Sprinting and Clambering is not "Advanced/Modern"

This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?

They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.

EDIT: Additionally Vehicles exist for when you need to get places faster, you’re telling me you’re going to sprint 3,000m to an objective? Sprint also just slows down gameplay, disables your character for however long and then you have to wait for the animation to finish for lifting the gun.

EDIT 2: Having power weapons and not having abilities is the whole point of the original HALO formula. ITS ALL ABOUT MAP CONTROL, you don’t get that in newer “halo” games.

> 2535436507762651;1:
> This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?
>
> They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.

The base speed was increased for Halo 5, in fact you are 110% of all Halo games and you add sprint and all that. You have vehicles which are balanced by how fast players are as well as weapons.
Take away advanced movement, ground and air vehicles will be too strong, and then changes have to be made to projectile power weapons to keep it in line.
You nerf players, you gotta nerf everything else and that’s a balancing disaster.

> 2533274967369999;2:
> > 2535436507762651;1:
> > This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?
> >
> > They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.
>
> The base speed was increased for Halo 5, in fact you are 110% of all Halo games and you add sprint and all that. You have vehicles which are balanced by how fast players are as well as weapons.
> Take away advanced movement, ground and air vehicles will be too strong, and then changes have to be made to projectile power weapons to keep it in line.
> You nerf players, you gotta nerf everything else and that’s a balancing disaster.

Conversely, if you keep buffing players up, you gotta buff everything else up to match. It’s a similar situation to games that run into problems with power creep. Eventually, something’s got to give, and everything gets scaled back as a result.

Taking away advanced movement doesn’t do much. You’ve plenty of options to deal with vehicles, after all. Look at BTB Heavies in Halo 3, for example. Advanced movement won’t help when the other team happens to control both Scorpions, and have control of both the Spartan Laser and Sniper Rifles. Else, during more even battles, options are quite varied overall.

> 2533274807275391;3:
> > 2533274967369999;2:
> > > 2535436507762651;1:
> > > This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?
> > >
> > > They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.
> >
> > The base speed was increased for Halo 5, in fact you are 110% of all Halo games and you add sprint and all that. You have vehicles which are balanced by how fast players are as well as weapons.
> > Take away advanced movement, ground and air vehicles will be too strong, and then changes have to be made to projectile power weapons to keep it in line.
> > You nerf players, you gotta nerf everything else and that’s a balancing disaster.
>
> Conversely, if you keep buffing players up, you gotta buff everything else up to match. It’s a similar situation to games that run into problems with power creep. Eventually, something’s got to give, and everything gets scaled back as a result.
>
> Taking away advanced movement doesn’t do much. You’ve plenty of options to deal with vehicles, after all. Look at BTB Heavies in Halo 3, for example. Advanced movement won’t help when the other team happens to control both Scorpions, and have control of both the Spartan Laser and Sniper Rifles. Else, during more even battles, options are quite varied overall.

Movement speed counters all that, you can slide from cover to cover, you can do 13 meters jumps length with thruster evade, you are faster. In Halo 5 scorpion has Power Turret so better turn rate, it also reloads faster. But even so you can do a combination of sprint, slide, thruster and survive 2 or 3 cannon shots you can cover a 50 metre distance and hijack it in the open.
In Halo 3, scorpion looks at you in the open and you are dead. You are slower at 6m/s and predictable.

> 2533274967369999;4:
> > 2533274807275391;3:
> > Conversely, if you keep buffing players up, you gotta buff everything else up to match. It’s a similar situation to games that run into problems with power creep. Eventually, something’s got to give, and everything gets scaled back as a result.
> >
> > Taking away advanced movement doesn’t do much. You’ve plenty of options to deal with vehicles, after all. Look at BTB Heavies in Halo 3, for example. Advanced movement won’t help when the other team happens to control both Scorpions, and have control of both the Spartan Laser and Sniper Rifles. Else, during more even battles, options are quite varied overall.
>
> Movement speed counters all that, you can slide from cover to cover, you can do 13 meters jumps length with thruster evade, you are faster. In Halo 5 scorpion has Power Turret so better turn rate, it also reloads faster. But even so you can do a combination of sprint, slide, thruster and survive 2 or 3 cannon shots you can cover a 50 metre distance and hijack it in the open.
> In Halo 3, scorpion looks at you in the open and you are dead. You are slower at 6m/s and predictable.

