Sprint: What an Upgrade!

Remember in Halo 1, 2, 3 and Reach when you could:

  • Back away from an enemy whilst shooting them and be confident of getting behind cover, surviving, and even killing your opponent?- Chase an enemy whilst shooting them and be confident of killing them before they got behind cover?- Strafe left or right to confuse the enemy whilst you shot at them?- Escape a frag grenade explosion radius in time, whilst shooting?- Climb a ladder and shoot at the same time?- Crouch jump and shoot at the same time?Welcome to Halo 5, where Sprint, Thruster and Clamber are base player traits! Now you can clamber or shoot. You can use thruster pack or shoot. You can run away and try to survive or you can shoot the enemy and probably die. You can chase the enemy and not catch them or you can shoot them.and not kill them.

Well, 343 industries has certainly listened to the community’s pleas for bringing Halo to the modern era! Add Sprint! Upgrade Halo! What an upgrade!

For more problems with Halo’s gameplay, check out: Everything wrong with Halo: Twitch Gameplay. For some other gameplay ideas, check out: Innovation in Halo / New Gameplay Ideas for Halo 5

Now, with this in mind, is Sprint and/or Thruster Pack worth keeping as base player traits?

too many ors not enough ands. halo 2 and 3 formula worked just fine. if they merged halo 2 and 3 with minor additions than they could call it halo 5

I don’t see the point to these kinds of threads. Sprint has been debated to death. It’s staying, the productive thing would be to find ways to improve sprint or balance it in some way. Obviously not all issues caused by sprint can be fixed. But some can. Also you can thrust and shoot I did it plenty of times in the beta. Just thought i’d mention it.

> 2535422112705145;3:
> I don’t see the point to these kinds of threads. Sprint has been debated to death. It’s staying, the productive thing would be to find ways to improve sprint or balance it in some way. Obviously not all issues caused by sprint can be fixed. But some can. Also you can thrust and shoot I did it plenty of times in the beta. Just thought i’d mention it.

–Before Halo Reach, would you have said to those people trying to get Sprint into Halo, “It’s not going to happen. I don’t see the point of discussing it?”

–Are you sure that you can use thruster pack whilst shooting, rather than almost instantly recovering and then shooting? You use thruster pack to Sprint in Halo 5, btw.

–If you want to keep it as a base player trait, it can’t be fixed. You can either keep it as a base player trait and accept the problems or do without it as a base player trait and have an increase in effectiveness in other tactics. How about choosing which one you’d rather have?

> 2533274880692195;4:
> > 2535422112705145;3:
> > I don’t see the point to these kinds of threads. Sprint has been debated to death. It’s staying, the productive thing would be to find ways to improve sprint or balance it in some way. Obviously not all issues caused by sprint can be fixed. But some can. Also you can thrust and shoot I did it plenty of times in the beta. Just thought i’d mention it.
>
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> --Before Halo Reach, would you have said to those people trying to get Sprint into Halo, “It’s not going to happen. I don’t see the point of discussing it?”
>
> --Are you sure that you can use thruster pack whilst shooting, rather than almost instantly recovering and then shooting? You use thruster pack to Sprint in Halo 5, btw.
>
> --If you want to keep it as a base player trait, it can’t be fixed. You can either keep it as a base player trait and accept the problems or do without it as a base player trait and have an increase in effectiveness in other tactics. How about choosing which one you’d rather have?

~I was an avid big team player back in halo 3. and I can’t count how many times I was wondering the campaign for CE/2 wishing I could run. So to answer your question no. I wouldn’t have said that.

~I’ll be honest. I can’t say for 100% sure. But if there is any delay between thrusting and shooting it’s too small to matter. I know all abilities are focused on the pack that they have on their backs. But when I say thruster I refer to the ability only.

~It wasn’t a base trait in reach and it was still an issue. All I know is in the 3 games that we’ve had sprint we’ve had the map/combat issues it brings. But at least with halo 5 some of the combat part is being dealt with since your shields are tied to sprint.

