Sprint

I, and many others are proponents that sprint and advanced mobility doesn’t belong in Halo, it changes the combat loop too much, and really ruins a lot of the fun that makes Halo unique. Its inclusion is made pointless by the maps being bloated in size, and detrimental by bullet magnetism being kicked up extremely high, and guns becoming almost hitscan. Halo 1-reach all evolved in ways that didn’t mess up the combat loop, and while reach did add sprint, it was as an armor ability, and therefore, not constant, it could be controlled to fit each scenario. and in reach it still wasn’t perfect, but better at least. Clamber is just a different way to do a crouch jump, which, interrupts combat, rather than letting it flow. Slide is basically pointless and totally unused, but, honestly, not that offensive.

Nothing about having it is inherently modern: Doom 93 had sprint, and it’s almost 10 years older than halo ce.
Sprint is not the only way to make the game seem faster: Case in point, Doom 2016 and Eternal. tl;dr, boost base movement speed.
“But it’s open world, it needs sprint!”: It also has vehicles, and Fallout 3 and New Vegas were just fine without sprint.
“Just don’t use it”: For the aforementioned reasons above, it’s not as simple as just not using it, when the entire game is changed to accommodate it.
“Just play the bungie games if you want a classic experience!”: Just play CoD or the 343 games if you want a “modern” experience.
“But supersoldiers should be able to sprint!”: Yes, and they’re shown repeatedly to sprint and shoot at the same time, so they should be hitting top speed, and being able to fight by that logic.
“You’re just bad at the games, get good!”: I’ve beaten every Halo on legendary, trust me, it’s not cause it makes the game hard, it makes it less fun.

Sprint clearly hasn’t worked. the game sales keep going down, the game ratings keep going down, and the fandom keeps becoming increasingly upset about the inclusion of the advanced mobility mechanics. We love Halo because of its unique arena shooter style, you will not gain more fans for appealing to the CoD gameplay, they already have a game to play, we want Halo to play.

> 2535443086376305;1:
> I, and many others are proponents that sprint and advanced mobility doesn’t belong in Halo, it changes the combat loop too much, and really ruins a lot of the fun that makes Halo unique. Its inclusion is made pointless by the maps being bloated in size, and detrimental by bullet magnetism being kicked up extremely high, and guns becoming almost hitscan. Halo 1-reach all evolved in ways that didn’t mess up the combat loop, and while reach did add sprint, it was as an armor ability, and therefore, not constant, it could be controlled to fit each scenario. and in reach it still wasn’t perfect, but better at least. Clamber is just a different way to do a crouch jump, which, interrupts combat, rather than letting it flow. Slide is basically pointless and totally unused, but, honestly, not that offensive.
>
> Nothing about having it is inherently modern: Doom 93 had sprint, and it’s almost 10 years older than halo ce.
> Sprint is not the only way to make the game seem faster: Case in point, Doom 2016 and Eternal. tl;dr, boost base movement speed.
> “But it’s open world, it needs sprint!”: It also has vehicles, and Fallout 3 and New Vegas were just fine without sprint.
> “Just don’t use it”: For the aforementioned reasons above, it’s not as simple as just not using it, when the entire game is changed to accommodate it.
> “Just play the bungie games if you want a classic experience!”: Just play CoD or the 343 games if you want a “modern” experience.
> “But supersoldiers should be able to sprint!”: Yes, and they’re shown repeatedly to sprint and shoot at the same time, so they should be hitting top speed, and being able to fight by that logic.
> “You’re just bad at the games, get good!”: I’ve beaten every Halo on legendary, trust me, it’s not cause it makes the game hard, it makes it less fun.
>
> Sprint clearly hasn’t worked. the game sales keep going down, the game ratings keep going down, and the fandom keeps becoming increasingly upset about the inclusion of the advanced mobility mechanics. We love Halo because of its unique arena shooter style, you will not gain more fans for appealing to the CoD gameplay, they already have a game to play, we want Halo to play.

Please do us all a favour and get over it, its here to stay. Move on so we can all enjoy Halo.

Still haven’t sold me on not including sprint in the game. I’m more of a casual when it comes to the competitive side of this game though.

> 2533275030042825;2:
> > 2535443086376305;1:
> >
>
> Please do us all a favour and get over it, its here to stay. Move on so we can all enjoy Halo.

