Sprint

Since sprint is a big obstacle for halo to get right ive thought of a way that might seem to work and might appeal to both sides of either having it or not at all.
Personally i grew up with halo and love the classic movement, its so simple and gives the developers an excuse to delve into other things to make gameplay interesting such as map design. There was once a time where precise crouch jumping, grenade boosting, gravity hammer launching and head stepping were a thing and seperated the noobs from the pros. Why take those interesting and innovative ideas away? The player made the maps come alive with how we interacted with them. With advanced movement we have now theres almost no innovation needed! There’s Nothing to separate the crowd or teach, and nothing to figure out and have fun with anymore if its just a simple grapple up and thruster over. Think again on map design, we had simple movements and complex maps with sandbox materials, now we have complex movements with simple wide open maps. You could say we’ve always had wide open maps but no sprint, ah thats where vehicles come to play, dont have a vehicle? better take cover! Need to get across the map? Take a mongoose. See adding full fledge sprint takes all these commodities we once used to now be degraded. I feel like there is so much more to add but ill let others join in because i need to get back to what could be a suggestion to having sprint but appealing to all parties.

Acceleration- This one action of the build up of speed based on how long the forward motion is commaned could be implemented.

This would have to go through quite the testing to get the amount of imput to acceleration ratio right but the fluidity of it could work, from walking to running speed to TOP speed, so there is a limit, based on how long foward is commanded. Most importantly THE WEAPON WILL STAY ACTIVE. Yes there will be no pause between running and stopping even though there will be a difference in starting the run and top speed, this means constant gunplay engagement with constant movement like classic.

So there you have it, im sure ill have more to add but for now tear this apart .

best idea ive seen on the topic but that seems like it would be a little too difficult for 343 to deal with. One issue i can think of right away is jumps being designed only able to be made with the accelerated speed and jumping so fighting or looking around would mean youd need to run away just to have enough speed coming back

I think you over simplified Halo 5. Skill jumps still exist. They are just different. Plaza has a jump that uses crouch jumping and stabilizers to make. To make some long jumps you need to Sprint jump, thruster, and stabilize to make. There are also so many jumps that don’t need clamber if done right and those who did not master it will be slowed by an animation. Those that take the time to learn the really hard jumps that just barely get to clamber and the jumps that you don’t need to clamber on if times right will have an advantage as they did before in previous halos.

As for the acceleration idea, I think it could work. I think a higher base movement speed will feel more smooth.

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> best idea ive seen on the topic but that seems like it would be a little too difficult for 343 to deal with. One issue i can think of right away is jumps being designed only able to be made with the accelerated speed and jumping so fighting or looking around would mean youd need to run away just to have enough speed coming back

There is nothing wrong with jumps that would only work at full speed. I like the fact that as I’m playing, I need to be able to adjust to the situation I’m in. If you have the time and space to make the jump go for it, if you are being shot at and need to find cover then find another way. It’s just going to broaden the skill Gap and again reward those who took the time to learn.

Also you should post this in the big movement thread.

Feel free to use the dedicated sprint thread linked below.