With all of the descriptions you just gave, it seems like the vehicles were actually falling behind, if you can survive multiple tank shots and still be able to hijack it when caught in the open. 343 therefore had two options going forward: They could either buff up the vehicles, or nerf down the player mobility. Either way, the balance would be about the same as it was in Halo 3, in that you could counter the vehicles with some tactical thought, but you’d die quite readily if caught out.

> 2533274967369999;2:
> > 2535436507762651;1:
> > This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?
> >
> > They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.
>
> The base speed was increased for Halo 5, in fact you are 110% of all Halo games and you add sprint and all that. You have vehicles which are balanced by how fast players are as well as weapons.
> Take away advanced movement, ground and air vehicles will be too strong, and then changes have to be made to projectile power weapons to keep it in line.
> You nerf players, you gotta nerf everything else and that’s a balancing disaster.

Halo 1 and 2 did just fine

> 2533274807275391;5:
> > 2533274967369999;4:
> > > 2533274807275391;3:
> > > Conversely, if you keep buffing players up, you gotta buff everything else up to match. It’s a similar situation to games that run into problems with power creep. Eventually, something’s got to give, and everything gets scaled back as a result.
> > >
> > > Taking away advanced movement doesn’t do much. You’ve plenty of options to deal with vehicles, after all. Look at BTB Heavies in Halo 3, for example. Advanced movement won’t help when the other team happens to control both Scorpions, and have control of both the Spartan Laser and Sniper Rifles. Else, during more even battles, options are quite varied overall.
> >
> > Movement speed counters all that, you can slide from cover to cover, you can do 13 meters jumps length with thruster evade, you are faster. In Halo 5 scorpion has Power Turret so better turn rate, it also reloads faster. But even so you can do a combination of sprint, slide, thruster and survive 2 or 3 cannon shots you can cover a 50 metre distance and hijack it in the open.
> > In Halo 3, scorpion looks at you in the open and you are dead. You are slower at 6m/s and predictable.
>
> With all of the descriptions you just gave, it seems like the vehicles were actually falling behind, if you can survive multiple tank shots and still be able to hijack it when caught in the open. 343 therefore had two options going forward: They could either buff up the vehicles, or nerf down the player mobility. Either way, the balance would be about the same as it was in Halo 3, in that you could counter the vehicles with some tactical thought, but you’d die quite readily if caught out.

You can dodge but you have to get your timing right all the times you dodge we are talking Dark Souls 3 kind of dodging here. I can probably do this at best 20% of the time. What I’m saying here is advance movement gives you a chance to survive first and if good enough fight against it.
In Halo 3 you got no chance.

> 2533274967369999;2:
> > 2535436507762651;1:
> > This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?
> >
> > They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.
>
> The base speed was increased for Halo 5, in fact you are 110% of all Halo games and you add sprint and all that. You have vehicles which are balanced by how fast players are as well as weapons.
> Take away advanced movement, ground and air vehicles will be too strong, and then changes have to be made to projectile power weapons to keep it in line.
> You nerf players, you gotta nerf everything else and that’s a balancing disaster.

Kind of like how they had to buff every gun and vehicle in halo 5?

> 2533274967369999;7:
> You can dodge but you have to get your timing right all the times you dodge we are talking Dark Souls 3 kind of dodging here. I can probably do this at best 20% of the time. What I’m saying here is advance movement gives you a chance to survive first and if good enough fight against it.
> In Halo 3 you got no chance.

I’m sorry, but we must have played different games. Dark Souls dodging is more based on timing and reading enemy tells, while Halo dodging is more reliant on opponent accuracy. Dark Souls dodging is reactive, Halo dodging is proactive.

If you’re facing down a vehicle, you’re either prepared or you’re dead. What is the point of vehicle combat if a person on foot with basic equipment (no power weapons) can go toe to toe in direct combat against a tank and win?

