Sprint Speed wasn’t mentioned

That’s not what twitchy means at all. Apex is twitchy with high TTK. You need to be able to track your enemies in that game, but movement is fast and can be twitchy.

I used twitchy to describe having better control over movement. Destiny 2 is probably not considered to be twitchy by most, but you can still move a lot faster in that game then in Infinite.

When movement is too rigid and slow in a shooter, they are not fun to play on PC. This is my overall concern with Halo.

Nobody said the forum was a majority. How do you abuse sprint? Just like abusing the boltshoy loadouts in Halo 4. You can abuse bad game mechanics, thats a universal concept - right?

The claim is made only with Halo because other games are built with sprint. Typical sprint doesn’t belong in Halo’s core gameplay.

Thusly why Infinite is so much more universally praised by comparison to H4 and H5 which were controversial at best and panned at worst.

3 Likes

Halo is being brought to PC. So you guys can play Halo. Not so that you can change it to be like every other Cod or battle royale.

6 Likes

That’s fair and I respect your point all the same. Playing on KBM in Infinite felt pretty fluid to me though, at least compared to the rest of the series. I play a lot of Destiny and Halo at least allows accurate shots in air while jump shotting, hook shotting, etc. and from the hip I may add. It adds to the speed where as Destiny wants everyone to be planted and ADS a ton with primaries. That game just has a faster sprint, abilities and spawning with tons of OHK weapons, but that’s to its detriment.

1 Like

I main a hunter usually with a HC, so I’m hitting lots of shots mid air. I get what your saying though.

That’s kinda my point I keep making over and over, but seems to get overlooked.

I don’t want big changes to Halo Infinite. I want the sprint speed buffed by a few -Yoink!- percent points lmfao. I think slide needs some work too. It felt off. Like it locked into the full animation no matter what and didn’t go very far. It’s not horrible, but it definitely could be improved upon.

1 Like

Sounds like you want Halo to be more like Destiny?

Halo shouldn’t be twitchy, and you always could get away in Halo. You just had to be smart. Sprinting to escape doesn’t reward anything but taking away from thoughtful map control/traversal.

2 Likes

Yeah, slide has a lot of startup in INF comparatively. I will say this though, being able to jump cancel out of it anytime to add momentum makes up for it for me.

3 Likes

You claim this game will not survive on PC due to it being “slow” which Halo is not really even slow, it’s just a more deliberate shooter. Well if that were the case… why is Counter Strike so popular on PC? Literally the best online shooter on PC? So I guess we have to add really fast sprint to Counter Strike or it’ll die?
Halo Infinite’s sprint is fine as it is. It helps you get to point A to Point B, make an aggressive push you need to make or utilized to reach cover faster. It has plenty of utility in it’s current state.

4 Likes

This argument is so worn out and has been addressed numerous times in this thread alone. Please read.

Counter Strike is NOT an Arena shooter. It’s popular for very different reasons other than movement. It’s arguable that movement is a bigger part in Halo than it is in CSGO. Vastly different games.

Making comparisons to other games is completely fine, but you have to point to something specific.

It may not be but it proves my point. Apex is not really an arena shooter either. As a matter of fact it’s a battle royale twitch shooter and yet you draw comparison to Halo and Apex. Huh, it’s like Apex is a different game and Halo is also different. So why do you compare different games and it’s perfectly fine but I can’t? Because you like them and want Halo to copy them rather than adapt to a new game?

2 Likes

Movement is vital to CS I don’t know what you’re talking about. Literally the whole point of CS players argument against a Source 2 Update is that it would change movement and player physics when movement is crucial to CS. Tell me you’ve never learned to successfully bhopped through death hole with out telling me you’ve never successfully bhopped through Death hole. Change anything about the movement and the entire META of the game would be changed. Movement, Map Design, and Gun Play are the 3 most crucial part of designing any shooter, thinking other wise is asinine.

3 Likes
Original post. Click at your own discretion.

Obviously the reading comprehension in here is too low to have any sort of discussion.

We’ll see what happens in the next couple of months.

Naw we have pretty good reading comprehension. You are just too stubborn. Have a nice day now, and try being open minded about games. Who knows? Maybe you’ll grow to like how Infinite plays.

3 Likes

“I don’t know how to have a conversation without saying the other side is just wrong and I’m right. I want Halo to be more like other games and not stay true to its identity because It doesn’t match my twitch shooter playstyle.” I think the issue here is your ability to accept that people are making valid arguments and all you’re doing is saying they don’t know how to read and are wrong.

3 Likes

That’s not quite it, as it seems majority of folks have read this entire thread and everybody in it but you has realized where this is going. You made zero successful arguments as to why Infinite’s Sprint speed is a negative and the only point you tried to make but failed at was to use it to escape engagements. (while also ignoring everyone’s points on how it actually is useful and what purpose it serves, it’s just not to YOUR personal taste because it feels slow.) Then made comparisons to Apex and Destiny, to which afterwards tried to stop another user from bringing up Counter Strike because it’s not an arena shooter despite the previous comparison to Apex.

I’m sorry you feel it’s too slow. That’s quite the shame. But maybe it’s time to give up on Halo Infinite if it’s not what you want and drop the MCC, go to GameStop and pick up a nice Xbox One for $100, drop $15 for Gamepass and go have yourself a merry time on Halo 5: Guardians. That’s the Halo you’re after.

But like I said, time to hang up those boots, Barry Allen. The Flash is retired.

4 Likes

No it’s not worn out, you just never address it properly. You just dismiss it saying CS isn’t an arena shooter. Well news for you: it adopts some arena shooter principles, just like halo adopts some arena shooter principles. Halo also intentionally dropped some classic arena tropes (halo limits you to 2 weapons, it has regenerating HP, it has vehicles, it has melee, it has slower movement speed, and many other things it did to break off from classic arena.)

Could you please explain why halo infinite (exclusively it seems), out of all the games I list below, needs to adopt a faster sprint to be successful on pc, despite none of these other shooters having one? Some of those are arena shooters too. All of these shooters are unique and so is halo - it doesn’t need destiny or apex movement for success on pc.

I play pc almost exclusively and I don’t play apex OR destiny because - and this might shock you - people have different preferences. That extends to the shooter community on PC too.

4 Likes

Is this post a troll? It feels like a troll.

4 Likes

I thought the sprint speed was fine i think. It was there but did not impact the gameplay TOO much. maybe it could be a tiny bit faster but i think it helps with coming up with more creative escape plans

Over a decade old isn’t new its legacy.
I hate when people pretend something old is new to falsely imply it can be removed due to legacy.

Sprint acting as an entry to slide is an important part of Infinites movement and does provide utility to the player. Sure it doesn’t provide a huge speed oost, but any boost should be enough. You dont want it to have a significant boost to the default speed because that could get broken very quickly. You also dont want to nerf base movement speed, because base movement speed is very important in an arena shooter and helps lead to entertaining fights in game.