I have seen a lot of threads lately, about the topic of sprint and everyone being worried of its inclusion in Halo 5 and how it ruins map flow. But what if I tell you that their might just be a way to add sprint without it impacting the game as a whole.
As far as we know, the ‘‘Spartan Abilities’’ are pretty much confirmed to be base player traits. If my hunch is correct, then that means they may function similarly to how ‘‘Duel Wielding’’ or ‘‘Hyjacking’’ works and you will only be able to do it under certain situations. So every map might not let you do the ‘‘Ground Pound’’ for instance.
Well I propose what if sprint was the same way? Maybe their could be certain areas of the map that you cannot traverse at your base walking speed as well as being to small for vehicles to traverse. These areas could be anything from a hallway with some form of ‘‘Death ray/beam’’ that will try to kill you the second you enter or maybe a bridge that is connecting a chasm that will fall apart as you walk on it, making sprint a viable option of crossing. Now since my version of sprint would only be used under certain situations, then that means you would not have control over it and you could not do anything else until the animation is complete,this would also mean that smaller maps could still exist because they would not have to be built with sprint in mind, I mean not every map in past halos gave you the option to duel wield or hyjack, so this would be the same situation.
I believe if done right this could also add dynamics to the maps as their would be a danger element to it, and of course 343 could make alternate routes to get to that part of the map without taking that route, but that route could exist there as a faster means of getting to that area rather than the alternate route.
So what are your thoughts on this?
I don’t want Halo MM to turn into a button sequence game. Just remove it so there is no impact from it at all.
And no more sprint threads. Holy crap! There are like 5 going on already. Why can’t you just post your idea in there where people can see it. Then if people want to elaborate or something, then and only then should you create a new thread.
> I don’t want Halo MM to turn into a button sequence game. Just remove it so there is no impact from it at all.
>
> And no more sprint threads. Holy crap! There are like 5 going on already. Why can’t you just post your idea in there where people can see it. Then if people want to elaborate or something, then and only then should you create a new thread.
How would this turn it into anymore of a ‘‘button sequence’’ game than it already is. If my hunch is correct, we might have to use button sequences to activate the Spartan ability, other wise I see them potentially being as damaging as AA’s were.
> > I don’t want Halo MM to turn into a button sequence game. Just remove it so there is no impact from it at all.
> >
> > And no more sprint threads. Holy crap! There are like 5 going on already. Why can’t you just post your idea in there where people can see it. Then if people want to elaborate or something, then and only then should you create a new thread.
>
> How would this turn it into anymore of a ‘‘button sequence’’ game than it already is. If my hunch is correct, we might have to use button sequences to activate the Spartan ability, other wise I see them potentially being as damaging as AA’s were.
Standing at the end of a hall and needing to press a button would make it a button sequence.
For the ground pound, if it is just a press of a button, I would hope it would be something along the lines of, jump from a ledge, gain enough downward speed and line up your fall with an opposing player below you, then when you get close enough, the ability activates if you press the button at the correct time.
The difference being the need to actually put yourself in a position and time it. Yes you would have to be standing at the end of a hall and time your run against the giant laser about to shoot your head off. But you just stand there waiting. That takes no skill to pull off. It’s basically just timing, not recognizing a certain situation and being able to capitalize on it.
You also said you wouldn’t be able to do anything until you are done running through this hallway. What if the enemy is running the opposite direction? Why shouldn’t you be able to stop and kill him? Players should always have control over their Spartan. That’s why I also hate the assassination animations. They take too long and I can’t control my character during the sequence.
And honestly, sprint really just needs to go. People keep trying to find ways to force it into the game, but it just doesn’t work. Sorry, but while this would make sprint bearable, it still would just be a button pressing gimmick that doesn’t need to be in the game.
> > > I don’t want Halo MM to turn into a button sequence game. Just remove it so there is no impact from it at all.
> > >
> > > And no more sprint threads. Holy crap! There are like 5 going on already. Why can’t you just post your idea in there where people can see it. Then if people want to elaborate or something, then and only then should you create a new thread.
> >
> > How would this turn it into anymore of a ‘‘button sequence’’ game than it already is. If my hunch is correct, we might have to use button sequences to activate the Spartan ability, other wise I see them potentially being as damaging as AA’s were.
>
> Standing at the end of a hall and needing to press a button would make it a button sequence.
