trueskill restrictions slightly to speed up search times
  • Do something about 2’s Tricking
  • Daily ratings are meaningless now. Get rid of them.

Thoughts? Objections? Suggestions?

Edits

Edit 1:

  • Shotty Snipers removed
  • Boardwalk added for 1 Flag only
  • Zealot made Slayer only (due to Objective spawning issues)
    Edit 2:
  • Achievements playlist?

As stated in another thread, I don’t think forcing obj players into slayer games is a good idea.
TO should remain a separated playlist.
Now, replacing SS with a TU slayer 5v5 playlist that has specifically designed community maps …that would be awesome.

Shotty Snipes should never be in a ranked playlist.

Maybe replace it with three flag?

Arena is the ONLY ranked playlist. Can’t get rid of that.

Team Objective players don’t want to play Slayer, hence why they’re playing Objective…

The OP:

> The idea is to merge Super Slayer, Arena, and Team Objective into a 5v5 playlist called Squad Battle. Hopefully this will reduce redundancy among the playlist offerings in order to funnel players into fewer playlists increasing population providing players with better quality matches.
>
> Gametypes
> Note: All gametypes will be DMR starts, Sprint + Hologram only, and use TU settings
> TU Squad Slayer
> TU Slayer Pro (low weighting)
> TU Shotty Snipers (low weighting)
> TU Multiflag CTF
> TU 2 Flag Slayer
> TU 1 Flag CTF (low weighting)
> TU Neutral Assault
> TU 3 Plots
>
> Maps
> Default Maps
> Asylum
> Countdown (or someone could make an Arena Countdown without Swords, Shotties, and Conc Rifles)
> Powerhouse
> Arena Zealot
> DLC maps
> Unanchored
> Battle Canyon
> High Noon
> Penance
> Ridgeline
> Solitary
> Community Maps
> Affinity
> Enclosed
> Kingdom
> Select
>
> Voting Selection
> Option 1: Slayer gametype
> Option 2: Objective gametype
> Option 3: Slayer/Objective gametype (Objective weighted slightly higher)
> Option 4: None of the Above
>
> Arena Stuff…
> - Loosen Trueskill restrictions slightly to speed up search times
> - Do something about 2’s Tricking
> - Daily ratings are meaningless now. Get rid of them.
>
> Thoughts? Objections? Suggestions?

Did you steal this idea from me? (This sounds very similar to one of my Reach Consolidation ideas.) J/K great minds think alike. I don’t see what the problem is with combining Slayer and Objective into 1 playlist, especially if it is only one option. If people want to play obj they will still play it. This was done to BTB and I don’t remember anyone objecting. The adition of Slayer to this list would allow ppl who loved Squad Slayer to play 5v5 slayer again.

Gametypes: What about Stockpile, 3 Flag, Oddball, Hot Potato, Speed Flag, KotH, etc. Why do you suggest low weighting for 1 Flag? It is one of the more common gametypes currently choson in TO.

Edit: Common does not equal good, look at BTB Heavies and Sword Base. 1 Flag = common and good.

The current loadouts in TO include Sprint and Active Camo. Why do you propose Hologram instead of Camo, I know it makes sense for Slayer games but I see no problem with AC in obj.

Maps: Add Boardwalk, Tempest and Midas for 1 Flag.

I still cant believe how strong the ranked/social false dichotomy is. Its been 5 years. It still cloud all playlist debate.

Why would you want to merge arena in this though? Its supposed to be a pure slayer list on purpose. The only place where the small proportion of players who REALLY give a damn about hardcore competition and stats can go. The rest of is people who just like playing reach.

I could see something being done with super slayer though, the only reason its still around is because people voted hard for it. But the objective players would probably not be too happy at being made to play slayer.

Zealot is too small for Objective. Static spawns make it too easy to spawn camp on that map, ESPECIALLY in a playlist with more than 8 players. Pinnacle, Boardwalk, and Sword Base may work for one flag and a few other gametypes, although no Slayer on those maps. Also, add some of the other Objectives (I could see some fun 3 plot games on Wayont for example). Loadouts should be Sprint, Active Camo, and Hologram in all gametypes.