Please do us all a favor and get over it, it could easily be taken out of the games and improve them immensely. Move on from sprint so we can all enjoy halo.
It’s not the same with sprint, so I literally can’t just enjoy it the same when it is fundamentally changed. Like, it’s like putting a heaping of a topping on a pizza that you hate, even though you love everything else, and being told to get over it, even though it has been completely changed by that one overpowering, distasteful ingredient.

> 2535461330364523;3:
> Still haven’t sold me on not including sprint in the game. I’m more of a casual when it comes to the competitive side of this game though.

and nobody has sold me on including it, so I guess we’re tied

In 10 years of this…discussion, I’m yet to see a single good point for Sprint. These seem to be the most common arguements:

Quicker movement? It’s a video game. Your max speed is arbitrarily set. Just make a custom gametype with 200% player speed to see this being the case. Halo 3 was slow? Yeah, I’d agree (always preferred Halo 2). But why would that mean you couldn’t make it quicker…?

Depth? It adds complexity, but complexity doesn’t automatically ensure depth. Being able to perform any action at any time, rather than having to be in one of two gameplay modes to complete actions, has more depth, and allows for a greater skill-ceiling and lower skill-floor (thus making the game more accessible, whilst simultaneously providing the opportunity to improve upon your own skill, which keeps players invested).

Fun? This is the most subjective arguement, so is a little irrelevant. Doing something with a group of friends can make even the most tedious things fun. I find Battlefield fun, which is a franchise where Sprint makes complete sense, but I don’t find it fun in Halo. I find fun in the Halo games with Sprint, but only when I stop using Sprint, and actually start shooting. Any other time, it’s just to get from A to B quicker, which wouldn’t be the case were Sprint not in the game. Again, my first point.

The detriments have been more than covered in dozens of posts and videos.

> 2535461330364523;3:
> Still haven’t sold me on not including sprint in the game. I’m more of a casual when it comes to the competitive side of this game though.

If you increase the base movement speed, you can constantly move fast and use your weapons at the same time. Sprint mechanics take away you ability to use weapons and makes you move fast in only one direction.

IMO 343 already found a middle ground, that being the halo 5 myhtic playlist, for newer players who want faster movement and bigger maps, BMS was increased and thrusters were there. players who enhoyed a more classic experience (like me) saw sprint(and whatever you can do while sprinting) and clamber removed and thrusters nerfed. There were big maps but the games didnt feel slow.

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> > 2533275030042825;2:
> > > 2535443086376305;1:
> > >
> >
> > Please do us all a favour and get over it, its here to stay. Move on so we can all enjoy Halo.
>
> Please do us all a favor and get over it, it could easily be taken out of the games and improve them immensely. Move on from sprint so we can all enjoy halo.
> It’s not the same with sprint, so I literally can’t just enjoy it the same when it is fundamentally changed. Like, it’s like putting a heaping of a topping on a pizza that you hate, even though you love everything else, and being told to get over it, even though it has been completely changed by that one overpowering, distasteful ingredient.

MCC is currently 24th on the Steam Charts with a current player base of 20,630
Tom Clancys Rainbow six siege 122,438
PubG 369,236
Destiny 2 57,589

Halo MCC doesn’t pull the numbers it needs to, each game that beats it all have sprinting in it. live in the past long enough for Halo to be left as a foot note in history, advance forward and allow Halo to continue fighting.
2020 Sprint is common and its going no where, by all means remain in 2007 and play Halo 3.

> 2533274819683252;7:
> > 2535461330364523;3:
> > Still haven’t sold me on not including sprint in the game. I’m more of a casual when it comes to the competitive side of this game though.
>
> If you increase the base movement speed, you can constantly move fast and use your weapons at the same time. Sprint mechanics take away you ability to use weapons and makes you move fast in only one direction.

Become Doom 2.0? Thought Halo shouldn’t copy others? whats generally what I hear as to why sprint shouldn’t be a thing.

> 2533275030042825;10:
> > 2533274819683252;7:
> > > 2535461330364523;3:
> > > Still haven’t sold me on not including sprint in the game. I’m more of a casual when it comes to the competitive side of this game though.
> >
> > If you increase the base movement speed, you can constantly move fast and use your weapons at the same time. Sprint mechanics take away you ability to use weapons and makes you move fast in only one direction.
>
> Become Doom 2.0? Thought Halo shouldn’t copy others? whats generally what I hear as to why sprint shouldn’t be a thing.

Halo: Combat evolved was a unique mix of arena shooters, non-arena shooters, and new ideas.

Arena shooters have a very high base movement speed, having all weapons in your inventory, no reloading, long time to kill, map control based game, equal starts, and map pickups/power ups. The idea behind them is there should be un-interupted action at all times.