> 2533274967369999;7:
> > 2533274807275391;5:
> > > 2533274967369999;4:
> > > > 2533274807275391;3:
> > > > Conversely, if you keep buffing players up, you gotta buff everything else up to match. It’s a similar situation to games that run into problems with power creep. Eventually, something’s got to give, and everything gets scaled back as a result.
> > > >
> > > > Taking away advanced movement doesn’t do much. You’ve plenty of options to deal with vehicles, after all. Look at BTB Heavies in Halo 3, for example. Advanced movement won’t help when the other team happens to control both Scorpions, and have control of both the Spartan Laser and Sniper Rifles. Else, during more even battles, options are quite varied overall.
> > >
> > > Movement speed counters all that, you can slide from cover to cover, you can do 13 meters jumps length with thruster evade, you are faster. In Halo 5 scorpion has Power Turret so better turn rate, it also reloads faster. But even so you can do a combination of sprint, slide, thruster and survive 2 or 3 cannon shots you can cover a 50 metre distance and hijack it in the open.
> > > In Halo 3, scorpion looks at you in the open and you are dead. You are slower at 6m/s and predictable.
> >
> > With all of the descriptions you just gave, it seems like the vehicles were actually falling behind, if you can survive multiple tank shots and still be able to hijack it when caught in the open. 343 therefore had two options going forward: They could either buff up the vehicles, or nerf down the player mobility. Either way, the balance would be about the same as it was in Halo 3, in that you could counter the vehicles with some tactical thought, but you’d die quite readily if caught out.
>
> You can dodge but you have to get your timing right all the times you dodge we are talking Dark Souls 3 kind of dodging here. I can probably do this at best 20% of the time. What I’m saying here is advance movement gives you a chance to survive first and if good enough fight against it.
> In Halo 3 you got no chance.

It sure would be nice if there was some kind of gun that did huge damage to vehicles or maybe a shield that would block shots? Maybe they could have a gun that disables vehicles and let’s you hijack them?

> 2533274793248262;6:
> > 2533274967369999;2:
> > > 2535436507762651;1:
> > > This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?
> > >
> > > They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.
> >
> > The base speed was increased for Halo 5, in fact you are 110% of all Halo games and you add sprint and all that. You have vehicles which are balanced by how fast players are as well as weapons.
> > Take away advanced movement, ground and air vehicles will be too strong, and then changes have to be made to projectile power weapons to keep it in line.
> > You nerf players, you gotta nerf everything else and that’s a balancing disaster.
>
> Halo 1 and 2 did just fine

Halo 1 vehicles weren’t that great, scorpion for example was a 4 second cannon reload and you could take them out with the pistol. Halo 2 was the slowest scorpion.

Halo 5 has a very strong iteration of vehicles. Strongest when you start adding in warzone requisition variants.
I forgot to mention stronger enemies. How are you suppose to face Halo 5 hunters with Halo 3 movement or Halo 5 Knights.

> 2533274807275391;9:
> > 2533274967369999;7:
> > You can dodge but you have to get your timing right all the times you dodge we are talking Dark Souls 3 kind of dodging here. I can probably do this at best 20% of the time. What I’m saying here is advance movement gives you a chance to survive first and if good enough fight against it.
> > In Halo 3 you got no chance.
>
> I’m sorry, but we must have played different games. Dark Souls dodging is more based on timing and reading enemy tells, while Halo dodging is more reliant on opponent accuracy. Dark Souls dodging is reactive, Halo dodging is proactive.
>
> If you’re facing down a vehicle, you’re either prepared or you’re dead. What is the point of vehicle combat if a person on foot with basic equipment (no power weapons) can go toe to toe in direct combat against a tank and win?

It takes a huge amount of skill and timing, like I said even with all my experience I have a 20% chance to get it right. I have to use a significant amount of skill to win while the pilot has to use significantly less. I have to count reload time, and calculate cannon trajectory, my own trajectory and some guesswork on when they fire. In Halo 3 those options aren’t even on the table for me.
Thats what advanced movement does, it gives you options to level the playing field while playing as infantry.