>
> For the ground pound, if it is just a press of a button, I would hope it would be something along the lines of, jump from a ledge, gain enough downward speed and line up your fall with an opposing player below you, then when you get close enough, the ability activates if you press the button at the correct time.
>
> The difference being the need to actually put yourself in a position and time it. Yes you would have to be standing at the end of a hall and time your run against the giant laser about to shoot your head off. But you just stand there waiting. That takes no skill to pull off. It’s basically just timing, not recognizing a certain situation and being able to capitalize on it.
>
> You also said you wouldn’t be able to do anything until you are done running through this hallway. What if the enemy is running the opposite direction? Why shouldn’t you be able to stop and kill him? Players should always have control over their Spartan. That’s why I also hate the assassination animations. They take too long and I can’t control my character during the sequence.
>
> And honestly, sprint really just needs to go. People keep trying to find ways to force it into the game, but it just doesn’t work. Sorry, but while this would make sprint bearable, it still would just be a button pressing gimmick that doesn’t need to be in the game.
You would have to push a button to activate any ability anyway, why would this be a difference? I think you misunderstood, the Death Ray/Beam or the Bridge collapsing, would only happen once you entered/walked on these areas. You would not be standing there waiting for some opportunity to sprint, you would have not choice but to because the death beam would charge to fast for you to walk through normally or the bridge would collapse to fast for you to get over the chasm without sprinting.
> As far as we know, the ‘‘Spartan Abilities’’ are pretty much confirmed to be base player traits. If my hunch is correct, then that means they may function similarly to how ‘‘Duel Wielding’’ or ‘‘Hyjacking’’ works and you will only be able to do it under certain situations. So every map might not let you do the ‘‘Ground Pound’’ for instance.
hyjacking requires a vehicle, dual wielding requires weapons… spartan abilites require a spartan.
I don’t think your hunch is correct, I think spartan abilities is in the same category as jumping or crouching, you can do them anytime :).
Ground pound might require to jump off a high ledge or something though.
Essentially the same as a teleport/mancannon, except
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More visually appealing.
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More dangerous (can’t do anything during the duration of travel, where at least in a mancannon you can shoot).
Mixed feelings on this. Though clearly this idea has nothing to do with “sprint” as a mechanic.
> > As far as we know, the ‘‘Spartan Abilities’’ are pretty much confirmed to be base player traits. If my hunch is correct, then that means they may function similarly to how ‘‘Duel Wielding’’ or ‘‘Hyjacking’’ works and you will only be able to do it under certain situations. So every map might not let you do the ‘‘Ground Pound’’ for instance.
>
> hyjacking requires a vehicle, dual wielding requires weapons… spartan abilites require a spartan.
> I don’t think your hunch is correct, I think spartan abilities is in the same category as jumping or crouching, you can do them anytime :).
> Ground pound might require to jump off a high ledge or something though.
They can’t be that way, atleast not all of them anyway. Unless we are getting only ‘‘Two’’ or ‘‘Three’’ abilities, it would be a mess for us to be able to use them at any time we want and we would essentially fall into the same problem as AA’s. They would need to be usable only in certain situations, such as jumping off a high ledge and pushing a button or standing against a wall or a piece of cover to lean against it. This way they don’t disrupt the maps, and they don’t have to be built in a certain manner to accommodate them, as most halo maps would have high ledges or many pieces of cover to begin with.
> Essentially the same as a teleport/mancannon, except
>
> 1. More visually appealing.
>
> 2. More dangerous (can’t do anything during the duration of travel, where at least in a mancannon you can shoot).
>
> Mixed feelings on this. Though clearly this idea has nothing to do with “sprint” as a mechanic.
The point is to allow sprinting to be a option for those that like it without every multiplayer map having to be built around sprint. The sample situations I gave could easily be incorporated into Big Team Battle style maps, leaving smaller arena maps free of sprint. It could also add a interesting dynamic to the maps, as there would be a since of danger and risk using that path. Say for instance the Rocket, or Sniper spawn was at the other side of that Chasm, now say their are two way to get to that spawn area, one way is longer and the safer route to take, but the other one is a short-cut directly to the power weapon and would be much riskier than the longer route as one mess up could cost you your life. Now if you are the one taking the more dangerous route and you succeed as crossing not only could you flank the other team that likely took the longer route, you would also have a sense of accomplishment as you risked dying to get that weapon.
Why not make Sprint into a H3 style Equipment? Call it the Hoverboard and when you deploy it, you quickly move forward until it runs out or you disable it. You can only turn right or left while riding.
