Sprint Speed wasn’t mentioned

Halo 3, ODST, Wars, Reach, 4, and 5 did not release initially on PC because Xbox as brand needed the console exclusive to survive. Xbox has changed a lot in the past 7 years, and has become more a brand than a hardware focused game company like say Nintendo or Sony(this is changing as well). Xbox now wants people to play Xbox Game Studio games on either PC or Xbox so their hesitation to release games like Halo, Gears of War, or Forza has ended. Thats why we didnt see the other halo games for over a decade. It wasn’t a lack of interest. It was a lack of desire to lose a key selling point for a product.

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the flight gameplay was pretty fast for me.

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Games are all pressing buttons if you try to reduce it to that. Yes, buttons are in fact easy to push.

It’s not that Sprint is a skill, are people actually claiming that? It’s a tool. It’s a mechanic that is currently implemented into Halo Infinite. The problem is what can you do with it besides slide? You basically swing your arms.

The skill is positioning. Sprinting and movement of any kind are tools to do that. It’s not less skill to retreat from a gunfight, it’s a tool to reposition.

Games that succeed on PC that are slower are tactical type shooters. They favor aiming with a mouse because there’s no aim assist in games like Valiant on CSGO. Also games like Tarkov managing inventory is far easier with MnK and most gunfights are going to be at further ranges, again favoring a mouse.

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Do you have resources to back that claim? That doesn’t sound accurate.

When Halo was on PC that was when Arena shooters were at their peak popularity. Halo wasn’t popular because it didn’t fully utilize MnK. It was too slow for PC players. It did well on Console because aiming with a controller is harder, which is why aim assist was developed, and since the game was slower it made aiming easier.

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All the games you mentioned play far different than Halo. Those aren’t Arena shooters. They succeed because of different gameplay loops and mechanics. Halo is based around smaller maps and being in a constant fire fight. Movement is a huge piece of that.

What games do you actually play outside of Halo? Are you using a controller?

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Those games all DO play far differently than halo. They also for the most part (excluding perhaps csgo and valorant) play far differently than each other! That’s literally the main point I’m trying to make.

The premise that shooters on pc need fast movement to succeed is provably false. The shooter ecosystem on pc is varied.

On pc I currently am playing doom eternal, Bf4, and warzone (this one less these days).

In the past (shooters) I used to play: csgo (this was years ago near launch), titanfall, a bit of apex (I actually didn’t end up liking apex that much), other battlefield titles, pubg, tf2, UT, L4d, and a few others whose names are escaping me… (Oh yea, killing floor, that game was sick!) . All MnK

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Those game are popular for different reasons other than movement. They aren’t based around movement. You’re trying to connect two different things. Who is saying that for a game to succeed on PC it must do a certain thing for ALL games? I don’t think anyone is making that claim. You made that claim and responded to yourself essentially.

Arena type shooters on PC need to have a strong emphasis on movement. It’s integral to what makes an Arena shooter fun to play.

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The OP is literally saying the game will not succeed on pc of movement is as slow as it was in the flights. How am I responding to myself?

Halo has never (ever) been successful because of “fast” movement speed - that’s never been a hallmark of the series so I don’t understand what you are trying to get at. I think you’ll need to expand there.

Perhaps by your definition of arena shooter that’s true. But that’s not true for the wider market. Halo isn’t a strict “classic” arena shooter. It only ever allowed carrying of 2 weapons, it always had regenerating health, it always had a physics and sandbox heavy approach (not present in other classic shooters), vehicle combat, it always had relatively slower movement speed. So halo does share some core tenets of classic arena shooters - fair starts and you play in an arena, but that’s about it.

Halo, just like all the other shooters I mentioned (most of which have slow movement, and some of which also share some arena shooter tenets), has it’s own niche and has the potential for success - movement speed isn’t the make or break factor.

That being said though, movement (in general, not speed) has always been important to Halo. From a well timed and finessed strafe, to reverse jumping on some subtle map geometry for traversal, to slope jumping, and many more techniques and strategies. Halo still has these hallmarks in infinite.

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The OP generally sounds like they don’t like Halo for being Halo, and want it to be more of a movement based shooter. Its alright to not like the way the game plays, but fundamentally the game is built around slower movement and positioning not fast movement and evading gun fights. Games like Titanfall or Apex would be more suited to the style of gameplay youre discussing. I suggest trying Halo Infinite at launch but those other games should serve as strong candidates if you dont like a slower game.

EDIT: If you want a twitchy movement shooter, Halo is not, has never been, and will never be the game youre looking for.

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Or maybe, just maybe, they could just buff sprint lol.

I’m not asking for the game to be anything other than Halo. I just think sprint speed is abysmally slow. Really not that complicated or deep.

Sprint is something like 5-8% increase over base movement? What if it was increased to 12%? Not exactly game breaking suggestion.

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The subject of sprint is something that was brought up after the first flight, the general consensus is that it is good. which is why it wasn’t brought up again. It is the slowest sprint has every been, yes, but this means that the emphasis is less on how can I escape a fight and rather, how can I reverse this fight in my favour, with the plethora of new weapons and equipment you are encouraged to use. Some even designed to aid in mobility, the grappleshot, repulser, dropwall and thruster are all there to help your survivability and there are a lot of elements that would have to be adjusted if you increased sprint speed by any margin.

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Except is on a design and gameplay level a game breaking feature. 343i has made this change after a decade of feedback regarding faster movement and sprint. Between Bungie and 343i theyve been trying to get this to fit into Halos gameplay loop for over decade. The overall consensus is that this feels the best and more inline with what Halo should play like. 343i would be very unwise to make changes that would overall hurt the reception of their next Flag Ship Halo Title.

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You can run from a fight. You just have to pick fights more carefully. That’s the main goal 343 wants and I agree with them.

So what’s that make me? Am I part of the echo chamber? Because I don’t agree with you?

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By his metric slower older type games shouldnt be successful on PC, yet CSGO is WIDELY popular still, and is one of the most relevant shooters in the industry 21 years after the first Counter Strike came out.

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You can’t run from a fight. You can stay back and keep distance. Not that exciting.

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How many times is this lame argument going to be brought up. Counter strike is popular for other reasons besides movement. Movement is not the focus of that game.

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Movement speed is not (or ever has been) the focus of halo so you are making a moot point.
And what about literally every other shooter I mentioned in my previous post?

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Yes you can run from a fight. It’s just every player can run just as fast.

Forcing you to watch where you park yourself.

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Exactly, youre arguing that Halo needs faster movement to succeed when movement is not the base of the game. The slower speed is part of what makes Halo Halo. Similarly to games like CS where if it was faster, it would not play the same.

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To add to this, you could always “run away” in halo halo. How far and where from was just a function of your movement speed, health, and position. So with a relatively slower sprint, you get more heavily punished for overcomitting. If you just partially commit or don’t commit too much, you can still escape.

On the other hand it can make it harder to setup harassment plays but that’s what techniques like jiggle peeking and dropshotting are for.

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