> 2533274880692195;4:
> > 2535422112705145;3:
> > I don’t see the point to these kinds of threads. Sprint has been debated to death. It’s staying, the productive thing would be to find ways to improve sprint or balance it in some way. Obviously not all issues caused by sprint can be fixed. But some can. Also you can thrust and shoot I did it plenty of times in the beta. Just thought i’d mention it.
>
>
> --Before Halo Reach, would you have said to those people trying to get Sprint into Halo, “It’s not going to happen. I don’t see the point of discussing it?”
>
> --Are you sure that you can use thruster pack whilst shooting, rather than almost instantly recovering and then shooting? You use thruster pack to Sprint in Halo 5, btw.
>
> --If you want to keep it as a base player trait, it can’t be fixed. You can either keep it as a base player trait and accept the problems or do without it as a base player trait and have an increase in effectiveness in other tactics. How about choosing which one you’d rather have?

in reach you chose it over armor lock, camo, and hologram. and it was not unlimited. lasted about 6 seconds than it had a recharge timer. make players choose between thrusters or sprint (make sprint not last forever and give it a decent recharge rate not really really short)

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> > 2533274880692195;4:
> >
>
>
>
>
> ~I was an avid big team player back in halo 3. and I can’t count how many times I was wondering the campaign for CE/2 wishing I could run. So to answer your question no. I wouldn’t have said that.
>
> ~I’ll be honest. I can’t say for 100% sure. But if there is any delay between thrusting and shooting it’s too small to matter. I know all abilities are focused on the pack that they have on their backs. But when I say thruster I refer to the ability only.
>
> ~It wasn’t a base trait in reach and it was still an issue. All I know is in the 3 games that we’ve had sprint we’ve had the map/combat issues it brings. But at least with halo 5 some of the combat part is being dealt with since your shields are tied to sprint.

–You know, I can’t count for how many times I wished to be able to run faster than the enemy in Halo. I got that in Reach, and then in Halo 4 I sprint away and then found out that the enemy could always run as fast as me [unless I used the Mobility package which WASN’T a base player trait]–or in the case of the Prometheans in campaign, they would teleport and get there ahead of me.

–Too much categorization can be a bad thing, when the categories don’t mean anything. Spartan Charge, Ground Pound, Sprint and Evade all use thruster pack for increased speed and mobility, at the cost of shields and weapons. Slide is slowing down from using thruster pack. Stabilizer is also where your horizontal and vertical movement speed is somewhat slowed down.

–Both 343 industries and Bungie increased map sizes to accomodate Sprint. Velocity = distance / time. In effect, by increasing the distance to get from useful point A to useful point B on maps, they decreased Spartan velocity in gameplay. Sprint as an armour ability/ power up has less issues–you trade some things whilst using it for something the enemy doesn’t have.

–Tying Sprint to shields literally does nothing to help anybody. Rather than your opponent taking advantage of your error, you may as well be killed by the Guardians when you use it or don’t use it at the appropriate moments. It restricts valid tactical options and turns gameplay into Quicktime events. That’s all it does.

Sprint is very underpowered, but only use it when there are no enemies around you, especially in the slayer gamemodes.

More movement = More attention.

I love sprint and the way it was nerfed. I truly wish everyone else did, if not just for communal support than each individual’s happiness. It seems sprint is a deal breaker for many :confused: I don’t personally understand the hatred of the feature, but I respect the opinion.

Thrusters aren’t a completely lost cause.

I say just let people shoot while thrusting, and decrease the distance, but keep the cooldown the same.
Now it’s an offensive ability, but you can’t spam it whenever you want (unlike a game such as Unreal Tournament).

Personally I don’t believe Halo needs any of this crap, but I’ll at least concede some of it can be made to work.

oooohhh, whilst driving why cant we shoot, whilst throwing equipment why cant you shoot, whilst evading why cant you shoot, whilst sprinting in Reach why cant you shoot, whilst Armor Locking why cant you shoot. look at what BUNGIE DID!!! there are plenty of things you can do and it stop you from shooting in the older halos

> 2533274803493024;9:
> I love sprint and the way it was nerfed. I truly wish everyone else did, if not just for communal support than each individual’s happiness. It seems sprint is a deal breaker for many :confused: I don’t personally understand the hatred of the feature, but I respect the opinion.