> 2533274967369999;11:
> > 2533274793248262;6:
> > > 2533274967369999;2:
> > > > 2535436507762651;1:
> > > > This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?
> > > >
> > > > They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.
> > >
> > > The base speed was increased for Halo 5, in fact you are 110% of all Halo games and you add sprint and all that. You have vehicles which are balanced by how fast players are as well as weapons.
> > > Take away advanced movement, ground and air vehicles will be too strong, and then changes have to be made to projectile power weapons to keep it in line.
> > > You nerf players, you gotta nerf everything else and that’s a balancing disaster.
> >
> > Halo 1 and 2 did just fine
>
> Halo 1 vehicles weren’t that great, scorpion for example was a 4 second cannon reload and you could take them out with the pistol. Halo 2 was the slowest scorpion.
>
> Halo 5 has a very strong iteration of vehicles. Strongest when you start adding in warzone requisition variants.
> I forgot to mention stronger enemies. How are you suppose e Halo 5 hunters with Halo 3 movement or Halo 5 Knights.

1st it’s hard to take you seriously with your English second in warzone it takes dozens of tank shots to kill a single boss . They made the enemies so strong because you can dodge and slide around shots. Of course you wouldn’t be able to fight halo 5 enemies because the enemy difficulty was bumped up because of the terrible balancing. The vehicles in 2 and three were balanced around that games movement so it’s really dumb to bring up halo 5 because the games were balanced drastically different.

> 2533274967369999;12:
> It takes a huge amount of skill and timing, like I said even with all my experience I have a 20% chance to get it right. I have to use a significant amount of skill to win while the pilot has to use significantly less. I have to count reload time, and calculate cannon trajectory, my own trajectory and some guesswork on when they fire. In Halo 3 those options aren’t even on the table for me.
> Thats what advanced movement does, it gives you options to level the playing field while playing as infantry.

So again, if you can level the playing field while on foot without power weapons, why even have vehicle combat in the first place? The person driving the vehicle is just a sitting duck against a person capable of leaping and diving all over the place and taking them out.

Either the vehicles get buffed, or the players get nerfed.

As for options, you’ve got plenty of options in Halo 3. Plasma pistol overcharge, bubble shield, spartan laser, grenades, etc. Not to mention teammates, since generally vehicles are only present in larger gametypes.

> 2533274967369999;11:
> > 2533274793248262;6:
> > > 2533274967369999;2:
> > > > 2535436507762651;1:
> > > > This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?
> > > >
> > > > They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.
> > >
> > > The base speed was increased for Halo 5, in fact you are 110% of all Halo games and you add sprint and all that. You have vehicles which are balanced by how fast players are as well as weapons.
> > > Take away advanced movement, ground and air vehicles will be too strong, and then changes have to be made to projectile power weapons to keep it in line.
> > > You nerf players, you gotta nerf everything else and that’s a balancing disaster.
> >
> > Halo 1 and 2 did just fine
>
> Halo 1 vehicles weren’t that great, scorpion for example was a 4 second cannon reload and you could take them out with the pistol. Halo 2 was the slowest scorpion.
>
> Halo 5 has a very strong iteration of vehicles. Strongest when you start adding in warzone requisition variants.
> I forgot to mention stronger enemies. How are you suppose e Halo 5 hunters with Halo 3 movement or Halo 5 Knights.

We are talking about multiplayer. And dont overthink it.

> 2535447040399614;13:
> > 2533274967369999;11:
> > > 2533274793248262;6:
> > > > 2533274967369999;2:
> > > > > 2535436507762651;1:
> > > > > This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?
> > > > >
> > > > > They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.
> > > >
> > > > The base speed was increased for Halo 5, in fact you are 110% of all Halo games and you add sprint and all that. You have vehicles which are balanced by how fast players are as well as weapons.
> > > > Take away advanced movement, ground and air vehicles will be too strong, and then changes have to be made to projectile power weapons to keep it in line.
> > > > You nerf players, you gotta nerf everything else and that’s a balancing disaster.
> > >
> > > Halo 1 and 2 did just fine
> >
> > Halo 1 vehicles weren’t that great, scorpion for example was a 4 second cannon reload and you could take them out with the pistol. Halo 2 was the slowest scorpion.
> >
> > Halo 5 has a very strong iteration of vehicles. Strongest when you start adding in warzone requisition variants.
> > I forgot to mention stronger enemies. How are you suppose e Halo 5 hunters with Halo 3 movement or Halo 5 Knights.
>
> 1st it’s hard to take you seriously with your English second in warzone it takes dozens of tank shots to kill a single boss . They made the enemies so strong because you can dodge and slide around shots. Of course you wouldn’t be able to fight halo 5 enemies because the enemy difficulty was bumped up because of the terrible balancing. The vehicles in 2 and three were balanced around that games movement so it’s really dumb to bring up halo 5 because the games were balanced drastically different.

