Ive played halo since Halo CE, but didnt start playing multiplayer till halo 3, I agree that sprint does ruin gameplay, but seriously instead of making points saying it defeats the purpose of power positions and sucks etc, someone explain what sprint can actually do instead of making small dot points, elaborate please.
What sprint does to me, it allows players to get out of a bad situation in a hurry which narrows the skill gap. Think about h2 or h3, if u made a mistake with positioning, u payed for it. In h4, if u made a mistake, u could sprint away quickly and get to cover so it allowed lesser players to survive even when they made mistakes with their positioning. It also took away from the sniping IMO . Sniping is the equalizer or what separates teams in halo. It’s almost impossible to be effective with the sniper when everyone is sprinting. It also messes with the maps. Halo is designed around smaller to medium sized maps, by adding sprint, you are shrinking the map or they have to make maps longer, to account for the sprint, which makes br fights and map positioning less skillful. Look at lockout for example, no real, elongated hallways where the fight takes place, it’s multi level, multi areas to fight, add in sprint and you have a map like haven, where long hallways are necessary to account for the movement of sprint but cheapens the gameplay and closes the skill gap. In the most basic terms I can put t, it narrows the skill gap because of sniping, maps created differently, and allowing players to escape more easily. It takes less skill if sprint is involved.
seriously, people like you make me wanna go nuts. how about you just look through one of those hundreds of threads which explained why sprint doesn’t work in halo precisely with countless valid arguments. a thread like this one. it is even on the -Yoinking!- front page. don’t be lazy.
calm down SMOK69KMK.
as he said, before posting a new thread check if there is other thread similar to your owns, you might already have you found your answer
If you put sprint on top of base speed, and change nothing else about the game, you’ve made Spartans traverse the map much faster than necessary, and they reach cover much faster than before.
If you properly increase map size to compensate, weapon range and grenade radius must also be tweaked. If not, you’ve made these weapons much less effective.
If you do all of these things, the pacing is roughly the same. In which case the only things sprint does are:
- Add an arguably unnecessary risk-reward to just moving around the map (i.e. don’t wanna get caught with your weapon down).
- Allow us to scale up maps while retaining the same pace, which can be useful for making the maps more detailed.
- Immersion, obviously.
> If you put sprint on top of base speed, and change nothing else about the game, you’ve made Spartans traverse the map much faster than necessary, and they reach cover much faster than before.
>
> If you properly increase map size to compensate, weapon range and grenade radius must also be tweaked. If not, you’ve made these weapons much less effective.
>
> If you do all of these things, the pacing is roughly the same. In which case the only things sprint does are:
>
> 1. Add an arguably unnecessary risk-reward to just moving around the map (i.e. don’t wanna get caught with your weapon down).
> 2. Allow us to scale up maps while retaining the same pace, which can be useful for making the maps more detailed.
> 3. Immersion, obviously.
Sprint is not simply boosting speed, it also drops everything else when you sprint (sideways movement, shooting, throwing grenades), the pace does change no matter the scaling or tweaking.
Weapon readying is also a problem with sprint.
The issue with Sprint in reach was the melee system. Sprinting and getting the first melee practically ensured a kill. The issue with sprint in h4 was instant respawn, you ended up back into the fray often able to kill off the opponent who just beat you.
Both sprints suffered from instantaneously being able to enter and exit sprint and the ability to turn and maneuver through the maps.
Scaled distances are an annoyance, but less so than the other issues.
Here you go bro, read this:
https://forums.halowaypoint.com/yaf_postst252126_TAKE-OUT-SPRINT--plus-awesome-idea.aspx
the fact that theres like 5 threads/polls demanding/begging the removal of sprint in halo 5 just shows how clear this issue should be for 343. and those recent tweets from quin delhoyo are pretty troublesome.
> the fact that theres like 5 threads/polls demanding/begging the removal of sprint in halo 5 just shows how clear this issue should be for 343. and those recent tweets from quin delhoyo are pretty troublesome.
I don’t think you understand how complaining works.
Those without complaint don’t show up starting polls to voice their praise of a game.
A few threads with the same people reiterating the same opinion does not constitute a majority or consensus in any way.
Yes h4 proved to be an online failure (relatively), and the reasons for that are myriad and not at all simple.
> the fact that theres like 5 threads/polls demanding/begging the removal of sprint in halo 5 just shows how clear this issue should be for 343. and those recent tweets from quin delhoyo are pretty troublesome.
link to all those tweets?