In addition to the mix, what Halo: CE did new was having a regenerating hit point system, vehicular and on foot combat, as well as doing it all on console. The aliens varies heavily, as well as the weapon sandbox were everything was very distinct and had its useful niche.
Halo 2 introduced dual wielding, vehicle hijacking, and did fantastic on XBox Live.
Halo 3 added armor customization, equipment, 4-player co-op campaign, theater, and of course forge.
Halo: Reach was controversial for its armor abilities and bloom, but it improved on almost everything else from previous games.

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> > > >
> > >
> > > Please do us all a favour and get over it, its here to stay. Move on so we can all enjoy Halo.
> >
> > Please do us all a favor and get over it, it could easily be taken out of the games and improve them immensely. Move on from sprint so we can all enjoy halo.
> > It’s not the same with sprint, so I literally can’t just enjoy it the same when it is fundamentally changed. Like, it’s like putting a heaping of a topping on a pizza that you hate, even though you love everything else, and being told to get over it, even though it has been completely changed by that one overpowering, distasteful ingredient.
>
> MCC is currently 24th on the Steam Charts with a current player base of 20,630
> Tom Clancys Rainbow six siege 122,438
> PubG 369,236
> Destiny 257,589
>
> Halo MCC doesn’t pull the numbers it needs to, each game that beats it all have sprinting in it. live in the past long enough for Halo to be left as a foot note in history, advance forward and allow Halo to continue fighting.
> 2020 Sprint is common and its going no where, by all means remain in 2007 and play Halo 3.

Right because all these games, Siege = 2015, PUBG = 2017, Destiny 2 = 2017.

All these games are nearly a decade older than the most popular game on MCC [Halo 3]. Yes, totally makes sense to compare them as an argument for a future Halo’s not having sprint even though statistically Halo 3 still has not been topped for success in terms of player numbers and sales even though gaming as a whole has become more normalised and many more people are playing.

I am actually a fan of the way Halo Infinite looks to play, but this is a laughable argument.

> 2533275030042825;9:
> > 2535443086376305;4:
> > > 2533275030042825;2:
> > > > 2535443086376305;1:
> > > >
> > >
> > > Please do us all a favour and get over it, its here to stay. Move on so we can all enjoy Halo.
> >
> > Please do us all a favor and get over it, it could easily be taken out of the games and improve them immensely. Move on from sprint so we can all enjoy halo.
> > It’s not the same with sprint, so I literally can’t just enjoy it the same when it is fundamentally changed. Like, it’s like putting a heaping of a topping on a pizza that you hate, even though you love everything else, and being told to get over it, even though it has been completely changed by that one overpowering, distasteful ingredient.
>
> MCC is currently 24th on the Steam Charts with a current player base of 20,630
> Tom Clancys Rainbow six siege 122,438
> PubG 369,236
> Destiny 2 57,589
>
> Halo MCC doesn’t pull the numbers it needs to, each game that beats it all have sprinting in it. live in the past long enough for Halo to be left as a foot note in history, advance forward and allow Halo to continue fighting.
> 2020 Sprint is common and its going no where, by all means remain in 2007 and play Halo 3.

the mcc pulls better numbers than halo 5.

> 2533275030042825;10:
> > 2533274819683252;7:
> > > 2535461330364523;3:
> > > Still haven’t sold me on not including sprint in the game. I’m more of a casual when it comes to the competitive side of this game though.
> >
> > If you increase the base movement speed, you can constantly move fast and use your weapons at the same time. Sprint mechanics take away you ability to use weapons and makes you move fast in only one direction.
>
> Become Doom 2.0? Thought Halo shouldn’t copy others? whats generally what I hear as to why sprint shouldn’t be a thing.

doom’s new gameplay is closer to halo’s distinguishing gameplay. so taking a small step in this direction wouldn’t be bad.

> 2533275030042825;9:
> by all means remain in 2007 and play Halo 3.

This thread is definately for you.

> 2535443086376305;4:
> > 2533275030042825;2:
> > > 2535443086376305;1:
> > >
> >
> > Please do us all a favour and get over it, its here to stay. Move on so we can all enjoy Halo.
>
> Please do us all a favor and get over it, it could easily be taken out of the games and improve them immensely. Move on from sprint so we can all enjoy halo.
> It’s not the same with sprint, so I literally can’t just enjoy it the same when it is fundamentally changed. Like, it’s like putting a heaping of a topping on a pizza that you hate, even though you love everything else, and being told to get over it, even though it has been completely changed by that one overpowering, distasteful ingredient.

