Sprint Speed wasn’t mentioned

After reading the feedback from the second flight I’m concerned that Sprint wasn’t mentioned at all.

I still can’t understand how people are happy with the current speed. It’s so slow that it really serves no purpose besides being an entry mechanic to slide. You could easily take it out and still have slide. Either have it in the game and have actual utility or take it out.

I’m going to give the game a try on launch, but I’m not very optimistic honestly. The game isn’t twitchy at all and that makes for boring gunfights with MnK. I was really looking forward to Halo coming to PC after seeing what they did with movement in Halo 5, but now everyone just wants to be a walking turret. I don’t see this doing well on PC in its current state. Movement is too slow for an Arena type shooter with MnK.

Quake Champions failed for numerous reason. It was mishandled from the beginning. MCC has about 10k daily players and Splitgate has about 4k. Now compare that to the potential players Halo could have with games like Destiny 2 and Apex. Those combined have roughly 400k daily players!

Arena shooters don’t have to be blistering fast like Quake or other old school type shooters, but they won’t succeed on PC being this slow either. Infinite has a lot of things going for it, but please speed the movement up.

Don’t even bring up game pace please. Not applicable at all in this conversation. Also speeding up movement will NOT affect balancing in the slightest.

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The balance of Halo as an Arena Shooter, does not work when you try and rework it to play as a movement shooter. Halo succeeds as a slower paced game, and of course the player base for MCC isn’t very big, the games are 7-20 years old. Halo Infinite is a NEW game. The sprint speed adds some movement changes, while making it so that you can’t use it to just escape encounters like Halo Reach, Halo 4, and Halo 5. Artificially extending firefights only harms the sandbox and the overall gameplay. Sprint isn’t a bad feature, it just needs to be balanced, and 343 seemed to do it pretty well.

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Amen brother. That’s exactly why we like it. Sprint isn’t just a cheap get out of jail free card that breaks maps (or significantly changes them for sprint) so Sprint relatively speaking is well balanced this time around.

Movement speed is irrelevant to game speed, very common misconception.

If you play a 4v4 on Behemoth movement speed is likely too slow, but if you play on Streets it’ll feel super fast because the map is super small.

What a stupid thing to say… You do realize that not every weapon is hitscan right? This isn’t CoD. Movement impacts balance dramatically.

Anyways you seem to be an Apex/Destiny 2 fan so if you want Halo Legends you are going to be disappointed.

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That’s the problem. What’s it’s utility if you can’t run from a fight?

Halo fans love to use this “artificial” argument. Try making an argument without that word. You can now run away from a fight and that’s a bad thing? Please explain why exactly. Tactical withdrawal is a pretty common thing in FPS games. I would argue it adds dynamic and options.

You mentioning Halo being a slower older type game is the exact reason why it’s never been that successful on PC. That’s my point. These forums are an echo chamber and are probably not that big of a population. Halo coming to PC opens up a potential market.

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The sprint speed was really fine (not only for me, for a lot of people). 343i want to keep the Halo legacy feeling with and add some fresh elements (as they said by themself).

To move faster around the map (faster than sprint) you have to use the “curb slide”. The youtuber “Shyway” expained how it works. It’s a cool mechanic with a risk and reward feeling to it.

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Wrong, movement speed and game pace are two distinct things.

You can have slow movement with fast gameplay or fast movement with slower game pace. They’re are different things.

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Exactly. Halo 5 gameplay was slower with faster movement.

So what this means is that slower movement can still lead to faster gameplay.

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I saw his video. He had to climb onto every ledge and then slide off of it. In an actual match you’re probably not going to do that. He had to run in a weird pattern to hit all those ledges. It would have been faster to run in a straight line. You forgot to mention he also said he was being dramatic for the title. Halo Infinite movement is not insane in the slightest.

These forums are hilarious. It’s the same few arguments. Please have some original thoughts.

Artificial extending gunfights - check
Shyway video - check
Confusing game pace vs movement - check
Halo is supposed to be slow - check

Did I miss any of the classics?

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ok this dude is trolling.

Halo has at no point in its 20 something year history ever been a twitch shooter, it wasn’t in CE, it wasn’t in 5, and it won’t be in Infinite. You are expecting them to build the game for what you desire not what fans desire. You bring up Apex you bring up Destiny, no its Halo and that’s where your argument falls off.

Instead of expecting games to be something they’re not why not just idk go into a game that already is built that way? Seems like an extremely hard sell. There is a mode called SWAT/Snipers that is more akin to what you are asking for, but inherently Halo has slow TTK’s compared to average shooters.

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Another typical “troll” statement on the forums. I should go back and add that to the list. Clearly a fan favorite. To have a different opinion is to be a troll?

I didn’t say the game had to be redesigned did I? No, I said movement, specifically sprint, needs a buff so that it has utility.

You are aware Bungie first made Halo and then went on to make Destiny, right? There’s a lot of similarities.

I brought up two games that would likely try Halo Infinite that had big populations. You clearly miss that point by a mile. That’s 400k between those two games alone. Also people who play other games will definitely give Infinite a shot. The point is there’s a huge market on PC. A huge portion of that market plays with MnK though.

