> > SQUAD BATTLE SHOULD BE 6V6!!! which is just another thing reach messed up
>
> 6v6 is too big for small-team maps, and too small for Big Team maps. The only 2 that would really fit are Boardwalk and Tempest.
> > > SQUAD BATTLE SHOULD BE 6V6!!! which is just another thing reach messed up
> >
> > 6v6 is too big for small-team maps, and too small for Big Team maps. The only 2 that would really fit are Boardwalk and Tempest.
>
> it was perfect in halo 3 though
> I like your idea but the slots should be something like this.
>
>
> 1. Slayer DMR’s with AR as secondary.
>
> 2. Oddball, king of the hill and stockpile.
>
> 3 Capture the flag [1 flag/2 flag]
Maybe swap the capture and control gametypes, and add in 3 plot.
I would LOVE this. Plus objective’s population is pathetic, so they could please those who miss Squad, as well as incorporate Objective since they changed that to 5v5. Excellent idea OP.
> > SQUAD BATTLE SHOULD BE 6V6!!! which is just another thing reach messed up
>
> 6v6 is too big for small-team maps, and too small for Big Team maps. The only 2 that would really fit are Boardwalk and Tempest.
Besides those two, countdown, condemned, anchor 9 are good examples of maps that can work for 6v6. Add into this a few forge world maps that can be built with 6v6 in mind (I’m actually working on one right now) and you can have a steady rotation of maps to start with, and can continue to add onto in the future.
> > > SQUAD BATTLE SHOULD BE 6V6!!! which is just another thing reach messed up
> >
> > 6v6 is too big for small-team maps, and too small for Big Team maps. The only 2 that would really fit are Boardwalk and Tempest.
>
> Besides those two, countdown, condemned, anchor 9 are good examples of maps that can work for 6v6. Add into this a few forge world maps that can be built with 6v6 in mind (I’m actually working on one right now) and you can have a steady rotation of maps to start with, and can continue to add onto in the future.
Hate to say it, but one of the things I LOVED about Squad Slayer was no Forge maps…
> > > > SQUAD BATTLE SHOULD BE 6V6!!! which is just another thing reach messed up
> > >
> > > 6v6 is too big for small-team maps, and too small for Big Team maps. The only 2 that would really fit are Boardwalk and Tempest.
> >
> > Besides those two, countdown, condemned, anchor 9 are good examples of maps that can work for 6v6. Add into this a few forge world maps that can be built with 6v6 in mind (I’m actually working on one right now) and you can have a steady rotation of maps to start with, and can continue to add onto in the future.
>
> Hate to say it, but one of the things I LOVED about Squad Slayer was no Forge maps…
How quickly you forget that the most played map in squad was Asylum…
> > > > > SQUAD BATTLE SHOULD BE 6V6!!! which is just another thing reach messed up
> > > >
> > > > 6v6 is too big for small-team maps, and too small for Big Team maps. The only 2 that would really fit are Boardwalk and Tempest.
> > >
> > > Besides those two, countdown, condemned, anchor 9 are good examples of maps that can work for 6v6. Add into this a few forge world maps that can be built with 6v6 in mind (I’m actually working on one right now) and you can have a steady rotation of maps to start with, and can continue to add onto in the future.
> >
> > Hate to say it, but one of the things I LOVED about Squad Slayer was no Forge maps…
>
> How quickly you forget that the most played map in squad was Asylum…
> I would LOVE this. Plus objective’s population is pathetic, so they could please those who miss Squad, as well as incorporate Objective since they changed that to 5v5. Excellent idea OP.
>
> NOW, just remove Jetpack and we’re talking.