Sprint Speed wasn’t mentioned

Your opinions are fine, and I see where you’re coming from, you explained your thoughts really well.
But the thing you said earlier about sprint-supporters being the same as people who don’t want collision or friendly fire, that’s unfair, and probably inaccurate

I’m guessing you’re basing that on a couple of people in the threads. But even if it was the truth, it ads nothing constructive to the topic at hand. It came across like you’re trying to use that point to shut down these people’s opinions as not mattering just because they have other opinions that are also “subjectively questionable”.
I doubt I’m even close to being the only person who wants all of sprint, friendly fire, and collision back

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Sprint doesn’t belong in Halo. You’re lucky it made it into Infinite. I have a feeling the devs didn’t want to put it in, but they knew too many nu-fans would complain if it was missing.

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If you engage in a fight or get engaged in a fight, prepared or not, what gives you the right to run away? Commit to the engagement and fight to the death. If you die, you die. If you survive, you survive. Do not flee. Commit.

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Agreed, Infinite’s Sprint is in a perfect spot now, actually promotes more engagements then fleeing

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Not gonna lie it kinda sounds like Halo just isn’t for you. You’re not gonna like every game out there and Halo might be one of them unfortunately.

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I wasn’t concerned, per se, but I do hope that it receives a boost to it’s speed. At least in the Campaign; I could see that being one of the armor upgrades. But I did find myself using it at the same frequency I would other games, and wishing that it was just a hair faster.

General Statement since there’s so much of it: Sprint has been a part of Halo for 11 years now. If you’re so against Sprint maybe Halo’s just not for you, unfortunately.

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The current state of sprint is actually the first time Halo does sprint right.

Sprint as implemented in other titles slows things down, it only feels faster. Sure you move faster, but to off-set that either base movement speeds is reduced or the maps are scaled up.

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Or maybe it’s not for you? Sprint has been a feature in Halo games for how long now?

You’re looking at it wrong. What gives you the right? What kind of language is that for a video game. We’re talking about game design and balancing. Currently there is no balance to Sprinting, it’s all cons.

Running away from a fight is what makes engagements exciting. You win a fight, then someone else charges in, and what you should not be mobile enough to have options? Especially if you have good positioning? Having better mobility allows for a much more aggressive play style. It gives options and raises the skill ceiling.

You know what, you’re right. I was trying to shut down their opinions, because its all the same ‘I find it annoying and can’t adapt.’

I don’t respect it at all. I haven’t seen a singular good argument for the removal of friendly fire or colision.

In regards to sprint being ‘fully back’. We had that with H4/5 and the amount of ‘go play MCC’ responses has made me bitter to plights like your own.

Sprint is good where it is. I admit, i enjoy sprinting into an elite to slam it into the side of a wall. But, grapple and repulsor are far more fun and skillful movement methods than just making sprint faster.

Its influence on the pacing of gameplay is perfect where it is.

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Interesting, you have this perceived right to act like that and try to use cheap tactics to derail a conversation because you feel a certain way. I don’t respect that at all.

You can’t adapt to Sprinting being in the game and in an actual useable state?

Did you reply to the wrong comment? I like Infinite’s sprint and liked H5 too. No complaints from me.

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You said how Halo might not be for you and it wasn’t directed at anyone, figured that was meant to the OP. Maybe it was supposed to be a response to someone in particular?

My bad though if I misunderstood. Seems rare on these forums people are in favor of sprint haha.

Edit: seems like these new forums may have some bugs still. I’m not seeing some of my responses with a reply to icon visible.

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I’ve put forward actual arguments like the person I’ve responded to mentioned.

I adapt fine, I was a CSR50 in H4 and a Onyx in every playlist in H5. Infinite’s sprint is totally useable, in a way that works for Halo’s core gameplay.

You’re the one taking issue with an overall praised implementation. Adapt, and move on. Sprint will not change, its ancillary, like it should be.

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Sprint was not present in Halo: CE, Halo 2, Halo 3, Halo 3: ODST and first appeared as an optional equipment pick up in Halo: Reach which allowed for it to not be used by everyone at the same time or at all, etc. Everyone managed just fine and are currently still the most popular Halo games. Then Sprint became apart of your standard kit in Halo 4. It was unbalanced and didn’t fit, but neither did much of anything else in Halo 4 and Halo 5 made it even more unfitting and unbalanced.

It wasn’t right for the game and didn’t fit. People also abused it. Frequently.

The way Halo Infinite has implemented Sprint is actually bearable for a change and well balanced. I’m sorry to say, but most people used Sprint to run away from fights. Go play Halo 5 and find out if you’ve forgotten. (how could you forget, you’re advocating for fleeing from fights whether or not you’re in an advantageous situation) As for the feelings for Infinite’s implementation, I’d say it’s a safe bet to argue anyone who is upset with the Sprint in it’s current state is in the minority, believe it or not, despite how you feel about the topic. There’s a lot more folks who play Halo than just the ones in this forum and let me tell you, their thoughts on this subject are more closely aligned to being in love with the fact 343 found a way to make Sprint fit into Halo. No more get out of jail free card.

Time to hang up the boots, Barry Allen.

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These forums are the minority. The majority probably don’t come on here and discuss anything. Especially now that Halo is going to be on PC. They’re opening up the market quite a bit with that.

The fact is Halo is finally coming to PC and I’m curious how well it’s going to do this time around. I didn’t play Halo 5 because I’ve been exclusively on PC for the past decade or so. I don’t play shooters with my thumbs.

How do you abuse sprint lmao. Only in Halo is that claim made. Such a weird argument, not wanting people to be able to withdrawal from a fight. This is a shooter not a cage match!

Even if I am the minority, I’m still going to give my opinion. That seems like a bad reoccurring argument given.

Yeah I agree it gets tiring to see people tell others to go back to the old games as soon as you dislike something new. We all want new Halo games that evolve the franchise, but have different ideas of how to best do do that.
Not wanting sprint or other new features is not the same as wanting an H2 copy. I’d probably get triggered too in those shoes

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Yeah it was meant for OP. He said he didn’t like how Halo wasn’t twitchy feeling but it never has been so I figured it might simply just not be for him, which there’s nothing wrong with. It’s always been a slower feeling game in terms of movement. H5 was the fastest feeling but even then it definitely didn’t feel twitchy like a cod or something.

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It’s not supposed to be. Twitchy is a quick flick and delete in low TTK games. Halo is a tracking game and is methodical. It’s a lot faster in other ways than previous Halo’s, it should do just fine.

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Well, you’ve admitted you haven’t played Halo 5. So I suggest you go look up some videos. Sprinting players are a constant, non-stop thing. If they see their shields getting taken out, they sprint and just keep on sprinting until they’re out of sight and can get away or the other guys sprints as well, going on a goose chase and dragging it out until the player gets their kill on the runner or one of them is interrupted by another player(s). Sprint is infinite in Halo 5. No one ever stops running unless they get killed. Some will even sprint up, shoot you and if they don’t get the kill or feel like they might lose the engagement they started, they immediately sprint off into the distance or just to get away from the area ASAP. 9 out of 10 times, these players do not commit to any engagements. They flee. Constantly. If you’re anything like the average player, in 4 and more so in 5, you’re chasing rather than fighting.

Halo Infinite has Sprint and there’s no denying why it’s being so heavily praised. 343 made Sprint actually work in Halo. It’s utility is more so the ability to get to nearby cover used in tandem with slide (which was also nerfed form H5). Which, bringing up again the fact you haven’t played Halo 5 before further informs me you’re clueless about just how badly H5 impacted Halo negatively.

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