I am just curious…
I never quite understood why many people are against sprint, slide, and clamber being introduced in Infinite. To an extent I can understand why people may not like these as they allow for easy mobility and can take away from the feel of Halo and Infinite is trying to return to that partially. I believe sprint, slide, and clamber are good additions as they make sense according to story, gameplay, and helping the game grow.
I started in Halo 3 and played lots of Reach as well and lower mobility never bothered me however once sprint, slide, and clamber were added it was amazing. I felt like an actual super soldier.
From a story stand point, I never quite understood why these soldiers who were selected, biologically enhanced, and connected to their suits on the neurological level, couldn’t do something like running. Even soldiers in many armies today can run with vests and guns weighing more than half their own body weight. Granted these suits are made of titanium and must be extremely heavy though since they are connected to their suits, the suit moves with them, causing weight to not be an issue. So these soldiers should be able to move at decently fast speeds, lift themselves up over ledges, and slide along the ground.
From a gameplay stand point I can understand more the reason many may not want sprint as you don’t get the same gun play elements of jumping around trying to trace the other. I believe this still exists though being able to maneuver around the maps is really nice and can be good for newer players as they many not know as many tricks. It also allows for players to be able to really race for objectives unlike the very anti climatic speed walking. Clambering is also a way for the game to look cleaner as instead of spartans hopping onto things awkwardly, you get a nice, clean animation. Sliding I can understand not being needed though it does help moving faster.
I do also feel including these movement swill help new players get used to Halo. I know that Halo has been a series that has more long term fans then newer fans but for this gamete stay afloat. I don’t think anyone wants Halo to fall and the do that is while, yes, keeping the ‘Halo’ feel, there needs to be a sense of familiarity for new players. Adding this sort of stuff will not make Halo feel like a Call of Duty just because it has it. You could then say that Tom Clancy’s: Rainbow Six Siege is just Call of Duty or that Apex Legends is just like Call of Duty just because they share movement ideas. I do believe there is a point that should not be crossed (Like Halo 4 did with loadouts) but something like movement which is a part of many games, won’t make it feel like another game.
I hope that I have stated my point clear and with sufficient evidence however I do want to hear from others instead of Youtubers aimlessly saying they aren’t happy about it. I do want to clarify I do not think Spartan Charge or Ground Pound should return as those break from the feel of Halo and are slightly ‘stretchy’.
Thank you all! I hope to hear some responses to hear the other side.