So… what do we all think about SPV3? What are its… successes and shortcomings?
Personally: if it didn’t spit in the face of Halo’s canon so egregiously, I’d be on board. Is this narrow-minded or erroneous of me?
So… what do we all think about SPV3? What are its… successes and shortcomings?
Personally: if it didn’t spit in the face of Halo’s canon so egregiously, I’d be on board. Is this narrow-minded or erroneous of me?
> 2533274955203897;1:
> So… what do we all think about SPV3? What are its… successes and shortcomings?
>
> Personally: if it didn’t spit in the face of Halo’s canon so egregiously, I’d be on board. Is this narrow-minded or erroneous of me?
I don’t think it “spits in the face of Halo’s canon”. It was made as a fun alternative to the Halo CE campaign for those who have already played it or want to play Halo on PC but are hesitant about playing a seventeen year old game. It was made with the fact that it was never an official Halo title (simply an extremely extensive mod) and therefore never had to cater to canon as long as it felt like Halo, which it does.
I liked how creative it was but at times I think that it was a bit too much in a lot of areas.
I didn’t like the newly added regions. They just mess with level pacing and didn’t look as polished ad the rest of the level.
I did like the complete remake of silent cartographer however. The weapons and enemies were fun.
I think it’s a bit overhyped by people. I mean it’s existing code with some extra stuff added. It has armor abilities and load outs which people usually rail against. It’s definitely a fun way to remix a classic, but that’s all it us.
I haven’t played it (I don’t really do PC gaming), but from what I’ve seen online SPV3 was kind of what I wanted CEA to be when it was announced. A redux of the original campaign with the cool stuff that got added later added in and some new sections/levels.
For those of us that have no idea what SPV3 is, A description would be welcomed… lol.
> 2533274843446007;6:
> For those of us that have no idea what SPV3 is, A description would be welcomed… lol.
As said above, it’s just halo CE on pc but with a bunch of new stuff added (weapons, enemies, vehicles, armor abilities, new sections to levels etc.) I personally think it’s bit overhyped, but then again I only played one mission.
> 2533274880633045;5:
> I haven’t played it (I don’t really do PC gaming), but from what I’ve seen online SPV3 was kind of what I wanted CEA to be when it was announced. A redux of the original campaign with the cool stuff that got added later added in and some new sections/levels.
Same here. And I thought they would atleast remaster the multiplayer as well, not just give us a dlc to reach.
I started with the Halo series as a whole with the PC port of CE around 2005. Comparing that experience to SPV3 is gonna be tough, but here goes I guess.
I’ve played through the entire campaign (I might be the only one here who’s actually done that, too), and I liked a lot of what they brought to the table. A good chunk of the new sections were enjoyable enough to play through that if I played through them as part of the original game 13 years ago, I would’ve been more or less fine with the game, maybe some more enjoyable memories here and there. The graphics overhaul was very much appreciated, and while I do prefer CEA’s overall visual approach, I can appreciate the uniqueness SPV3 has when it comes to visual design. That said, I do have gripes with it, mainly how the CMT team handled the Flood.
For those of you unaware, the Flood got an extensive rework in the mod with enemy behavior, humans/Covenant being prone to infection, etc. I have issues with two of these reworks: Flood biomass and the Jackal carrier form. Flood Biomass is basically how those Infection Pod things in Halo 3 worked, except they’re bigger, can block doors for whatever reason, and are able to spawn not just Infection Forms but full-blown Combat forms (with weapons!). I get that it’s supposed to be an interactive obstacle, but the fact that they’re everywhere in addition to the ones already in a room makes them more tedious than a fun obstacle to work around. Secondly, and perhaps my biggest issue with the Flood in general, the Jackal carrier form. These guys are basically Carrier Forms with a few changes: 1.) They can punch you and only release Infection Forms upon death, not self-triggered explosion, 2.) They can jump at you (and can jump quite far), and 3.) They spawn what seems to me more often than Combat Forms. These guys are just a pain to deal with, and they make any Flood encounter that much less enjoyable to me. Oh, and also, they sound extremely out of place with the rest of the Flood forms.
For comparison:
Original/CEA (most, if not all are retained/modified for some of the forms in addition to sounds from 2 and 3)
Jackal carrier form (Sound Warning, I’m letting you know right now)
TL;DR. SPV3 has good stuff going for it including new areas, graphics, weapons, enemies, etc. that are all welcome in the CE sandbox, but they also found some way to make the Flood even that more tedious than they already were.