Bosses have amped health because of the points they give. You have advanced movement in campaign and warzone, but Warden Eternal has way less health than in warzone. You still have regular hunters and knights in warzone especially in warzone firefight.

The opening post brought up Halo 5 so I don’t see how bringing it up is dumb, and yeah no crap vehicles in 2 and 3 were balanced around that game. I clearly said Halo 5 balance was tied to player movement and changes to advanced movement would mean a change to the whole sandbox.

> 2533274807275391;14:
> > 2533274967369999;12:
> > It takes a huge amount of skill and timing, like I said even with all my experience I have a 20% chance to get it right. I have to use a significant amount of skill to win while the pilot has to use significantly less. I have to count reload time, and calculate cannon trajectory, my own trajectory and some guesswork on when they fire. In Halo 3 those options aren’t even on the table for me.
> > Thats what advanced movement does, it gives you options to level the playing field while playing as infantry.
>
> So again, if you can level the playing field while on foot without power weapons, why even have vehicle combat in the first place? The person driving the vehicle is just a sitting duck against a person capable of leaping and diving all over the place and taking them out.
>
> Either the vehicles get buffed, or the players get nerfed.
>
> As for options, you’ve got plenty of options in Halo 3. Plasma pistol overcharge, bubble shield, spartan laser, grenades, etc. Not to mention teammates, since generally vehicles are only present in larger gametypes.

You go play Halo 5 warzone and tell me how easy it is to run up to a scorpion without any extra help and you come back and tell me scorpions are sitting ducks. Or better spawn a scorpion and tell me how hard for infantry it is to beat you without power weapons or EMP, or active camouflage or without players hiding around corners.
You have the same options in Halo 5 minus the bubble shield and EMP if I recall didn’t disable the cannon turret, so using that as an arguments is meaningless. And Bubble shield, you have stay in it, and a scorpion can just back away and wait you out, At best it helps you block a well time tank shot but that’s it.

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> You go play Halo 5 warzone and tell me how easy it is to run up to a scorpion without any extra help and you come back and tell me scorpions are sitting ducks. Or better spawn a scorpion and tell me how hard for infantry it is to beat you without power weapons or EMP, or active camouflage or without players hiding around corners.
> You have the same options in Halo 5 minus the bubble shield and EMP if I recall didn’t disable the cannon turret, so using that as an arguments is meaningless. And Bubble shield, you have stay in it, and a scorpion can just back away and wait you out, At best it helps you block a well time tank shot but that’s it.

Why? You were talking earlier about how you could dodge and weave across 50 meters of open ground to hijack a Scorpion. You personally made it sound as though you found the process extremely easy, so I’m not sure why you’re suddenly trying to make it sound like it’s not.

As for the EMP, a stuck tank is an easy target for the entire team. The turret still works, but the pilot now has damaged shields and can’t move all while a really agile Spartan-IV is barreling down towards them. Hitting vehicles with an EMP is an extremely useful tactic, so I’m not sure why you’re trying to discount it as meaningless. Bubble shields, meanwhile, block everything inside as well as behind the shield with respect to the tank. It’s solid cover and is meant to block shots and reposition safely.

Additionally, if you’re in a Team Heavies game and get caught out in the open with no appreciable cover on foot, that is honestly more of a personal misplay. You’re either getting sniped, getting run over, or getting exploded from beyond small-arms range.