As for DLC, add Condemmed and Uplink for the Achievement as well as Tempest.

Make it an Arena playlist, but make the current one Vanilla with all 5 AA’s and rank MLG. Call this playlist “Arena Squad”, which sounds better than Squad Battle and so people don’t think it’s merely ranked BTB as that’s what it was most like in Halo 3.

Make Objective in slot 1 so everyone doesn’t just vote for Slayer and have it win due to a tie. Add a permanent jackpot to it, MLG, and “The Arena”.

Definitely get rid of those ratings. Maybe then people will realize that’s it’s win/loss.

> As stated in another thread, I don’t think forcing obj players into slayer games is a good idea.
> TO should remain a separated playlist.
> Now, replacing SS with a TU slayer 5v5 playlist that has specifically designed community maps …that would be awesome.

Last night I was searching Team Objective with a buddy and it took far too long to find us a match. When we did find matches, they were laggy with lopsided teams. My goal with this playlist was to provide consolidation to help boost population numbers while also providing a playlist that is free of the BS that tarnishes the rest of Reach MM. I’m sure people would rather endure a quality slayer match or two than be stuck playing laggy, uneven games of Oddball Sword Base.

> Shotty Snipes should never be in a ranked playlist.
>
> Maybe replace it with three flag?

Agreed. Shotty Snipes was left over from when I only intended to merge Super Slayer and Objective and leave Arena as is. I wouldn’t want to replace it with 3 Flag though. That gametype just has teams alternating control of the center to pull a neutral flag.

> Arena is the ONLY ranked playlist. Can’t get rid of that.
>
> Team Objective players don’t want to play Slayer, hence why they’re playing Objective…

Squad Battle would be ranked as well. It just wouldn’t have Arena in the name. My apologies if that wasn’t clear in the OP.

> Did you steal this idea from me? (This sounds very similar to one of my Reach Consolidation ideas.) J/K great minds think alike. I don’t see what the problem is with combining Slayer and Objective into 1 playlist, especially if it is only one option. If people want to play obj they will still play it. This was done to BTB and I don’t remember anyone objecting. The adition of Slayer to this list would allow ppl who loved Squad Slayer to play 5v5 slayer again.

Exactly.

> Gametypes: What about Stockpile, 3 Flag, Oddball, Hot Potato, Speed Flag, KotH, etc. Why do you suggest low weighting for 1 Flag? It is one of the more common gametypes currently choson in TO.
>
> Edit: Common does not equal good, look at BTB Heavies and Sword Base. 1 Flag = common and good.

They’re all gametypes that I don’t think would work well in a ranked playlist. Stockpile was removed from TO. Oddball works on well designed maps, but with a lack of those in Reach it just turns into a camping and grenade lobbing frenzy. Same with Hot Potato except the bomb randomly explodes making it unviable for competitive play. Speed Flag makes it a bit too difficult for uncoordinated teams to score flags because of the instant recovery. KotH suffers from the most of the same problems as Oddball. And 1 Flag often ends up tied for closely matched teams.

> The current loadouts in TO include Sprint and Active Camo. Why do you propose Hologram instead of Camo, I know it makes sense for Slayer games but I see no problem with AC in obj.

Camo is broken. It makes it extremely easy to control certain parts of the map which is what Objective gametypes revolve around. It’s also quite frustrating.

> Maps: Add Boardwalk, Tempest and Midas for 1 Flag.

I’m fine with Boardwalk for 1 Flag only. Tempest seems odd as a 1 Flag map considering it’s symmetrical and has a flag spawn that’s frustrating to reach even in Multiflag CTF. I’m unfamiliar with Midas so I won’t comment on that right now.

This would definitely see more action than Arena, TO, and SS – possibly more action than all three combined, while retaining the best attributes of those lists.

> I still cant believe how strong the ranked/social false dichotomy is. Its been 5 years. It still cloud all playlist debate.