I think the Halo community needs to realise that sprint is becoming the norm for halo. We have 4 games without sprint Halo CE, Halo 2, Halo 3 and ODST. And we have 4 games with sprint Halo Reach, Halo 4, Halo Spartan Assault and Halo 5. Sprint will probably be in Spartan strike and Halo 6 which would mean that the majority of all games would have sprint which would make it the norm for Halo. I didn’t count Halo wars because you don’t have full control over the characters.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

What a whiny -Yoink- -Yoink-. Can’t wait for H5G so I can let whiners like you taste it.

> 2535422112705145;3:
> I don’t see the point to these kinds of threads. Sprint has been debated to death. It’s staying, the productive thing would be to find ways to improve sprint or balance it in some way. Obviously not all issues caused by sprint can be fixed. But some can. Also you can thrust and shoot I did it plenty of times in the beta. Just thought i’d mention it.

Thats what they saud about loudouts.

> 2533274915983628;11:
> oooohhh, whilst driving why cant we shoot, whilst throwing equipment why cant you shoot,

Because you need your hands for that.

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> whilst Armor Locking why cant you shoot.

Because your armor is locked meaning you can’t move. It’s literally in the name.

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> whilst evading why cant you shoot, whilst sprinting in Reach why cant you shoot,

Exactly. Doesn’t make any sense.

> 2533274915983628;11:
> look at what BUNGIE DID!!! there are plenty of things you can do and it stop you from shooting in the older halos

Yep, and most of them can be explained. Sprint and evade can’t.

> 2533274915983628;11:
> oooohhh, whilst driving why cant we shoot, whilst throwing equipment why cant you shoot, whilst evading why cant you shoot, whilst sprinting in Reach why cant you shoot, whilst Armor Locking why cant you shoot. look at what BUNGIE DID!!! there are plenty of things you can do and it stop you from shooting in the older halos
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> > 2533274803493024;9:
> >

Oh, you can’t shoot whilst driving a vehicle? I guess you have a Warthog with no gunner–or maybe even a Mongoose. In the meantime, I have a tank, and I can shoot whilst driving.

So, you can’t shoot whilst throwing a grenade, using equipment or using armour abilities? You do realize that you can’t shoot with a primary weapon if you’re using your secondary, don’t you? These all fall under the specialized weapon/shield category–not movement, and whilst you’re inhibited from firing another weapon whilst in the act of throwing, you can typically fire your weapon whilst the ability/equipment is still active.

Yes, and we all hated armour lock for being a gigantic pause button in the middle of gameplay

You could use your weapon whilst using a jetpack in Reach and 4. That’s a movement armour ability–and a jetpack is pretty similar to a thruster pack in function, even if its been portrayed differently in the games.

How many times do you crouch-jump and shoot at the same time? Jeez, you overreact.

> 2533274877056440;17:
> How many times do you crouch-jump and shoot at the same time? Jeez, you overreact.

I do this all the time so they don’t get that juicy head-shot.

> 2533274877056440;17:
> How many times do you crouch-jump and shoot at the same time? Jeez, you overreact.

I do it most of the time, so no, it’s not an overreaction.

I’m going to repost this here, seeing as I haven’t seen people considering it.

When running at full speed, you can still fire your weapon in front or behind you as a soldier in real life. You don’t have a hope of hitting anything, but then, that’s the concept of covering fire. I can’t think of any reason why a soldier would deliberately move in such a way that they could not fire their weapon in the middle of a combat zone.

Using thruster pack and sprinting [which uses thruster pack in Halo 5]…people keep saying they’re “balanced” now, because they are tied to shields. That’s just the game punishing you for using them or not using them at the appropriate time–turning every battle into a sort of…quicktime event, where you have to mash the one correct button combination to win, instead of having viable alternatives.

The only way to “balance” Sprint as a base player trait is to make it so that players can also Sprint backwards, and to tie movement speed with the accuracy of your weapons.