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> > 2533274967369999;17:
> > You go play Halo 5 warzone and tell me how easy it is to run up to a scorpion without any extra help and you come back and tell me scorpions are sitting ducks. Or better spawn a scorpion and tell me how hard for infantry it is to beat you without power weapons or EMP, or active camouflage or without players hiding around corners.
> > You have the same options in Halo 5 minus the bubble shield and EMP if I recall didn’t disable the cannon turret, so using that as an arguments is meaningless. And Bubble shield, you have stay in it, and a scorpion can just back away and wait you out, At best it helps you block a well time tank shot but that’s it.
>
> Why? You were talking earlier about how you could dodge and weave across 50 meters of open ground to hijack a Scorpion. You personally made it sound as though you found the process extremely easy, so I’m not sure why you’re suddenly trying to make it sound like it’s not.
>
> As for the EMP, a stuck tank is an easy target for the entire team. The turret still works, but the pilot now has damaged shields and can’t move all while a really agile Spartan-IV is barreling down towards them. Hitting vehicles with an EMP is an extremely useful tactic, so I’m not sure why you’re trying to discount it as meaningless. Bubble shields, meanwhile, block everything inside as well as behind the shield with respect to the tank. It’s solid cover and is meant to block shots and reposition safely.
>
> Additionally, if you’re in a Team Heavies game and get caught out in the open with no appreciable cover on foot, that is honestly more of a personal misplay. You’re either getting sniped, getting run over, or getting exploded from beyond small-arms range.

I clearly said it was difficult and took significant skill and it would only work 20% of the time. There is better EMP in Halo 5 such that it forces the turret to the default position and you can’t use it. I don’t see a pilot with damage shields is meaningful. You still have to do enough to destroy the tank.

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> > > > 2535436507762651;1:
> > > > This idea that sprint and other abilities make a game “modern” is a completely fallacious argument, Halo is supposed to be an arena shooter. Methodical calculated game play against opponents where your positioning matters, theres no such thing as skill jumps any more or using weapons to get to where you need like you could in past Bungie titles. People get brought into games originally cause of the challenge or how it feels, under 343i Halo has completely lost any soul or Halo feeling to it, to me Infinite looks like a watered down Halo 5 or 343i trying to follow trends from Just cause/Doom eternal with the grapple and for some reason follow like ubisoft in going open world?
> > > >
> > > > They had trouble making semi linear missions in 4/5, and now they felt good enough for new territory? Don’t expect any good “missions” in Infinite. All they need to do is up the base movement speed, remove sprint and the sliding and clamber, and remove the grapple in multiplayer or boosts if thats i MP too. I wanted to like infinite, since 343i blueballed me into thinking it was going to actually return to form. But it’s just another lie, which is the only thing 343i seems to be good at.
> > >
> > > The base speed was increased for Halo 5, in fact you are 110% of all Halo games and you add sprint and all that. You have vehicles which are balanced by how fast players are as well as weapons.
> > > Take away advanced movement, ground and air vehicles will be too strong, and then changes have to be made to projectile power weapons to keep it in line.
> > > You nerf players, you gotta nerf everything else and that’s a balancing disaster.
> >
> > Conversely, if you keep buffing players up, you gotta buff everything else up to match. It’s a similar situation to games that run into problems with power creep. Eventually, something’s got to give, and everything gets scaled back as a result.
> >
> > Taking away advanced movement doesn’t do much. You’ve plenty of options to deal with vehicles, after all. Look at BTB Heavies in Halo 3, for example. Advanced movement won’t help when the other team happens to control both Scorpions, and have control of both the Spartan Laser and Sniper Rifles. Else, during more even battles, options are quite varied overall.
>
> Movement speed counters all that, you can slide from cover to cover, you can do 13 meters jumps length with thruster evade, you are faster. In Halo 5 scorpion has Power Turret so better turn rate, it also reloads faster. But even so you can do a combination of sprint, slide, thruster and survive 2 or 3 cannon shots you can cover a 50 metre distance and hijack it in the open.
> In Halo 3, scorpion looks at you in the open and you are dead. You are slower at 6m/s and predictable.

Yes, because getting punished for bad positioning is how games like this are SUPPOSED to work.