Tell me an FPS that you can’t sprint in right now? We are a super-soldier, and if we can’t even run from danger or towards it, well, what the hell? Sprint is something people always wanted in halo, and for a FPS of this generation it would be silly not to have it! This is the kind of change people need to embrace, not bloom, sprint, sped up game play. I think 343 felt like they at least needed sprint, not armor lock, but sprint.
We can only hope that it was implemented better than it was in Reach. In Reach it wasn’t so bad it was just the panting that pissed me off lol. I really don’t like the panting, they don’t need that, if anything it makes me feel like a tried 6 year old running after an ice cream truck.
I’m not a huge fan of them keeping sprint, but considering default movement is already really fast, hopefully sprint will just be a “Small” burst of speed instead of a colossal one.
I AM however VERY happy to see that there are no Armor Abilities.
> I’m not a huge fan of them keeping sprint, but considering default movement is already really fast, hopefully sprint will just be a “Small” burst of speed instead of a colossal one.
>
> I AM however VERY happy to see that there are no Armor Abilities.
This. This this this this this this this this this This this this this this this this this this This this this this this this this this this This this this this this this this this this.
Ahem
If this is indeed the case, “running away” should become less of a problem.
(I never had a problem with it in the first place. If you’re victim gets away, it’s your fault for not keeping on him.)
Sprint is clunky in Reach. I would prefer that sprint not be included at ALL in Halo 4, but if it is, I hope they implement it in a way that feels smooth. This whole “it takes an extra second to pull up your gun after sprinting” thing should be left for CoD players. Lets keep the gameplay heated and fast paced!!
I said before that 343 would include sprint into the new trilogy. It was logical to me, I’m so happy. Now back to my school work. Lol what’s a Spartan that can’t run.
> Sprint is clunky in Reach. I would prefer that sprint not be included at ALL in Halo 4, but if it is, I hope they implement it in a way that feels smooth. This whole “it takes an extra second to pull up your gun after sprinting” thing should be left for CoD players. Lets keep the gameplay heated and fast paced!!
Explain please how Sprint feels “clunky”? You press one button and pull back on the stick when you want to stop before your meter runs out. What’s so complicated about that?
I’m glad Sprint is included. Every player should have two choices in movement speed.
No, sprint is not something people wanted in halo.
Some people actually understand game mechanics and realise that in a game with kill times as long as halo’s you cannot have an instantaneous sprint feature.
If you look at FPS games it’s not hard to see that every game with instant or near instant kill times has sprint and the ones with longer kill times do not have sprint.
It just happens to be that almost every game out right now has near instant kill times.
I’m perfectly okay with sprint being in the game if it’s done properly. The game shouldn’t be slowed down to accommodate it, like what was done in Reach. It should give you the Boost when you need it, but you should be able to move fast enough to strafe as well.