Eh, it’s understandable. People don’t want to be playing “silly” gametypes like Shotty Snipers when their rank is on the line.

> Why would you want to merge arena in this though? Its supposed to be a pure slayer list on purpose. The only place where the small proportion of players who REALLY give a damn about hardcore competition and stats can go. The rest of is people who just like playing reach.

Those who enjoy hardcore competition also enjoy objective. They also don’t care as much about stats as you might think. It’s the reason Arena shifted to W/L as well as the reason that MLG includes lots of objective gametypes.

> I could see something being done with super slayer though, the only reason its still around is because people voted hard for it. But the objective players would probably not be too happy at being made to play slayer.

Ideally we could keep it separate, but all three of the playlists can’t even maintain a population above 1000 at peak times. I think this is the best way for people to be able to find quality matches while still getting the gametypes and maps they want.

> Zealot is too small for Objective. Static spawns make it too easy to spawn camp on that map, ESPECIALLY in a playlist with more than 8 players. Pinnacle, Boardwalk, and Sword Base may work for one flag and a few other gametypes, although no Slayer on those maps. Also, add some of the other Objectives (I could see some fun 3 plot games on Wayont for example). Loadouts should be Sprint, Active Camo, and Hologram in all gametypes.

I’ve updated the OP so that Zealot is used for Slayer gametypes only. I’ve also added Boardwalk as a 1 flag only map. I think we can pass on Pinnacle and Sword Base though. See my reply to CAVEMANcr as to why I haven’t included the other objective gametypes. As for Active Camo, it doesn’t belong in a ranked playspace. Hence why it was removed from Arena more than a year ago.

> As for DLC, add Condemmed and Uplink for the Achievement as well as Tempest.

If it’s the only place to find the achievements then I guess we’ll have to, but if not I would rather not include them as they aren’t very fun to play on.

> Make it an Arena playlist, but make the current one Vanilla with all 5 AA’s and rank MLG. Call this playlist “Arena Squad”, which sounds better than Squad Battle and so people don’t think it’s merely ranked BTB as that’s what it was most like in Halo 3.

Why not just make Team Slayer ranked? The less redundancy, the better. We can call it whatever. It makes no difference to me. I’ll just leave the title as is and let the MM Systems Team decide what they want to call if they choose to implement it. Whether or not MLG should be ranked is entirely up to MLG.

> Make Objective in slot 1 so everyone doesn’t just vote for Slayer and have it win due to a tie. Add a permanent jackpot to it, MLG, and “The Arena”.

What about slayer fans though? Objective is going to end up appearing more often in the 3rd slot so I think it’s balanced. I wouldn’t be opposed to the jackpots.

> Definitely get rid of those ratings. Maybe then people will realize that’s it’s win/loss.

That’s the idea.

Cobb said it best, this is a wonderful option to funnel the more competitive players (minus MLG) into a singular playlist. Very. very much approve of this idea.

I think this type of playlist would have a tremendous draw and would offer a much more diverse offering then Super Slayer.

> I think this type of playlist would have a tremendous draw and would offer a much more diverse offering then Super Slayer.

Anything would be more popular than Super Slayer.

This probably won’t happen, but it’s a great idea. People would stop complaining about Squad Slayer being gone since this is even better.

This is a great idea. Quite possibly one of the finest and most simple fixes I’ve seen in a long time, the results of which could potentially be profound in terms of playlist population.

Having worked on two reform proposals for the Arena in the past (including minor fixes to spawns and weapon placements on some maps and intensive playtesting of these variants), I’ll happily help with whatever is within our power to help make this a reality.

An Arena variant of Countdown with a modified weapon layout would be easily achievable. Though as to what channels we’d have to go through to push this variant towards the MM Systems Team, I’m still pretty much in the dark (CCs?).

As to the notion of making such a playlist Ranked, good luck with that. Don’t get me wrong, I wholeheartedly support the idea (and very much support the notion of removing the counterintuitive individual ratings), but the apparent saga of adding a ranking system to the MLG playlist* suggests that this would be the least likely thing to happen, out of all these suggestions.