> The point is to allow sprinting to be a option for those that like it without every multiplayer map having to be built around sprint.
What you described is similar in purpose to a mancannon or teleporter (i.e. faster travel limited to specific areas of the map with risk/reward).
I don’t have anything against that in particular.
I’m just saying its not even remotely similar to sprint as a mechanic, apart from visuals. Sprint is a universal temporary boost in movement. To replace it, to appeal to the people that like it, you would need something similar.
> Why not make Sprint into a H3 style Equipment?
I suppose you could do this, but I don’t see the point.
Speed Boost is a more desirable pickup and I’d argue a better alternative.
> Speed Boost is a more desirable pickup and I’d argue a better alternative.
Honestly, I don’t see why people can’t just be happy with this. It’s a perfectly good compromise between no sprint, and power-ups. If you want to go faster than everyone else because it’s fun, then become good enough to go get it. Simple compromise that doesn’t break the game.
> > The point is to allow sprinting to be a option for those that like it without every multiplayer map having to be built around sprint.
>
> What you described is similar in purpose to a mancannon or teleporter (i.e. faster travel limited to specific areas of the map with risk/reward).
>
> I don’t have anything against that in particular.
>
> I’m just saying its not even remotely similar to sprint as a mechanic, apart from visuals. Sprint is a universal temporary boost in movement. To replace it, to appeal to the people that like it, you would need something similar.
>
>
>
> > Why not make Sprint into a H3 style Equipment?
>
> I suppose you could do this, but I don’t see the point.
> Speed Boost is a more desirable pickup and I’d argue a better alternative.
Not really, the mancannon can will shoot someone forward at great speeds while sacrificing their ability to move temperately. What I proposed is just simply them moving through the dangerous terrain faster than base walking speed. I guess it would be similar to speed boost but I feel that increasing the base speed and allowing them to run through would cause problems as it would be difficult to make it through narrow corridors or around a corner without having to stop, or getting stuck, which would cost you your life. My system makes it were sprinting is automatic and is not controlled by the player, much like how the hyjacking animation is not controllable. Also this could be set up in Forge to allow dangerous maps that players would have to traverse, and if they fell to initiate sprint when it is needed then they will die.
> My system makes it were sprinting is automatic and is not controlled by the player
That’s a big thumbs down from me. Do not take away control from the player.
> much like how the hyjacking animation is not controllable.
The player presses a button when close to a vehicle. Sounds like the player is controlling it.
> Also this could be set up in Forge to allow dangerous maps that players would have to traverse, and if they fell to initiate sprint when it is needed then they will die.
Forge already supports trait zones. Just make a trait zone with a higher movement speed and you essentially have your idea.
> What I proposed is just simply them moving through the dangerous terrain faster than base walking speed
Thing is, if I’m looking at this right, they can’t stop sprinting until they reach the other side. Which does the same thing as a mancannon by leaving the player vulnerable in some form at the cost of enhanced movement of some form.
> The player presses a button when close to a vehicle. Sounds like the player is controlling it.
The player walks into a trigger to initiate the OP’s suggestion.
A player can press A to jump, but they can not make themself rise or fall any faster.
A player can initiate a hijack, they can’t interrupt the process.
> The player walks into a trigger to initiate the OP’s suggestion.
> A player can press A to jump, but they can not make themself rise or fall any faster.
> A player can initiate a hijack, they can’t interrupt the process.
All of those scenarios except one require the player to initiate the action with a button press, not by simply entering an area then loosing control over his movement.
You are right. These are essentially mancannons mounted to the ground.
> > What I proposed is just simply them moving through the dangerous terrain faster than base walking speed
>
> Thing is, if I’m looking at this right, they can’t stop sprinting until they reach the other side. Which does the same thing as a mancannon by leaving the player vulnerable in some form at the cost of enhanced movement of some form.
>
>
>
> > The player presses a button when close to a vehicle. Sounds like the player is controlling it.
>
> Hey, I was merely trying to think of a way to keep ‘‘Sprint’’ without the negative side effects of it. I am aware that if 343 has truly been listening to us that ‘‘Sprint’’ has likely already been removed, much like the AA’s from Halo 5. Even if it is similar to a mancannon, it still was just a idea I tossed out, it isn’t like it would have gotten picked up by 343 anyway.
Simple, agree spinting, we can’t delete it.
OP, were you by any chance involved in the development of Ryse?
If sprint is in H5, it will be completely… UNACCEPTABLE!!!