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First i want to say, everybody has difference experiences so everybody has different opinions (i don’t claim my opinions have their origin in greatness)

The Thee_Bluejay is right. The fanbase is clearly happy with the sprintspeed and like a lot of people mentioned it (on Social media, the old waypoint forum and Youtube) the mix of “newer” mechanics like sprint and it’s speed, climbing and sliding are good combined with the classic Halo feeling.

Sorry OP, no offense but i think you want too big changes, wich are not fitting the opinions with the majoritiy of the fanbase.

All my suggestions i made in the forums are to trying to improve the game for the whole (or at least for the majority) community. How i said, i’m not Jesus christ but i want the best for all of us.

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The ‘utility’ is activating slide. We could be here all day arguing Sprint’s merits or lack thereof.

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I have a feeling these forums are the minority when it comes to PC gaming. People are hyped now, but we’ll see what the player counts are like in a few months.

There’s a reason why Halo hasn’t been that successful on PC. If it’s best to play with a controller and movement is slow there’s no way for MnK to shine. No one is going to stick around to get beat up by aim assist. If movement is quick enough you can combat aim assist, too slow it just becomes who can track who better.

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Why is sprint necessary then? You could just have slide without it. Are you guys reading the post?

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Those two points contradict one another though. movement speed DOES impact game design, things like TTK and aim assist and map design would all be impacted just by a (relatively small) stat change like that.

Rule #1 of any argument/disagreement you ever have, don’t assume you are omnipotent and others are morons.

So your argument is that in order for Halo to compete with other games (on PC, not consoles) it should just copy other games? Like you compare it to Quake lol, Quake is about as close to Halo as Halo is to CoD.

How successful Infinite will be on PC is basically just a huge guess at the moment, we’ve never had a F2P Halo before, so we’ll just have to see.

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“Never that successful on PC” The original PC port was populated HEAVLY up until MCC launched. The games are not not successful due to the gameplay, its because the games are old, and if you aren’t already a Halo Fan you really arent going to want to play a collection of games you played back on the Xbox and Xbox 360. The term Artificial refers to gameplay elements that are designed to extend interactions without adding something to the sandbox. To further explain, when you get into a gun fight in Classic Halo and other slow classic Arena shooters, if you were to put yourself in a bad position and miss your shots off the bat, you are punished for bad positioning by not being able to easily back out of fights. It makes you choose your fights carefully and mindfully, so that you aren’t putting yourself in bad spots. Sprint allows you to put yourself in bad positions and instead of losing gunfights, you can just take cover, heal, and re-engage. This extends the gun fight, but instead of it extending because you used cover to only show yourself briefly, you’ve extended the same gun fight by starting it, ending it, and starting it again. This works for arcade shooters like Call of Duty but can harm the flow of gameplay in an arena shooter. Other comp shooters have the same issue, like Counter Strike, kills are more satisfying because you can’t just easily back out of gun fights. Hope this helps you understand their choice from a game design stand point.

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What’s heavily populated? What are the numbers? Why didn’t Halo 3 and every game after not make it to PC until now?

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Since Halo 4 i343 have decreased Sprint’s escapability.

The issue with sprint as a defensive option is that it’s the best option available and it requires extremely little from the defensive player.
With the push of a button the opponent you’re retreating from have three basic options, all with drawbacks as how to succesfully kill you.
1: Continue shooting and lose distance fast.
2: Sprint to keep the distance but be unable to actually do anything to the fleeing player.
3: Do nothing with the fleeing player.

You literally push a single button, and the disadvantage your opponent worked to put you in, is decreased significantly, and there is extremely little they can do about it.

No one is arguing against retreating, but there should be some effort in actually getting away alive. Cover fire, lobbing grenades and juking to avoid incoming fire takes far more skill to do and succeed at, while sprinting requires less for the same if not even better rewards.

As for Halo’s presense on PC, or lack thereof.
The Halo CE PC port wasn’t that well made if I recall correctly.
Halo 2 was a Vista exclusive, and it required Windows Play, or whatever it was called. Vista was extremely unpopular as an OS and Windows Games was there with it. Not to mention Halo 2 lacked Co-Op. None of these helped Halo as a franchise on PC.

MCC is the latest attempt at getting a foothold on PC, to some degree of success, but that game collection was most likely only ported to PC to garner a starting audience on PC for Infinite.
Also, the Halo being a slower game isn’t something people on PC generally are against, especially considering many popular games are somewhat slower and methodical.

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I think the balance for sprint is actually perfect, but I like classic Halo and hate CoD and Apex

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I think I’ve explained it to you but there are tons of popular pc games with no/slow sprint or slide. Tf2, overwatch, tarkov, csgo, valorant, pubg, fortnite (the most popular of then all), splitgate, RS:S. These games vary in the subgenres of shooter that they represent. Furthermore there are shooters with fast movement speed that have effectively no multiplayer following (quake, UT, titanfall, and many other dead ones I can’t bother to look up because they are dead).

Fast sprint is neither necessary nor sufficient for a successful pc game - that’s a fact demonstrated by the wider market.

It seems like you don’t like halo and that’s fine. Sprint is the best place it’s ever been in halo. It does make a difference but it’s discretionary - which is how it should be - if it was required then it may as well just be base movement speed.

Note: I have been playing pc for about 15 years now - I love halo infinite gameplay and movement - they are not mutually exclusive. I have been waiting for infinite to launch because there is nothing else in the pc landscape that is quite like it.

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