> *From what I’ve read on various forums over the past few months (there was at least one particularly reliable source for this, which is why I mention it), the MLG management team said they wanted a ranking system, but had informally said that they were just waiting on 343i to implement it. Then apparently when asked about this, 343i said that it was up to MLG if they wanted a ranking system. Round and round we go…

Okay. Based on what I mentioned in the previous post (and in the hope of increasing the likelihood of getting this particularly long-overdue modification implemented as part of Negative 9’s ambitious, though logical playlist proposal) I have now added a variant of Countdown called Arena Countdown to my FILESHARE.

EDIT (AUG 28 2012): Updated version details can be found here.

I’ve made the following changes:

-Sword removed

-Shotgun removed

-Concussion Rifle moved to current Shotgun location
90 seconds, 2 spare clips (spawn time and clips unchanged)

-Grenade Launcher added on ramp to Big Door (below current Sword location)
120 seconds, 3 spare clips

-Sniper Rifle added Outside (at current Concussion Rifle location)
180 seconds, 1 spare clip

Everything else remains unchanged.

In making these changes, I’ve tried to find the middle ground based on all the suggestions in the Map Feedback Thread for Countdown on this forum and the old 2011 threads I was able to dig up from Bungie.net. Unfortunately I’m unable to use the old Official Feedback Thread that was on Optimatch to further inform these changes, since that forum no longer exists (though I’d be happy to read through it if DavidJCobb has it saved somewhere).

Out of all those who have called for changes…
-the majority called for Shotgun and Sword to be completely removed
-the majority approved of the notion of the addition of the Grenade Launcher
-a large percentage called for the Sniper to make an appearance

Any other changes that were considered esoteric and/or unique (though many had their merits) have not been implemented. (Sorry ThreeSixXero; no more Magnums added.) :confused:

Negative 9, please feel free to add this to the OP.

Anyone who wants to playtest this, just send me a PM on here, or on Xbox Live.

> Zealot is too small for Objective. Static spawns make it too easy to spawn camp on that map, ESPECIALLY in a playlist with more than 8 players. Pinnacle, Boardwalk, and Sword Base may work for one flag and a few other gametypes, although no Slayer on those maps. Also, add some of the other Objectives (I could see some fun 3 plot games on Wayont for example). Loadouts should be Sprint, Active Camo, and Hologram in all gametypes.
>
> As for DLC, add Condemmed and Uplink for the Achievement as well as Tempest.
>
> Make it an Arena playlist, but make the current one Vanilla with all 5 AA’s and rank MLG. Call this playlist “Arena Squad”, which sounds better than Squad Battle and so people don’t think it’s merely ranked BTB as that’s what it was most like in Halo 3.
>
> Make Objective in slot 1 so everyone doesn’t just vote for Slayer and have it win due to a tie. Add a permanent jackpot to it, MLG, and “The Arena”.
>
> Definitely get rid of those ratings. Maybe then people will realize that’s it’s win/loss.

I actually agree to This.

> Okay. Based on what I mentioned in the previous post (and in the hope of increasing the likelihood of getting this particularly long-overdue modification implemented as part of Negative 9’s ambitious, though logical playlist proposal) I have now added a variant of Countdown called Arena Countdown to my FILESHARE.
>
> I’ve made the following changes:
>
> -Sword removed
>
> -Shotgun removed
>
> -Concussion Rifle moved to current Shotgun location
> 90 seconds, 2 spare clips (spawn time and clips unchanged)
>
> -Grenade Launcher added on ramp to Big Door (below current Sword location)
> 120 seconds, 3 spare clips
>
> -Sniper Rifle added Outside (at current Concussion Rifle location)
> 180 seconds, 1 spare clip
>
> Everything else remains unchanged.
>
> In making these changes, I’ve tried to find the middle ground based on all the suggestions in the Map Feedback Thread for Countdown on this forum and the old 2011 threads I was able to dig up from Bungie.net. Unforunately I’m unable to use the old Official Feedback Thread that was on Optimatch to further inform these changes, since that forum no longer exists (though I’d be happy to read through it if DavidJCobb has it saved somewhere).
>
> Out of all those who have called for changes…
> -the majority called for Shotgun and Sword to be completely removed
> -the majority approved of the notion of the addition of the Grenade Launcher
> -a large percentage called for the Sniper to make an appearance
>
> Any other changes that were considered esoteric and/or unique (though many had their merits) have not been implemented. (Sorry ThreeSixZero; no more Magnums added.) :confused:
>
> Negative 9, please feel free to add this to the OP.
>
> Anyone who wants to playtest this, just send me a PM on here, or on Xbox Live.