Buy a different pizza then.

The pizza place you used to love got taken over by new owners. They sell the same style pizzas but they just don’t taste like they used to.

You think they need to make pizzas like the old place otherwise no-one will buy the pizza. But the reality is, loads of people still buy the pizzas and business is going great. Some like the pizzas more, some don’t but deal with it and others should just accept it’s no longer for them and they should try eating a bucket of fried chicken instead.

Such is the circle of slice.

> 2535456029664360;8:
> IMO 343 already found a middle ground, that being the halo 5 myhtic playlist, for newer players who want faster movement and bigger maps, BMS was increased and thrusters were there. players who enhoyed a more classic experience (like me) saw sprint(and whatever you can do while sprinting) and clamber removed and thrusters nerfed. There were big maps but the games didnt feel slow.

Mythic Arena was pretty much as perfect a compromise as you could get, and they didn’t go with it. I hope it gets added to Halo 5 as a permanent playlist, at least, because it really was great. The most PvP fun I’ve in Halo 5, 4, and Reach (excluding Invasion, because always excluding Invasion).

If you don’t like sprint go and play Halo 3 or H2A.

It isn’t new. It has been in the past THREE games. As someone who loved Halo 3, Halo is a better series with sprint IMO.

It will never leave at this point. Please stop complaining, you are wasting your time.

Not to mention sprint is nowhere near being one of Halos biggest concerns.

Personally I think sprint was a good ad to Halo, I feel more like a Spartan if I can jun faster than a jogging marine hehe. and a lot of people who just don’t get heard love it.
BUT I think I would rather have faster base-movement than slow sprint that we saw in Infinite, I feel like this ignores both sides opinions and goes for something non of us wanted. But I guess some are happy with it idk.

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> > 2533275030042825;9:
> > > 2535443086376305;4:
> > > > 2533275030042825;2:
> > > > > 2535443086376305;1:
> > > > >
> > > >
> > > > Please do us all a favour and get over it, its here to stay. Move on so we can all enjoy Halo.
> > >
> > > Please do us all a favor and get over it, it could easily be taken out of the games and improve them immensely. Move on from sprint so we can all enjoy halo.
> > > It’s not the same with sprint, so I literally can’t just enjoy it the same when it is fundamentally changed. Like, it’s like putting a heaping of a topping on a pizza that you hate, even though you love everything else, and being told to get over it, even though it has been completely changed by that one overpowering, distasteful ingredient.
> >
> > MCC is currently 24th on the Steam Charts with a current player base of 20,630
> > Tom Clancys Rainbow six siege 122,438
> > PubG 369,236
> > Destiny 257,589
> >
> > Halo MCC doesn’t pull the numbers it needs to, each game that beats it all have sprinting in it. live in the past long enough for Halo to be left as a foot note in history, advance forward and allow Halo to continue fighting.
> > 2020 Sprint is common and its going no where, by all means remain in 2007 and play Halo 3.
>
> Right because all these games, Siege = 2015, PUBG = 2017, Destiny 2 = 2017.
>
> All these games are nearly a decade older than the most popular game on MCC [Halo 3]. Yes, totally makes sense to compare them as an argument for a future Halo’s not having sprint even though statistically Halo 3 still has not been topped for success in terms of player numbers and sales even though gaming as a whole has become more normalised and many more people are playing.
>
> I am actually a fan of the way Halo Infinite looks to play, but this is a laughable argument.

You’ve missed the point entirely. Yes they’re newer, they all also have sprint. H3 is claimed to be the best FPS shooter of all time by the community theres a lot of threads claiming this, yet its getting beaten by games considered worse by all standards. Sprint sells in 2020.

> 2533274801036271;15:
> Buy a different pizza then.

I would, but the problem is, nobody sells this type of pizza anymore.
You can find advanced movement games a dime a dozen, but Halo-style games? Not so much. I’m hard-pressed to think of a single one.
Maybe murder miners? But that one doesn’t have a campaign and I don’t like the minecraft style.
I’m serious, point me to a Halo clone, and I will buy it this very instant.

> 2533274801036271;15:
> But the reality is, loads of people still buy the pizzas and business is going great.

It actually isn’t. It’s lost its regulars (online population) even the deliveries (sales) have gone down ever since Reach, although the biggest drop for the former happened with Halo 4 and for the latter with H5G.