  1. Name’s not ThreeSixZero.
  2. Add more Magnums, damn it.
  3. Don’t see the necessity of the Sniper, and I think that a no-spare Shotgun should be placed on Sword catwalk (with a lengthened respawn). Countdown needs a short range weapon.

> 1. Name’s not ThreeSixZero.

Fix’d. Sorry bro. :stuck_out_tongue:

> 2. Add more Magnums, damn it.

To be honest, I can’t see anyone particularly objecting to this, so I will do it. Do you have any preference as to where they should be located?

> 3. Don’t see the necessity of the Sniper, and I think that a no-spare Shotgun should be placed on Sword catwalk (with a lengthened respawn). <mark>Countdown needs a short range weapon.</mark>

How about an Assault Rifle? Seriously though, the map does play pretty well with a Sniper and there have been multiple calls for it. However, if I’m bringing back a Shotgun with no spare clips, I will move GL from Big Door ramp to replace Sniper outside. I don’t want to clutter Big Door end with a Shotgun and a GL.

I know what you mean about Sniper. It could potentially be too drastic a change for those who are used to playing on the map with its current weapon selection. Though I know many would like to see it make an appearance.

> > 2. Add more Magnums, damn it.
>
> To be honest, I can’t see anyone particularly objecting to this, so I will do it. Do you have any preference as to where they should be located?

Close to the lift area. Doesn’t matter where.

> > 3. Don’t see the necessity of the Sniper, and I think that a no-spare Shotgun should be placed on Sword catwalk (with a lengthened respawn). <mark>Countdown needs a short range weapon.</mark>
>
> How about an Assault Rifle? Seriously though, the map does play pretty well with a Sniper and there have been multiple calls for it. However, if I’m bringing back a Shotgun with no spare clips, I will move GL from Big Door ramp to replace Sniper outside. I don’t want to clutter Big Door end with a Shotgun and a GL.
>
> I know what you mean about Sniper. It could potentially be too drastic a change for those who are used to playing on the map with its current weapon selection. Though I know many would like to see it make an appearance.

The Sniper just isn’t necessary on Countdown. It really isn’t. Remember that many asked for the Sniper on Sword Base, and it actually made the map worse in some aspects. Countdown just doesn’t need it with its sightlines being what they are. DMRs, NRs, Magnums, and the GL would suffice, given the specfic nature of the sightlines.

What I meant about a CQC weapon being necessary is that a weapon with that level of threat needs to be on the map. The Sword is out since it can’t be limited in ammunition and is made worse with the equip of Sprint, and the same for the Hammer.
The Shotgun, being a big threat to the lifts but also being able to be limited in ammunition as well as not receiving significant benefit from Sprint, fits perfectly, and is best placed on Sword catwalk since one must take a risk in getting to it.
GL belongs on original CR spawn for map movement purposes, and CR belongs on original shotgun to act as a threat to those who move to GL spawn.

> Unfortunately I’m unable to use the old Official Feedback Thread that was on Optimatch to further inform these changes, since that forum no longer exists (though I’d be happy to read through it if DavidJCobb has it saved somewhere).

Alas, I never thought to archive the official threads for most playlists or any default maps.

The Wayback Machine has an archive of the Countdown thread as it existed on October 23, 2010. It’s quite a bit less than satisfactory, but 4.5 pages of additional feedback are better than none.